Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Biofuel
47 kommentarer
Kent HD 10. apr. 2024 kl. 9:44 
@YuriyFirst Yuri is master! Thanks for the help! Let me know if they add psychic dominator mod for 100% loyalty.
YuriyFirst 3. jan. 2023 kl. 0:45 
If you have problems connecting a pipe (oil pipeline), try editing the coordinates of the connection points. As I understand it, now the connection points are inside the "hitbox" of the model (the "hitbox" and "visual form" usually not the same thing), and the game does not allow you to cross the border of this "box". Until the mod author edits his model, you can change the parameters in the file
steamapps\workshop\content\784150\187630\building.ini
strings
$CONNECTION_PIPE_OUTPUT
-5 1 -25
-5 1 -23

$CONNECTION_PIPE_OUTPUT
5 1 -25
5 1 -23
On
$CONNECTION_PIPE_OUTPUT
-5 1 -30
-5 1 -28

$CONNECTION_PIPE_OUTPUT
5 1 -30
5 1 -28
It helped me.
Adil3tr 30. juni 2022 kl. 8:17 
This makes me think of a fertilizer plant where it takes in crops and oil and spits out even more crops.
Questlove 25. dec. 2020 kl. 23:10 
The value of this mod can not be overstated. I've used it on every map. Workshop is telling me I have 920 items and this is in my top 5!
ae5 1. dec. 2020 kl. 13:32 
Thanks for the excellent mod, it helps a lot.
maxiusdor 12. juli 2020 kl. 1:29 
Thanks. I used the plant to fill up the diesel station for the diesel locomotives. That made a huge difference
OffTheRailsGaming  [ophavsmand] 7. juli 2020 kl. 5:40 
Hi Max. I will have a look at it. There was always a bit of an issue with the model anyway, it was a re-skin of a vanilla building and not perfect by any means. I did notice that there was a problem with it yesterday so I'm going to have a look at it later, see if it's fixable. I think I might make a newer version instead though, with proper pipe connections. I will get on to it really soon, after I've finished the project I'm currently working on
maxiusdor 7. juli 2020 kl. 2:52 
I used it for weeks BUT NOW always the same stupid error is shown "Building is in the way" so I cannot connect the plant by pipeline anymore.
Zbychu 29. juni 2020 kl. 9:28 
its amazing
Bourbon 22. mar. 2020 kl. 11:30 
So a weapons-grade brewery.
josef 1. mar. 2020 kl. 0:08 
Super
ae5 23. feb. 2020 kl. 12:19 
Excellent mod. Very useful.
It hurts to poop 21. feb. 2020 kl. 9:57 
any chance of making bioplastic?
RedDog 17. jan. 2020 kl. 15:11 
Very useful. Especially with the new small fuel powered electrical supply stations recently available.
OffTheRailsGaming  [ophavsmand] 31. dec. 2019 kl. 10:11 
I'll have a look into that, it may be a bug
Paschulke 31. dec. 2019 kl. 8:15 
Thx a lot, now its working agan. Only if i turn the speed very fast, no plant is producing fuel anymore. anyone else with this problem?
Kasper 30. dec. 2019 kl. 6:00 
Ok, I will check it again. I think I made some mistake there.
OffTheRailsGaming  [ophavsmand] 29. dec. 2019 kl. 6:37 
How do you get 25 tonnes of crops per day out of one field? That's not possible as they need time to be sewn and then grow. You may get 25 tonnes during harvest but if you want a constant flow then you will need more than one field! A farm with 12 large fields, 4 tractors, 4 trucks and 4 harvesters will pull in an average of 8-12 tonnes per day over a period of time, depending on vehicles, I have tested this out.
Kasper 29. dec. 2019 kl. 6:12 
Actually, with one medium field, you can produce 25t crops a day. So you need only one large field. And yeah of cause it needs to have higher production per day. Not 1t fuel but like 10t. or event 20t. Most of the factories producing goods value of about 2000 - 3500p per day. So with the fuel price of 150p producing 20t of fuel is 3000p production, which is a proper in-game format.
danik 26. dec. 2019 kl. 9:34 
Really usefull, especially from beginning. I like it, thanks :)
OffTheRailsGaming  [ophavsmand] 26. dec. 2019 kl. 3:54 
The problem with real world mathematics is that it doesn't translate into the game very well. If I were to increase consumption to 10 t of crops to produce 1 t of fuel then it would take 12 days to fill one tanker, if everything was working at full productivity, giving you less than 2 and 1/2 tankers per month of fuel and requiring a farm with 12 large fields and all working flat out 24hrs per day. To increase numbers to 20t to produce 2t of fuel per day then you would need 2 farms with a total of 24 large fields in order just to provide enough grain to produce what is just 2t of fuel per day, basically it would be just about making enough fuel to power the farm vehicles and not much else. It really isn't cost or space effective. I'm not changing anything else with this mod from now on as I don't want to cause people problems with their save games.
Kasper 26. dec. 2019 kl. 2:33 
Let me know, if you need the links. Apperently I can not post them here :)
Kasper 26. dec. 2019 kl. 2:32 
I think its a great idea. Also, there is no need to fix fuel. Old trucks could easily work with biodiesel. Probably also the older personal cars.
However, there are quite about energy consumption and the required amount of crops.
* {LINK FJERNET}

So I did some research and calculation on the corps yield in-game and RW and also on the production of the biodiesel.
In RW biodiesel production using rapeseed yields 1000 L per hectare per year (Europe 2019).
* {LINK FJERNET}
In Game a field produces 10.000 tones of crops per hectare per year.
* {LINK FJERNET}

Regarding electricity consumption. The number I have found is about 2 MWh / 1t biodiesel. It's includes processing of the oil and chemical processes behind it.
* {LINK FJERNET} p. 866
The total costs of energy of 2 MWh are about 4p in Game - a quite low amount.


So In Game we will need about 10.000 tones of crops to produce 1000 L fuel. Or 10t crops for 1t fuel.
OffTheRailsGaming  [ophavsmand] 24. dec. 2019 kl. 5:10 
Ah ok this is a problem then @Paschulke. I will change it back to not require chemicals
Paschulke 23. dec. 2019 kl. 15:57 
Already built biofuel plants cant get chemicals - not able to buy, or deliver :( I have about 50 of them - i think i can forget this map - or will it be fixed?
OffTheRailsGaming  [ophavsmand] 18. dec. 2019 kl. 10:36 
Updated to now require chemicals and more power, as per request
TooFlyToDie 8. nov. 2019 kl. 11:08 
Just waitet for something like that. Thanks!
OffTheRailsGaming  [ophavsmand] 8. nov. 2019 kl. 5:03 
Actually up until a few years ago all diesel engines could run on pure biodiesel (B100) It's only modern diesel engines that have problems using it and that's down to the fuel injection systems they use. So for vehicles during the period of the game circa 1960's onwards then they certainly could have run on pure biofuel. I once knew a guy who ran his van on used cooking oil and nothing else, was cheap but didn't smell great!
DeltaDude 7. nov. 2019 kl. 19:59 
Yeah I definitely recommend it as a separate mod not an update to this. Most vehicles are incapable of running on pure biofuel unless by design, but almost every vehicle uses some percentage of corn in their fuel now.
OffTheRailsGaming  [ophavsmand] 5. nov. 2019 kl. 4:18 
It would defeat the purpose if it required fuel to make fuel. It does use electricity otherwise it doesn't work. I did think about adding chemicals but the point of this is an early game building to help start up republics, especially those that like to start on hard money mode. I will consider making a separate fuel mixing plant though, but I have other things I'm working on first
DeltaDude 4. nov. 2019 kl. 22:06 
A little unrealistic to be making pure ethanol/bio-diesel. To make sure it's properly balanced you would need to make sure it takes a good bit of electricity, or some fuel that you have to mix it into like real life.

A mixing facility to make ethanol blends would be another cool mod. Require both fuel and crops as inputs and get more fuel out. A way to make existing fuel production more efficient.
Олег Монолит 22. okt. 2019 kl. 0:50 
Cool
OffTheRailsGaming  [ophavsmand] 4. okt. 2019 kl. 9:38 
You're welcome, have fun :-)
[PRS] SzopPracz 4. okt. 2019 kl. 9:31 
Thank You man
OffTheRailsGaming  [ophavsmand] 4. okt. 2019 kl. 5:32 
@SzopPracz You need to be on the beta test branch
[PRS] SzopPracz 4. okt. 2019 kl. 1:50 
Guys please explain to me how to activate subscribed mods in game?
Frazza 2. okt. 2019 kl. 15:30 
Very nice option for the early Game.
John Personage 1. okt. 2019 kl. 4:26 
Cheers OTR. Works nicely.
sergetechone 30. sep. 2019 kl. 17:49 
Thank for that mod ....
OffTheRailsGaming  [ophavsmand] 30. sep. 2019 kl. 15:30 
Thanks :-)
DDR-Boy 30. sep. 2019 kl. 12:48 
thanks, nice object
OffTheRailsGaming  [ophavsmand] 30. sep. 2019 kl. 9:38 
I added a picture to show how to connect the pipe, last pic
OffTheRailsGaming  [ophavsmand] 30. sep. 2019 kl. 9:35 
@DDR-Boy, you need to connect from the plant first, I did try and explain in the description. A short piece of pipe from the back of the plant first then connect to the storage. It's something to do with the building model and I can't make it any better sorry. Basically connect from the plant rather than to it
Frazza 30. sep. 2019 kl. 2:55 
Fridays for a great future of our motherland!!!! The first eco building :D

I know there is a method to create fuel from coal. I just leave this here....
Ian.C 30. sep. 2019 kl. 2:18 
great idea!