Stellaris

Stellaris

Real Space - System Scale
881 kommentarer
Omnis Et Nihil 8. okt. kl. 14:14 
2.6k days to reach system 10 jumps away(Hyper Drive level 1, Chemical Thrusters, Corvet fleet of 20(avg speed 560), traveling through 3 triple star systems(big asf) just to kill some mining drones), so either is smth being bugged in Real Space modpack or it's not playable on standard crisis/end year settings, if so Hyper Relays become a necessity
Royal Husky 7. okt. kl. 16:40 
@boruzhiki

Its your load order, put real space between top of the list, and after that all the sub ods fo reals pace, that will fix rings misplaced
Hyubris 5. okt. kl. 8:53 
getting a lot of flickering planets with this
TiraboTurbos 2. okt. kl. 14:02 
@Exu
Probably not, since it makes systems bigger for your ships to fly around in.
TiraboTurbos 2. okt. kl. 14:01 
Dyson spheres are not always scaled to the star it's around, I found a ruined dyson sphere once but it was completely inside it's star.
Lavie 28. sep. kl. 20:47 
The psionic aura added in 4.1 is not scaled properly with the system
Exu 7. sep. kl. 6:14 
Is it okay to remove this mod mid save
Yang (楊里霖) 14. aug. kl. 15:29 
It appears that the Dyson Swarm megastructure has not been scaled down like everything else. Would that be a thing on my end or is that something that will be fixed in the future?
Zorelmo 5. aug. kl. 9:14 
same issue with orbital rings, for me they're way below planets (about 1.5 diameter)
Galacticat 5. aug. kl. 8:45 
Noticing planetary shields are sitting above planets rather than around them
RTQS1792 31. juli kl. 9:29 
same ring floating issue
Boruzhiki 29. juli kl. 9:10 
Rings are floating above the planets, any fix for this?
Large_Gremlin 27. juli kl. 1:54 
Does this mod work on 3.14 still?
palinecko 11. juli kl. 22:14 
I have the same problem with ship pathfinding as other people here, but I DONT have this mod installed, just basic real space. Soooo, I think that the problem is with real space, not real space - system scale
Husky 7. juli kl. 23:38 
Same problem, although 1 in 6 battles happend like this, currently can't destroy mining drone base, because my ships instead go to the main star and circle there while in 'combat'. any solutions ? torp frigates do the same
SgtPeppersSoul 7. juli kl. 9:02 
This mod seems to absolutely destroy fleet pathfinding. They'll try to get to things at the edge of a system by flying to the middle and even turn away from the ships attacking them to go to a random point in the system.
Phyro 1. juli kl. 16:55 
Rings appear hovering above the planets they're supposed to be orbiting
UNIT-KLO98BN 28. juni kl. 12:06 
mod is broken planet rings are above the planets like another guy said
minillaaaaaaaa 14. juni kl. 9:15 
behemoth is super slow and the ring world is stretched :steamsad:
SpectreOne 4. juni kl. 9:36 
I cannot tell if it is the main mod or this one, but my default attack behaviors are bugged to a point where my entire fleet just sits "in combat" at the middle of the map.
DaViper 30. maj kl. 7:00 
The 'additional mods' links need to be straightened out. "Ships in Scaling-Hard" points to the current combined mod. The 'light' version point to the older 'light' mod that is for 3.18.
Amped Normal 29. maj kl. 6:36 
Yeah could do with some changes to Behemoths, I've also found when enraged they ignore starbases so will b-line for a planet, can't bombard it and just sit there enraged permanently not doing anything until you send a fleet over to tame it again, that and their slowness
TowardTheStars 27. maj kl. 11:27 
Bio ships are not modified by this mod. Please fix.
TrueVCU 25. maj kl. 12:19 
Sorry if this has been addressed but I tried looking around and didn't find an answer. Is there a fix yet for the visual bug where the habitable sections of ringworlds appear tiny compared to the rest of the structure? I've tried adjusting mod load order and subscribing to several compatibility mods but nothing besides disabling RS System Scale seems to fix it
123 15. maj kl. 22:20 
ah forgotten something

maybe it is a combination out of "system scale & scaled spaceships"
123 15. maj kl. 22:19 
Wrath of the Behemoth has a problem with this mod.
The Systems get that big and the Behemoth is slow (sadly no impact from research) he gets in enrage in nearly every system on your path.
xklufe 9. maj kl. 9:52 
any way to make ship speed scale with system? kinda lame have to wait 450 days to get to 10 systems away
100xYGO 8. maj kl. 16:25 
The ring of planets with rings (like Saturn) is FAR above the actual planet.
erbmur 8. maj kl. 7:02 
Is there a compatibility patch for cosmic storms as they are really small and just around the system sun rather then taking up the entire system?
Hip Hoshiningen 7. maj kl. 11:35 
@KaptaynAmeryka what rs and ge patch are you using?
Isomorphic 26. apr. kl. 12:56 
is there any chance that ships and stations can be made a little larger? i know that kinda defeats the point but i can barley see them unless i zoom all the way in.
Emmanuel DH 24. apr. kl. 13:41 
Seriously there is a glitch positioning Giants Stars LOWER than the whole system and nobody is talking about it it seems unreal. can't find anything on internet.
Merellien 5. apr. kl. 15:40 
Were planets supposed to get smaller too?
KaptaynAmeryka 28. mar. kl. 9:39 
I figured it out. It was just load orders.

Planetary Diversity
PD submods
RS 3.9
Gigastructural Eng.
RS system scale
RS+GE system scale patch
RS submods
KaptaynAmeryka 24. mar. kl. 10:11 
Any chance of a compatibility patch to fix the uneven scaling of habitable and colonized ringworld sections with GE and RS System Scale, and Planetary Diversity?
bodhi.agnew08 23. mar. kl. 11:05 
is there any patch with ASB? I have a bug where each ship in ai fleets is just 1 military power. If there isnt, is this safe to remove mid-playthrough (I'm guessing not but you never know)
jpaece 20. mar. kl. 9:19 
Hi, i don't remember if it is this specific mod or the ship scale one but the fauna variants of the thrusters do not share the cruise speed bonus of regular thrusters, making them take thousands of days to go from a system to another, i just thought of bringing this to the author's attention. g'day
chicken leg 15. mar. kl. 9:03 
yeah a planetary diversity patch would be amazing :3
Struzhka 15. mar. kl. 3:19 
Is this mode compatible with the planetary diversity? Bcus gas giants are close if not the same to the size of a basic planet. Maybe a bug idk.
Solodon 9. mar. kl. 15:33 
i really like this mod, pairs well with extended games with high tech and tradition cost

normal reminder guys if you're having problems
1. make sure the load order is correct (submods and compatibility patches below main mods)
2. don't use incompatible mods
ender 7. mar. kl. 23:30 
can you run this without the og mod? i like the system scaling but I like Giga. Structures more than real space
makoaluveaux 2. mar. kl. 14:21 
Why are the stars tiny in this version?
Nehebsis 20. feb. kl. 9:11 
@Kronosfobi & Tinfoot, The issue with ringworld segments being smaller than the ring structure seems to be caused by using this mod in conjunction with "Immersive Galaxy Reborn" by Alt. This issue occurs regardless of load order. I have disabled "Immersive Galaxy Reborn" for now.

I have no way of contacting Alt about this since comments and discussions are disabled on his mod. Hence I decided to try inform people here :)
Kronosfobi 19. feb. kl. 5:36 
I have tested this, It works. Ringworlds are also normal as they supposed to be.
Im guessing those who have a problem has a mod conflict or their load order is incorrect.
I have localised this mod which also helps avoid Paradox's unreliable mod reader from misreading it which may have also helped.

Localising a mod is simple. You go to wherever your Steam file is (on my pc its on C: Program Files x86) -> steamapps -> workshop -> content folder where there are weirdly numbered folders there, these are your games that has mod subscriptions.

Localizing them this way also removes the problem of Paradox launcher acting up at random times by simply not reading certain mods, which may lead to crashes or conflicts.
Kronosfobi 19. feb. kl. 5:36 
You enter (try to find Stellaris and find more weirdly numbered folders, these are the actual folders with your subscribed mods. From there you can single out the mods you actually want to play with, copy them to your desktop for future use (which also saves them from being purged from the Steam Workshop as you will actually have a copy of the mod on your computer separate from Steams automated systems).

Open your paradox game, in this case Stellaris. To your left bottom there is an option to load mods, choose it, choose create mod. Enter whatever the name and version it doesnt matter just fill out the window you are presented.
Then go to documents -> Paradox Interactive -> Stellaris -> mod folder. Find the mod you have ''created'' via launcher. delete the single file INSIDE the folder and copy-paste the contents of the actual mod folder we have in our desktop.

(big braining here to post them in reverse for easier read)
Kronosfobi 19. feb. kl. 5:36 
Go to launcher (after closing and oppening the launcher again of course) go to your mod list (initial playlist for those that doesnt name it), at top right choose to add a mod. In your list find the mod which WONT HAVE a picture but instead a blue/dark placeholder for your disk. That is the localized mod.

I highly recommend you to localize every single mod you ever want or may want to play with on Paradox games as updates to the game / mods may break those mods or they may outright be removed from Steam workshop due variety of reasons.

Localizing them this way also removes the problem of Paradox launcher acting up at random times by simply not reading certain mods, which may lead to crashes or conflicts.



This is NOT a standalone mod, you NEED Real Space 3.9 with it (which also works), putting this here incase there are some smart fellows who tried it alone.
Ameoba 18. feb. kl. 22:05 
Ringworld restoration crashes my game
Tinfoot 12. feb. kl. 12:34 
for some reason ringworld segments are smaller than they should be, but the destroyed versions are just fine
Anyone else having this issue? Giga and other megastructures are fine, its just ringworlds for me
MetalWeeb 7. feb. kl. 20:02 
I have an issue with Gigastructural engineering, when this mod is active, it copletely messes up Alderson Disc, Gargantuan Ringworld, Matrioshka Brain, etc, IDK why
Nightfall3931 2. feb. kl. 1:32 
Anyone know how to fix the orbital rings being above planets?