Europa Universalis IV

Europa Universalis IV

Development Expanded
841 kommenttia
parspegame 28.9. klo 11.18 
The Paradox launcher says this mod was made for an old version of the game. Will it be updated?
OP Cheater 22.8. klo 16.54 
Does AI also use infrastructure?
Jay DoubleU  [tekijä] 20.8. klo 5.02 
@SimplyFilms There should be compatibility with Voltaire's Nightmare.

And worst case scenario, this mod can be added or removed from games at any point!

You should be fine!

I hope you enjoy the mod!
SimplyFilms 19.8. klo 17.08 
I apologize if I'm being a burden, but do you know if this mod is compatible with Voltaire's Nightmare? Looking back through this thread it seems to have a wide range of compatibility (not an easy achievement, I'm sure!), so I'd assume so, but I figured it'd be better to find out now then halfway through a campaign.
Thanks for the mod,
- Simplyfilms
ThePigMage 21.7. klo 19.03 
love this mod thanks
Jay DoubleU  [tekijä] 2.7. klo 12.23 
It will grow at a ever slowing static ratio.

So not to infinity by 1821.
But if you keep playing until the heat death of the universe, then it does grow infinitely.
snek 2.7. klo 11.43 
Will dev grow to infinity through prosperity and global modifiers, or is that also capped?
(epic mod btw)
atleastonemoremod 3.6. klo 23.15 
Has anyone tried this mod with Anbennar?
Nico-Sempai 15.5. klo 7.03 
Update, pls !
POP 9.5. klo 5.29 
does the estate crown land share decrease with automatic development growth
Jay DoubleU  [tekijä] 23.3. klo 12.54 
@kebabblaster9000
still fuly functional, false error
kebabblaster9000 22.3. klo 3.00 
update?
Hitchclif 17.3. klo 16.40 
@Bob Page, almost all mods that aren't graphical improvements break Ironman mode, as a rule of thumb. If it changes gameplay, it's not Ironman compatible
visceral monkey 11.3. klo 17.56 
Highly unbalanced for HRE nations as most of the time they don't see much destruction, even during the reformation. Every single game I played with this mod, every HRE nation had at least 25 development per province, and an average of about 35-40 development per province. This was by 1700, so not even very close to game end either.
Herr Bellius Von Bunnybutt 10.3. klo 20.28 
does itonly effect ai?
Bob Page 8.2. klo 20.33 
ironman compatible?
Hebrux 2.12.2024 klo 19.18 
thanks
Jay DoubleU  [tekijä] 2.12.2024 klo 11.53 
it does @hebrux
Hebrux 2.12.2024 klo 9.48 
does the mod still work for current version?
Ckasaron 5.10.2024 klo 11.05 
Any way to have this mod ALSO disable manual development altogether? With an intuitive system like this, dumping points into provinces directly seems frankly absurd.

I guess I want to see ET become feasible to play for long periods without every province being 50+ dev in less than 200 years.
Vb_Negotive_dV 6.7.2024 klo 13.12 
Is the mod compatible with ironman?
Razorcarl 13.6.2024 klo 0.03 
it does
Cat Was Taken 3.6.2024 klo 21.30 
does the mod still work
Jay DoubleU  [tekijä] 31.5.2024 klo 5.07 
@L'Aigle it should be :D

@CadianCastellan
Glad it worked :)
+
DudeChris33 and itsbenter have contributed greatly to the target-aquiring events (in DM's), so while i appriciate the credit, i would prefer if you linked to this mod instead of "me" proper as i feel i would disrespect their work by claiming it as my own.
+
Im glad that its helpful!
гроZZZмейстер 31.5.2024 klo 0.13 
Is it compatable with Ante Bellum?
CadianCastellan 27.5.2024 klo 8.38 
Hm… so it’s that easy! Thanks. I thought that was checking for the dev cost modifiers you’ve stacked.

I made a mod that forbids deving up a provinces with monarch points directly and instead implements ‘immigration’ mechanism. Population/Dev move to designated province from all over the realm instead of coming out of nowhere instantly.

I will make sure to credit you since I’ve made use of your target-acquiring events. I surely won’t profit off them in any way! :)
Jay DoubleU  [tekijä] 27.5.2024 klo 7.55 
@CadianCastellan
it checks for the local development cost modifier of a province, and if its 0.10 (10% over base of 50).
Local development cost usually comes from either terrain (farmlands/mountains) or prosperity and/or specific modifiers or circumstances.
CadianCastellan 27.5.2024 klo 6.46 
Man, I’ve been looking through the code but I couldn’t figure it out.

Can you enlighten me as to how was ‘provinces grow quickly up to local development cost 55’ implemented? How did you guys script that ceiling? Thanks in advance.
Jay DoubleU  [tekijä] 10.5.2024 klo 9.56 
@Erich Hartmann
If memory serves, you should be able to disable either the dev part or the culture part depending on what you mean with the question.
Erich Hartmann 10.5.2024 klo 2.36 
Hey mate can you upload the culture spread part of this mod as a seperate mod?
Jay DoubleU  [tekijä] 8.5.2024 klo 12.43 
yes
John Halo 8.5.2024 klo 10.58 
Does this still work for 1.37?
Jay DoubleU  [tekijä] 7.5.2024 klo 8.04 
@admmmmmm its still updated :D
ignore the warning sign!
势天黎 6.5.2024 klo 20.07 
Please update soon. Thank you.
Big D OG 26.4.2024 klo 13.42 
Please update soon. Thank you.
Jay DoubleU  [tekijä] 15.4.2024 klo 6.55 
@Shadow Dragon
It is
Shadow Dragon 14.4.2024 klo 14.58 
Is this mod still updated?
ZyrahRavenSteel 6.4.2024 klo 15.44 
Thank you for the information.
Jay DoubleU  [tekijä] 6.4.2024 klo 13.02 
@ZyrahRavenSteel
This mod, Development Expanded is mostly compatible with Europa Expanded

My other mod, Governments Expanded has a more complicated relationship with Europa Expanded
ZyrahRavenSteel 6.4.2024 klo 12.13 
Is This mod or other of your expanded series compatible with Europa Expanded?
Jay DoubleU  [tekijä] 5.4.2024 klo 1.18 
@Spongebob Crackpants
This mod is.

Other mods might be, but depends on the individual mod.
[ISRAEL] Spongebob Crackpants 5.4.2024 klo 0.59 
Are these mods compatible with the extended timeline mod?
Hugggsss 20.3.2024 klo 13.35 
i came from playing MEIOU because I loved being able to destroy and loot my enemies to oblivion without always taking their territory, but it's tiring playing with all that lag sometimes. With this mod, I was able to wipe out 500 dev from the Austrians just occupying all his cities for years before he can peace out as the Ottomans. 10/10 would recommend!
Jay DoubleU  [tekijä] 22.2.2024 klo 10.34 
@skoobeldoobel
There are 2 seperate mechanics.
1) internal colonization, accepted and primary cultures slowly SLOWLY expand.
2) devastation, when a province is completely devastated, there's a chance a neighbouring province will "colonize" it with its people and culture, adding some dev, removing some devastation and changing the culture.
skoobeldoobel 22.2.2024 klo 8.32 
interesting. what decides the flip? some provinces change culture to my main culture, while others seem to take on neighboring provinces' culture. also, is there just a random chance of it happening, or is it if a low dev province grows enough?
Jay DoubleU  [tekijä] 21.2.2024 klo 23.09 
@skoobeldoobel
depending on your settings, but yes, unless you turned it off, provinces do flip dynamically
skoobeldoobel 21.2.2024 klo 10.00 
do provinces flip cultures dynamically too? because i'm noticing a lot of cultural ♥♥♥♥♥♥♥
Jay DoubleU  [tekijä] 16.2.2024 klo 2.31 
@Roman :)

First time i've ever heard of this.
could you explain how/when it crashes?
Roman :) 16.2.2024 klo 2.11 
This mod crashes my game and is not functional. Please update. Thanks.
Aquitain 11.2.2024 klo 12.25 
Is there any way to disable manual development ?