Kenshi
Security Plus - Guards & Patrols
61 件のコメント
Mr. Rathalos 9月30日 10時51分 
hey! i love this mod the A to B points work well however im just now realizing that you cant make anything more than a 2 point (A to B) patrol because the ticket crafting station doesnt actually offer you the option to make tickets B through D. i wanted to set up a 4 way patrol around my walls and have a group of guards walk around my walls but i can't make the corresponding tickets so they just end up walking between 2 points instead of all 4 :( either that or im missing something.
soundslikedelicious 8月18日 15時03分 
I could not get the patrols to work because I didn't understand the part about needing to craft tickets. Maybe it could be more clear, or I could just be dense. Or both. It's working great now, though! I've wanted the ability to have patrols forever and now it finally works!!!
colbub 7月10日 18時55分 
I don't think there's a way to make them stop at certain patrol points for longer periods, other than maybe turning down the efficiency of the patrol points (it's at 800% in the default mod). If I can figure it out in the modding tool or someone else can, we'll see!
Mr. Biscuits 4月27日 16時19分 
Too sweet
Mandalf 3月23日 8時10分 
This mod is an amazingly useful mod that adds immersion and gameplay options.

But I have always looked at it as more of a workaround to add needed functionality rather than an advancement to make in game. The required tech level three research is pretty far up there for my knuckle dragging survivalists. So I made the research and build costs lower.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3450518270
iriemk 2024年11月27日 16時08分 
This mod's been working without fail for me for just about every kenshi setup over the past 5 years. Dunno what everyone's issue with the guardposts is, my guys fight all that go near, then return to post. As they should. And well, I don't use mats/torches to set patrols. But as training tools, namely for STR, Stealth & Athletics, they do a damn fine job:

Grab a corpse, load up with 2000kg, setup a 2way patrol & GO. Set one guy to patrol task, the others to follow - instant marathon! Put a live enemy in a cage anywhere in sight of your training run, it'll raise stealth as if you were running past him in the wild. And 2000kg + corpse is just about enough to never have encumbrance drop below 100% until you reach high 90s in STR.

In short: This mod is a godsend with regards to training, and while it may not be working perfectly for everyone, it works well enough for me to absolutely love it.
So thanks to LordLurk, Crovvv & Winsenkiller for making and sharing!
Zack77 2024年4月19日 3時14分 
Don't use buggy mod messes with navmesh and very buggy guard behaviour
sunny 2024年4月5日 2時17分 
@snuggl tech level 3 was for waypoints as well? waypoints is tech 2 even on its latest own seperate mod.
sunny 2024年4月5日 2時16分 
It isn't working for me, tried setting up on it's own without any other mods and importing.
Ailosacath 2024年4月4日 3時30分 
@Cat Daddy: just put them on follow on another character that is using the torchposts
YaKachu 2024年3月3日 13時15分 
I use this to train athletics. If only it worked with my animals.
Snuggl 2024年2月27日 16時21分 
@Couch: Works fine for me. You need Tech level 3 for it to show up.
Couch 2023年12月26日 9時29分 
does this still work? i subscribed and nothing is showing up in game
greeny19 2023年9月6日 21時18分 
Was able to work for me by importing/putting at bottom of load order. Not sure if that's a fix all but resolved for me
Jariko 2023年8月8日 19時57分 
The patrol torches were working for a bit and now has stopped
Psycho Dad 2023年4月10日 9時00分 
Be nice to have a mod like this for Guarding/patroling that works :(
MrPinobis 2023年2月21日 17時01分 
no working, f
SFX_NoFace 2023年2月3日 13時20分 
this doesnt seem to be working for me
Mexican Timothee Chalamet 2023年1月13日 18時25分 
any comments on if this works?
Tizferatu 2022年12月8日 5時49分 
Disregard, accidentally built mats instead of torches and mats clip down into the terrain (which is why they're invisible).
Tizferatu 2022年12月8日 5時20分 
The patrol torches seem to be invisible. Reloading doesn't fix it.
Ratlock 2022年5月20日 23時58分 
question: are you still updating this mod or have you moved on
Commy 2022年4月30日 12時56分 
mod still working?
Ojisan 2022年2月25日 4時26分 
Really love how the mod worked but... it keeps crashing my game and when I place down guard mats, it screws with the pathing system that my characters can't leave the gate at all for some reason.
Delusionist 2022年2月15日 6時59分 
This mod messed up my game:steamthumbsdown:
Cat Supremacist [SM] 2022年1月25日 2時31分 
I can't get my guys to take the B>A back to A, however I was able to set them to craft a new ticket and run to B with it back and fourth to get the same effect.
Mr Nimbus 2022年1月24日 23時29分 
so your torch posts for guards work fine, but the mat for guards inconsistently disappears, or is untargettable, and all versions of the patrols don't work at all - I assign the jobs in every order combination possible, and none of my dudes actually carry out the job in any capacity.
Lord Lurk  [作成者] 2022年1月22日 4時51分 
Yeah, some locations in the game have just really wonky and outright unreliable pathing. Not really much you can do about that AFAIK.
Blasman 2022年1月21日 23時23分 
Well, i guess it is a " zone " issue, like, i can make my patrol from Hub to B, but B to C dosent's work even if it is 10 meters away, problem " solved " i guess ( PS it does work on my own bases, it is just here the issue )
Lord Lurk  [作成者] 2022年1月21日 18時08分 
Yeah, that sounds like your typical pathing issue. If using a second set of points doesn't work, try moving the other ones around a bit.

Sadly the pathfinding issues of the game are frequent and not easy to solve.
Blasman 2022年1月21日 15時41分 
@Lork Lurk yeah the thing is that he does find and operate the last of the post, he just left the ticket in here and forget it, i've placed torches on the path the closest i can to the town, and i've managed to do it on a ways, tried a way and he buged, i'll try to do another cluster like you said
Lord Lurk  [作成者] 2022年1月19日 5時07分 
@@The Mighty Blasman !

(*1/2*)

Make sure you are using the same cluster of patrol points, aka the 2, 3, or 4-way groupings etc. The naming scheme I used for them initially was prolly not the best and it can be easy to mix them up from other groupings.

Another thing I must add is that if the distance between the first and last point, where it would loop all the way back around from say D to A is too far apart, the games kinda shoddy pathfinding breaks and they can get stuck like this.
Lord Lurk  [作成者] 2022年1月19日 5時06分 
@The Might Blasman ! -

(*2/2*)

You can try rebuilding the navmesh (a quick google will tell you how), or make a secondary cluster of patrol points so they follow that one back then start over from the other end on the first grouping.

Other than that, from my various testing when making the mod I noticed that placing just any building like structures, such as torches or chairs or even storage containers, helps with the pathfinding a little bit for some reason, dunno why, didn't really look into it, so you might try throwing some torches along the path and see if that helps.
Blasman 2022年1月19日 4時17分 
i tried it on the hub, bought some building and made a fishing road down the river with a partol that go forth and back for guarding duty, for some reasons my guard ditch the partol tocket to A from B, From C, D and back at A ( so a full cycle ) and stop taking the ticket and stand still, any idea ?
\\,[†],// 2021年3月15日 14時32分 
Say I haver a tent mod and want two people to go around and gaurd it can this mod do it?
Wrath 2021年1月15日 9時34分 
@Riceball : I believe you can just turn off [Ditch items] in the [AI] Tab.
Deathjester 2020年11月17日 14時44分 
Nevermind, you need to apparently give them a job of "attack enemies" and prioritise that, then it'll work.
Deathjester 2020年11月17日 14時38分 
The guard posts don't seem to work at all, they just stand there when enemies attack my base.
theigabod 2020年9月15日 20時00分 
@AverageBandit there is one mod that does that it was actually posted like 6 months before you commented on this. I haven't tried it out yet though. But it's a fairly simple edit to make in FCS. Just add the AI behavior for patrol town to your starting squad when you make a new game start. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1602870310
The Konrad 2020年7月21日 17時35分 
Thank you! I like it! It only took me 13 misproduced 5Way Tickets to get it to work! Go me! :rulez:
Riceball 2020年7月21日 2時50分 
Is there any way to stop them from auto-hauling during patrolling? After going to A>B post, my character goes straight to auto-haul the items in his inventory (iron, in this case). Only after this he goes to B>A one.
Jist 2020年6月16日 12時04分 
just a thought maybe if you want them to patrol the walls... add a dividing segment of some sort and set the way points on each side forcing them to "walk up the ramp and walk the wall" down into the other? Dunno if would work but worth a shot?
AverageBandit 2020年6月10日 2時49分 
thanks for this!

here is maybe something to think about for if you ever want to take this mod further; the mercenaries that you hire in bars to guard your town will automatically patrol between all your structures that you have built (except walls, and gates iirc) without any manual setting of patrol routes. That means there already is a way to automate patrol routes of your town in the engine. Now THAT's a mod i'd like to see lmao:steamhappy:
AggressivePo 2020年6月9日 9時09分 
Have a two way patrol going, but after going back and forth a couple times the tickets build up in the second post and my guy stops at the second post.
The Word-Mule 2020年6月5日 16時59分 
Any chance this could use Laboring instead of Science? Feels a bit exploity to have my guards training Science on patrol.
Dilemma 2020年3月27日 20時38分 
@IronLungs, Ive had a somewhat similar issue's with the killingtime mod. Seemed to not be very compatible with Modded races, maybe that's the issue.
IronLungs 2020年3月23日 13時52分 
maybe i have this mod too high on my mod list? when i setup a 5 way it paths fine but the legs of the character stay in place and dont animate between mats- i dont use any custom animation mods.
Crovvv  [作成者] 2020年2月27日 7時47分 
I see, good to know!
Lord Lurk  [作成者] 2020年2月25日 18時00分 
It'll work somewhat, but the pathing usually breaks badly or doesn't work at all sometimes. Not to mention that if you try and use the turret nodes it can leave your people stuck in the wall sometimes.
Crovvv  [作成者] 2020年2月24日 21時50分 
Possibly with the game editor (shift+f12) move the waypoints to the top of the wall manually.
I have not tested myself so I don't know if this'll work