Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Biofuel
47 comentarios
Kent HD 10 ABR 2024 a las 9:44 
@YuriyFirst Yuri is master! Thanks for the help! Let me know if they add psychic dominator mod for 100% loyalty.
YuriyFirst 3 ENE 2023 a las 0:45 
If you have problems connecting a pipe (oil pipeline), try editing the coordinates of the connection points. As I understand it, now the connection points are inside the "hitbox" of the model (the "hitbox" and "visual form" usually not the same thing), and the game does not allow you to cross the border of this "box". Until the mod author edits his model, you can change the parameters in the file
steamapps\workshop\content\784150\187630\building.ini
strings
$CONNECTION_PIPE_OUTPUT
-5 1 -25
-5 1 -23

$CONNECTION_PIPE_OUTPUT
5 1 -25
5 1 -23
On
$CONNECTION_PIPE_OUTPUT
-5 1 -30
-5 1 -28

$CONNECTION_PIPE_OUTPUT
5 1 -30
5 1 -28
It helped me.
Adil3tr 30 JUN 2022 a las 8:17 
This makes me think of a fertilizer plant where it takes in crops and oil and spits out even more crops.
Questlove 25 DIC 2020 a las 23:10 
The value of this mod can not be overstated. I've used it on every map. Workshop is telling me I have 920 items and this is in my top 5!
ae5 1 DIC 2020 a las 13:32 
Thanks for the excellent mod, it helps a lot.
maxiusdor 12 JUL 2020 a las 1:29 
Thanks. I used the plant to fill up the diesel station for the diesel locomotives. That made a huge difference
OffTheRailsGaming  [autor] 7 JUL 2020 a las 5:40 
Hi Max. I will have a look at it. There was always a bit of an issue with the model anyway, it was a re-skin of a vanilla building and not perfect by any means. I did notice that there was a problem with it yesterday so I'm going to have a look at it later, see if it's fixable. I think I might make a newer version instead though, with proper pipe connections. I will get on to it really soon, after I've finished the project I'm currently working on
maxiusdor 7 JUL 2020 a las 2:52 
I used it for weeks BUT NOW always the same stupid error is shown "Building is in the way" so I cannot connect the plant by pipeline anymore.
Zbychu 29 JUN 2020 a las 9:28 
its amazing
Bourbon 22 MAR 2020 a las 11:30 
So a weapons-grade brewery.
josef 1 MAR 2020 a las 0:08 
Super
ae5 23 FEB 2020 a las 12:19 
Excellent mod. Very useful.
It hurts to poop 21 FEB 2020 a las 9:57 
any chance of making bioplastic?
RedDog 17 ENE 2020 a las 15:11 
Very useful. Especially with the new small fuel powered electrical supply stations recently available.
OffTheRailsGaming  [autor] 31 DIC 2019 a las 10:11 
I'll have a look into that, it may be a bug
Paschulke 31 DIC 2019 a las 8:15 
Thx a lot, now its working agan. Only if i turn the speed very fast, no plant is producing fuel anymore. anyone else with this problem?
Kasper 30 DIC 2019 a las 6:00 
Ok, I will check it again. I think I made some mistake there.
OffTheRailsGaming  [autor] 29 DIC 2019 a las 6:37 
How do you get 25 tonnes of crops per day out of one field? That's not possible as they need time to be sewn and then grow. You may get 25 tonnes during harvest but if you want a constant flow then you will need more than one field! A farm with 12 large fields, 4 tractors, 4 trucks and 4 harvesters will pull in an average of 8-12 tonnes per day over a period of time, depending on vehicles, I have tested this out.
Kasper 29 DIC 2019 a las 6:12 
Actually, with one medium field, you can produce 25t crops a day. So you need only one large field. And yeah of cause it needs to have higher production per day. Not 1t fuel but like 10t. or event 20t. Most of the factories producing goods value of about 2000 - 3500p per day. So with the fuel price of 150p producing 20t of fuel is 3000p production, which is a proper in-game format.
danik 26 DIC 2019 a las 9:34 
Really usefull, especially from beginning. I like it, thanks :)
OffTheRailsGaming  [autor] 26 DIC 2019 a las 3:54 
The problem with real world mathematics is that it doesn't translate into the game very well. If I were to increase consumption to 10 t of crops to produce 1 t of fuel then it would take 12 days to fill one tanker, if everything was working at full productivity, giving you less than 2 and 1/2 tankers per month of fuel and requiring a farm with 12 large fields and all working flat out 24hrs per day. To increase numbers to 20t to produce 2t of fuel per day then you would need 2 farms with a total of 24 large fields in order just to provide enough grain to produce what is just 2t of fuel per day, basically it would be just about making enough fuel to power the farm vehicles and not much else. It really isn't cost or space effective. I'm not changing anything else with this mod from now on as I don't want to cause people problems with their save games.
Kasper 26 DIC 2019 a las 2:33 
Let me know, if you need the links. Apperently I can not post them here :)
Kasper 26 DIC 2019 a las 2:32 
I think its a great idea. Also, there is no need to fix fuel. Old trucks could easily work with biodiesel. Probably also the older personal cars.
However, there are quite about energy consumption and the required amount of crops.
* {ENLACE ELIMINADO}

So I did some research and calculation on the corps yield in-game and RW and also on the production of the biodiesel.
In RW biodiesel production using rapeseed yields 1000 L per hectare per year (Europe 2019).
* {ENLACE ELIMINADO}
In Game a field produces 10.000 tones of crops per hectare per year.
* {ENLACE ELIMINADO}

Regarding electricity consumption. The number I have found is about 2 MWh / 1t biodiesel. It's includes processing of the oil and chemical processes behind it.
* {ENLACE ELIMINADO} p. 866
The total costs of energy of 2 MWh are about 4p in Game - a quite low amount.


So In Game we will need about 10.000 tones of crops to produce 1000 L fuel. Or 10t crops for 1t fuel.
OffTheRailsGaming  [autor] 24 DIC 2019 a las 5:10 
Ah ok this is a problem then @Paschulke. I will change it back to not require chemicals
Paschulke 23 DIC 2019 a las 15:57 
Already built biofuel plants cant get chemicals - not able to buy, or deliver :( I have about 50 of them - i think i can forget this map - or will it be fixed?
OffTheRailsGaming  [autor] 18 DIC 2019 a las 10:36 
Updated to now require chemicals and more power, as per request
TooFlyToDie 8 NOV 2019 a las 11:08 
Just waitet for something like that. Thanks!
OffTheRailsGaming  [autor] 8 NOV 2019 a las 5:03 
Actually up until a few years ago all diesel engines could run on pure biodiesel (B100) It's only modern diesel engines that have problems using it and that's down to the fuel injection systems they use. So for vehicles during the period of the game circa 1960's onwards then they certainly could have run on pure biofuel. I once knew a guy who ran his van on used cooking oil and nothing else, was cheap but didn't smell great!
DeltaDude 7 NOV 2019 a las 19:59 
Yeah I definitely recommend it as a separate mod not an update to this. Most vehicles are incapable of running on pure biofuel unless by design, but almost every vehicle uses some percentage of corn in their fuel now.
OffTheRailsGaming  [autor] 5 NOV 2019 a las 4:18 
It would defeat the purpose if it required fuel to make fuel. It does use electricity otherwise it doesn't work. I did think about adding chemicals but the point of this is an early game building to help start up republics, especially those that like to start on hard money mode. I will consider making a separate fuel mixing plant though, but I have other things I'm working on first
DeltaDude 4 NOV 2019 a las 22:06 
A little unrealistic to be making pure ethanol/bio-diesel. To make sure it's properly balanced you would need to make sure it takes a good bit of electricity, or some fuel that you have to mix it into like real life.

A mixing facility to make ethanol blends would be another cool mod. Require both fuel and crops as inputs and get more fuel out. A way to make existing fuel production more efficient.
Олег Монолит 22 OCT 2019 a las 0:50 
Cool
OffTheRailsGaming  [autor] 4 OCT 2019 a las 9:38 
You're welcome, have fun :-)
[PRS] SzopPracz 4 OCT 2019 a las 9:31 
Thank You man
OffTheRailsGaming  [autor] 4 OCT 2019 a las 5:32 
@SzopPracz You need to be on the beta test branch
[PRS] SzopPracz 4 OCT 2019 a las 1:50 
Guys please explain to me how to activate subscribed mods in game?
Frazza 2 OCT 2019 a las 15:30 
Very nice option for the early Game.
John Personage 1 OCT 2019 a las 4:26 
Cheers OTR. Works nicely.
sergetechone 30 SEP 2019 a las 17:49 
Thank for that mod ....
OffTheRailsGaming  [autor] 30 SEP 2019 a las 15:30 
Thanks :-)
DDR-Boy 30 SEP 2019 a las 12:48 
thanks, nice object
OffTheRailsGaming  [autor] 30 SEP 2019 a las 9:38 
I added a picture to show how to connect the pipe, last pic
OffTheRailsGaming  [autor] 30 SEP 2019 a las 9:35 
@DDR-Boy, you need to connect from the plant first, I did try and explain in the description. A short piece of pipe from the back of the plant first then connect to the storage. It's something to do with the building model and I can't make it any better sorry. Basically connect from the plant rather than to it
Frazza 30 SEP 2019 a las 2:55 
Fridays for a great future of our motherland!!!! The first eco building :D

I know there is a method to create fuel from coal. I just leave this here....
Ian.C 30 SEP 2019 a las 2:18 
great idea!