Sid Meier's Civilization VI

Sid Meier's Civilization VI

Prehistoric Wildlife
128 kommentarer
Грибник 16. maj kl. 21:29 
С ребятами запускали в гезеринг шторме,рассинхрон каждый ход. Что не так?

P.S. Версии игр одинаковые,других модов нет,ядро на животных включен.
Ripz 14. jan. kl. 9:08 
seems to disable regular animals from the regular wild life from spawning?
Meanie 24. juni 2024 kl. 4:14 
Dinosaurs stand still in the same spot and do nothing. You can walk into its attack tile and it won't do anything. I don't know about the rest of the Wildlife mod yet.
awalt502 30. mar. 2024 kl. 20:09 
I have this paired with the other Wildlife mod, and I swear those deep waters are... treacherous, lol. I like it, though. Makes it more realistic in the sense regular land-units have a harder time getting past it. It's inadvertently more like actual history that way.
DmacXD 24. sep. 2023 kl. 21:27 
It would be neat to add an option in the future era to clone dinosaurs!
Yria3000 31. mar. 2023 kl. 11:43 
In Wildlife + Leugi's Wildlife ++ the animals attack me, this makes them very good. And that's exactly where Prehistoric Wildlife mod fails, so if the author can fix this problem in the future it would be good, because I think this mod is very good and with excellent potential.
Gira 25. feb. 2023 kl. 22:57 
Only the basilosaurus manages to spawn
Gira 25. feb. 2023 kl. 22:56 
Yeah uh why dont they even spawn
Vidyflan 29. jan. 2023 kl. 17:05 
never he attack me?
Gira 31. dec. 2022 kl. 16:11 
Oh and to edit the health damage and that lot simply go into the lua file of the mod, from there change the values of the damage and movement of the creatures.
Gira 31. dec. 2022 kl. 3:49 
I hope everyone doesn't mind but how do you get the dinosaurs to spawn in during all periods of time? Oh and do they even spawn or do I need to disable the wildlife mod? Big Thanks in adavance
Puddings 28. maj 2022 kl. 21:53 
How can I edit the attack, movement, and all those values? I'd like to create my own submod of this mod but with different stats. I think for example a mammoth should be a lot stronger.
Kamille 5. apr. 2022 kl. 19:57 
One spawned on top of my holy site and pillaged it. That velociraptor can found its own pantheon with that loot.
christophercooked 15. jan. 2022 kl. 14:06 
Super Fun!! I edited this sql file:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1883172855\Data\Dino_Gameplay.sql
and changed the top line era to ERA_FUTURE and each individual dinosaur's 2nd era to ERA_INFORMATOIN which made it so the dinosaurs lasted the whole game!
Iron knight Fe 14. dec. 2021 kl. 16:46 
I'd love to see a sea monster mod to make those fancy pictures on the unrevealed map a little more real and to teach the mortals fear the Deep sea. also to make deep ocean more interesting .
Red Shirt 14. okt. 2021 kl. 10:59 
We have zombies and vampires, could there be a mod with werewolves, sea monsters, and other cryptids/mythologicals?
Gingerwallace 12. okt. 2021 kl. 14:24 
When do they spawn do they replace barbarians?
MINOS 12. okt. 2021 kl. 12:17 
Yes, but you need a Hero to do this.
Virius 12. okt. 2021 kl. 11:16 
Is it possible to tame them?
Deliverator23  [ophavsmand] 23. sep. 2021 kl. 8:20 
@Venser: Sure. Edit the lines at the bottom of this SQL file: https://github.com/deliverator23/DinosaurUnitGraphics/blob/master/DinosaurUnitGraphics/Data/Dino_Gameplay.sql if you update the second era to ERA_FUTURE or whatever it will keep them Dinos spawning through the game.
Venser 22. sep. 2021 kl. 10:17 
Any way to have the dinos spawn for the entire game? Id love to be able to fight Trex with Fighter planes lol
MINOS 30. aug. 2021 kl. 10:36 
@ Deliverator23 :

Where can i control the spawn Frequency of the Waterbased "BASILOSAURUS" , it has no spawn Number next to where the others have it...
MINOS 29. aug. 2021 kl. 0:18 
Just saw this Mod and wanted to thank you, although i just let the Mammoth and Sabretooth spawn, like Vagabond under me said....

@ Vagabond:
Read the Description:
"reduce the number 30 in rows such as INSERT INTO UnitSpawnContinents VALUES ('UNIT_DINO_ANKYLOSAURUS','CONTINENT_AFRICA',30); in Data\Dino_Gameplay.sql."
⎝✧Wyrd Deofol✧⎠ 22. aug. 2021 kl. 4:09 
How do i reduce certain beasts?
⎝✧Wyrd Deofol✧⎠ 22. aug. 2021 kl. 2:41 
I would love to have only the mammoth and sabretooth. I deleted the lines of the 'saurusses. But i don't think they'll spawn now. Any tips? (i believe dinosaurs are of an other bunch than mammoth and sabretooth)
h.j.haller 29. nov. 2020 kl. 8:21 
hey Deliverator kupe get killed every time by your Prehistoric fish in first few turns
Bitches be tripsen 25. nov. 2020 kl. 23:55 
Hey man this mod seems to create issues when playing online games, not sure if you were aware or working on it but it causes a desync every turn
Deliverator23  [ophavsmand] 16. nov. 2020 kl. 7:21 
@h.j.haller: No but that would be interesting mod for someone to make.
h.j.haller 16. nov. 2020 kl. 7:16 
wen you kill a Prehistoric Wildlife animal and you unlock archeology do you got also thos bones from thos dino's ???
Rodentball 8. nov. 2020 kl. 21:19 
Love this mod. Gives new games a fresh new mechanic & challenge. Have you considered doing a mod like this, but its Kajius? Like Super powerful prehistoric creatures that spawn in the atomic age to wreak civs and city states alike.
Das Capitolin 7. nov. 2020 kl. 14:35 
This mod does not work in vanilla Civ 6, and requires Gathering Storm or Rise & Fall expansions. Disappointing.
Deliverator23  [ophavsmand] 27. okt. 2020 kl. 1:56 
@Toheck: That might be related to AI Types or something.
Toheck 26. okt. 2020 kl. 19:03 
@Deliverator23: Thanks! That fixed it... mostly. They spawn now, but don't seem to want to protect the camp.
Deliverator23  [ophavsmand] 26. okt. 2020 kl. 4:19 
@Toheck: If you look in the SQL file https://github.com/deliverator23/DinosaurUnitGraphics/blob/master/DinosaurUnitGraphics/Data/Dino_Gameplay.sql you'll see that the PrereqTech is set TECH_LASERS and MandatoryObsoleteTech is TECH_POTTERY. If you set the PrereqTech to a tech that comes before MandatoryObsoleteTech then it will be possible for the Barbarians camps to build them.
Toheck 20. okt. 2020 kl. 9:48 
Hey Deliverator, I tried to make a modmod of this which would replace normal Barbarian units with dinos, but now I just get empty camps. Any idea what might be wrong? Great mod btw
dragos.muraru 9. sep. 2020 kl. 11:26 
Qin Shi Huang should team up with Boudicca to create a small Jurassic Park
choijanggyu 12. juni 2020 kl. 8:50 
oh thanks!~
Deliverator23  [ophavsmand] 12. juni 2020 kl. 7:21 
@choijanggyu: There is already a Kraken in the base Wildlife mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1794164160
choijanggyu 12. juni 2020 kl. 5:24 
How about add a Kraken?
Cosmic Fox 6. juni 2020 kl. 4:21 
I iked the Dino civ 2 scenario a lot. At some point I need to try this out. You are among the great mod devs man, you deserve more than a coffee. I am retired and working for myself killed my income. Otherwise you and a few others would get some cash. I play Civ6 and Minecraft nothing else. Thanks!
Wahops 9. maj 2020 kl. 20:34 
yeS! thank you
Amyglyosaurus 27. apr. 2020 kl. 20:12 
Just trying this mod for the first time (50 turns into my first game with it). I've noticed a couple of oddities when I'm attacking with a slinger.

Smilodon - turns directly away from the slinger and makes his attack.
Velociraptor and Utahraptor - When the slinger fires these guys all fall down and have seizures. The only time they look normal against slingers is when there's only one of the three models left.

I haven't seen them against archers yet as I don't have the tech. Should be soon.
Soncruncher 26. apr. 2020 kl. 20:29 
This mod, as well as the wildlife mode, are the best! It gives me a super refreshing early game experience. I really want to play it with my friends. Do you think it is super difficult to make it MP compatible? @Deliverator23
Deliverator23  [ophavsmand] 22. apr. 2020 kl. 9:24 
@Kimu: Perhaps check your logs for Lua errors. Could be a mod conflict or something? Also what map are you using?
Jet Black 22. apr. 2020 kl. 9:10 
@Deliverator Sorry, I was back in the pages and commented in context of some older comments/. Basically, I'm not having any spawns on either the wildlife or prehistoric mod, even after changing values.
Deliverator23  [ophavsmand] 22. apr. 2020 kl. 0:46 
@Kimu: Not sure what trouble you mean?
Jet Black 21. apr. 2020 kl. 13:40 
Having the same trouble as the two below.
Misanthrope 15. apr. 2020 kl. 17:34 
This looks great, may I make just one suggestion, however? You might consider renaming the mod---instead of prehistoric, perhaps pre-pleistocene, or pre-jurrasic, depending upon what species of dinosaur/other species you determined to use. You may already be aware, but pre-history merely means before written history, so while referring to dinosaurs as pre-historic is not inaccurate the descriptor applies to all non-bacterial forms of life. ;)
DefinitelyNotanElf 9. apr. 2020 kl. 17:30 
@Rockycodeman We'll find a way
Rocky 11. feb. 2020 kl. 15:00 
we should be able to capture them and make a park.