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Rapporter et oversættelsesproblem
1) I'll need to configure the storage on the racks for every item in both sets of equipment I plan to use with the pawn?
2) Will the pawn swap out lower quality armor for better quality as it becomes available? For example if for combat I have flak plants (normal) on the stand, will the pawn swap it for flak pants (excellent) if there's a spare one lying around or will I have to manually have the pawn equip the better one and then tell them to swap sets?
3) If I set up the sets in apparel policy, and then swap the pawn to that policy, will they then equip everything on their armor stand provided the items are there or will they grab random items from the storage room?
4) I have an item that's shared between the sets, will the pawn put it on the stand when they swap sets?
Thanks for your work!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3545172389
This would have the amazing added benefit of giving great compatibility with mods like compositable loadouts, gear up and go and better pawn control ;)
Will probably release it in a week or two
And yes, Ludeon copying mods but somehow worse is a real staple of theirs.
SO HAPPY you updated, man. THANK YOU
The outfit stands version of this mod wont have this issue
It works perfectly. I must have messed up before.
Mod is amazing.
One more question if you don't mind: is it an issue on my end (mod conflict) that makes it so Crafting Bills (e. g. "Craft Flak vest until you have 5") don't count items that are stored on Armor Racks? Items stored on Outfit Stands are counted for me, but even when I have 5 Flak Vests stored on Armor Racks, the bill in the Fabrication Bench will not recognise I have a single one.
On my armor racks I have full flak armour (Helmet, Panths, Jacket, Vest)
My colonists clothing policy has T-Shirt, Pants, Gloves, Boots.
When I equip, they put on the Flak Helmet, Vest and Jacket. They Swap out their normal pants for their Flak Pants. Now, the Armor Rack carries only pair of Pants.
When the fighting is over and I use Equip, they only Swap out their Flak Pants for the normal Pants. The Armor rack now does not carry the full armour set.
When using Transfer instead, they transfer not only the Flak Armour, but also the gloves and Boots and are naked except for the Pants they swapped out for the Flak Pants.
Will post in this thread once it's ready and sufficiently tested
One of my favorite mods and IMHO definitely has not been made obsolete by the Odyssey expansion.
have to manually give order to each pawn to change outfit.
meh... maybe I was spoiled by this mod over the years.
anyway, came here to download it again because this is still a must have,
Will look more into on it on the weekend
Any plans to update the Odysseys outfit stand to work similar to yours?
For those that dont know, the outfit stand on the DLC while doing some things better like allowing pawns to remove things on the stand, doesnt have the other features this one has like with assigning a stand to a pawn and an option to tell them to switch(would be handy for space), and the mending and mechanized racks
The one from the DLC is very basic and is missing all the cool features from Armor Racks.