Total War: WARHAMMER II

Total War: WARHAMMER II

Vampire Count Ranged Unit Pack - Archers+Trebuchets
46 kommenttia
Layth36 16.11.2024 klo 11.28 
DeValiere 29.7.2024 klo 3.16 
FOR THOSE STILL PLAYING WH2: If you are using the Vampire Counts White Icon Fix (needed if you're using some VC Landmark mods) then this mod will only give you the archers as it uses the Binding Circle building as a secondary requirement for the trebuchets. The bug fix mod utilises a duplicate of the Binding Circle building chain to fix the white square glitch so THIS mod won't find the Binding circle it is looking for.

FIX: If you open this mod using PFM, and go to the building_units_allowed_tables entry, then open the vamp_art entry you can edit which buildings are needed to permit the production of the trebuchets. I just changed the entries from binding circle to wh_main_vmp_armoury_1 for the basic trebuchet and wh_main_armoury_2 for the other 3 entries.

This fixed the issue for me, showing the icons for both correctly coming up against the armoury buildings in game. Somewhat of an easier path to get them than mod author intended, but no less so than for some other factions.
Ser_James 16.9.2022 klo 0.15 
Warhammer 3 please
Devilturnip360 7.9.2022 klo 21.31 
please remake this for total war warhammer 3.
Resta 7.3.2022 klo 4.47 
Dude one last update please!
fierroboy1 22.9.2021 klo 23.14 
Does this Mod still work? Its very interesting
StutterZz_ 27.8.2021 klo 13.18 
i like that 1st picture :steamhappy:
Radwan 12.8.2021 klo 6.43 
UPDATE MOD I CANT PLAY !
:shcflag::shflag:
Adalbert 17.7.2021 klo 18.56 
I don't see any of the units in custom battles. Any fixes?
Centuria66 19.3.2021 klo 9.41 
update pls
lwhのsama 19.3.2021 klo 5.38 
Get the new free lord Rakarth in Sega Acess.Dont miss it!
Merc 19.1.2021 klo 5.40 
Man, thank you so much for you mod, it made my Undead campagns so fun!
Taste of Capitalism  [tekijä] 7.10.2020 klo 18.00 
Will check in this weekend with garrison update
Professor H. Farnsworth 7.10.2020 klo 10.23 
One thing that should be done with this mod is: Balancing

Skeleton Archers and the Trebuchets are far too strong even if you consider their tabletop alternatives. Vampire Counts main drive should still be a few strong monsters and some decent graveswords combined with a good amount of expendable units.

Archers: Reduce Ammo and Damage.
Trebuchet: Reduce Ammo and Unit size (2 rather than 4)
Professor H. Farnsworth 4.10.2020 klo 10.59 
On the bright side, this mods actually let's us use other combos than 5x deathballs of skellybois (was superoo boring). Dare one say it! Yes he does. WE CAN ACTUALLY GO WITH A DECENT SPREAD ARMY NOW AND NOT GET ENTIRELY FUCKED OVER BY USING BETTER TIER UNITS \o/
Taste of Capitalism  [tekijä] 29.9.2020 klo 22.11 
Sry that I keep forget garrison thing... I have complete file somewhere in my Google drive but will find and update after vacation
MrSoul 29.9.2020 klo 13.30 
As to the garrison thing, one mod may help you out by studying is the garrison overhaul mod, this mod, and that mod and few other unit mods could use compiling...at least on my end ;) but i bet if you skim through their mod for garrison overhaul will show you where you need to edit for vamps to inlcude your units etc, I think all you need to do is add something not reconstruct it from scratch as that will be separate part of the Data.pack
MrSoul 29.9.2020 klo 13.27 
Awesome, I get where this comes from on the tabletop, ie vamps were factions super easy to learn game with, skip entire phase of combat, and magic with Nagash etc was soooooooo op more than made up for it. In Total War game...I mean not horrible by any means but ffs no arty? enemy can't roll dice and have it blow up on them in this game, so think very valid argument vamps need some form of ranged combat to balance that massive change in two "versions" of warhammer that a few capped units of crossbow men are not going to help lol
👻GypsyBastard 11.9.2020 klo 0.17 
Any chance to add Skeleton Crossbows, Zombies with Polearms and Ghouls with some more Armor-Piercing? To make it more versetile?
BTW the best mod for Vamps all the way on Workshop dude
Taste of Capitalism  [tekijä] 16.7.2020 klo 10.38 
yes, but can't eliminate after adding this
FitnessGuru 16.7.2020 klo 5.15 
Can this mod be added midgame?
Taste of Capitalism  [tekijä] 16.6.2020 klo 0.32 
checked barrow legion and works fine. and this mod is standalone
updated
Centuria66 16.6.2020 klo 0.22 
update please:steamhappy:
Adroit Mettle 26.5.2020 klo 12.42 
Update please. Also must one run this mod with another? I am trying to play barrow legion with it and they dont show up
Taste of Capitalism  [tekijä] 12.3.2020 klo 4.23 
I will update garrison and table top cap mod script tomorrow
Taste of Capitalism  [tekijä] 11.3.2020 klo 2.55 
I think it is good idea and not really hard, but a bit time consuming...
when I have time for restructuring this mod, I will.
IntelWise 10.3.2020 klo 19.31 
Hey love the mod! But i was just wondering if there was any way to get the trebuchets into the garrison system. I have no idea how difficult this would be of what other things it would conflict with but it was just a thought i had.
apalamen 26.11.2019 klo 20.20 
Like this mod. Never made sense that skeleys can swing a sword, but not launch arrows or use a catapult.
Taste of Capitalism  [tekijä] 2.11.2019 klo 4.28 
added lord redline army skill buff,
nerfed tech part.
similar to empire and bretonnia
Taste of Capitalism  [tekijä] 18.10.2019 klo 2.26 
changed skeleton archer unit card darker and more precise
Taste of Capitalism  [tekijä] 15.10.2019 klo 23.26 
yes all vamp count faction
B-loeber 15.10.2019 klo 23.25 
do they work for the von carsteins as well?
Human72 14.10.2019 klo 23.52 
ah ok then thanks for info.
Taste of Capitalism  [tekijä] 14.10.2019 klo 22.36 
@Human72 yes. with some effect and projectile iamge change. stats are same with their origin.
Human72 14.10.2019 klo 20.46 
this is just copy paste of vinilla units with reskin?
Von Steel 12.10.2019 klo 13.59 
could you make a blood dragon archer and trebuchet units as well?
Taste of Capitalism  [tekijä] 8.10.2019 klo 5.27 
@Yellow Ah I get ot. so you mean you cannot load to actual battlefield map with this mod?
hm... not sure about that cause I already tested that with only using this mod(custom and campaogn, kemmler). I have no experience of battlefield loading problem so can't say what causes the problem.
Taste of Capitalism  [tekijä] 8.10.2019 klo 5.18 
@Yellow
to understand problem clearly, what is manual combat? I am not english user so I don't know exactly what it is. is it custom skirmisher game or campaign?
Yellow 8.10.2019 klo 3.57 
SFO Vampire Count Ranged Unit Pack - Archers+Trebuchets.pack___Same problem
Yellow 8.10.2019 klo 3.55 
@Your Mommy This mod is fun, but I'm pretty sure it will quit the game if you turn on manual combat.Unable to load new units
Taste of Capitalism  [tekijä] 8.10.2019 klo 2.20 
@Yellow currently playing campaign with this, and no problem for me. are you sure this mod is the cause? maybe its other mod or mod manager problem. If mod is not ploblem, try again after erasing C:\Users\user\AppData\Roaming\The Creative Assembly or use Kaedrin's mod manager
Yellow 8.10.2019 klo 1.13 
When two forces support each other, manual combat will close the game, especially with this mod unit.
Taste of Capitalism  [tekijä] 7.10.2019 klo 17.46 
@Tyrant China 어 실수로 댓글 삭제해 버렸는데 한국어 버젼 올려놨어영 찾아보셈
Filthy Pollo 🐔 5.10.2019 klo 3.34 
lol at Girlfriend vs Trebuchet
Taste of Capitalism  [tekijä] 4.10.2019 klo 23.04 
I will update SFO ver. tonight