RimWorld

RimWorld

Character Editor
4.819 kommentarer
pubbydog 23. nov. kl. 21:30 
hello -- seems some of Odyssey's unique weapons (e.g. w traits, like accuracy) are not saving correctly on the Character Editor menu. I have saved the weapon individually by selecting it in the Character Editor inventory. But when a saved character is loaded, the weapon traits are randomized. The regular output editor is also not available to choose traits, damage output, quality, etc. for these unique weapons -- in my example, a unique bolt action rifle.
BaguetteMan 23. nov. kl. 14:23 
Is it possible for me to make a pawn the leader of a faction with this mod?
Touhoufanatic 17. nov. kl. 17:11 
@throbby - it works with skills expanded perfectly fine. ive run them together for years, its likely some other mod causing your break. also, if you are having a problem, i'd suggest checking your log and sharing it in bug reporting.
Throbby 17. nov. kl. 12:08 
Doesnt work with the mod Vanilla Skills Expanded. Boots and runs but breaks the big flame learning trait on custom pawns.
InnocuousKraken 17. nov. kl. 5:17 
By far, my favorite mod - thank you so much!
天色忽晚 12. nov. kl. 7:49 
我很喜欢这个mod它已经很完美了。但是可以的话,我希望它能和rimtalk联动(希望也能保存角色的人物风格)
I really like this mod; it's already perfect. But if possible, I'd like it to integrate with RimTalk (to preserve the characters' speaking styles).:steamthumbsup:
Kit'Sune 10. nov. kl. 6:24 
When I load this mod (I loaded a save with only this and Harmony) cataphract armour and helmet loses its vacuum resist and about 20% of all damage resistances. Is there a fix to this?
Alu 8. nov. kl. 21:28 
your gonna need to clarify what you mean by that @grzmichuj
cause it may have been a few weeks now
but my last 1.6 run had no issues
Grzmichuj 8. nov. kl. 10:46 
the UI of the mod has problems in 1.6.
Nimn 7. nov. kl. 1:57 
Not really a bug i think so i'm saying it here. If you have dev mode on and use the editor to swap a pawns ideo, it turns dev mode off. Very easy to just turn it back on but dumdum me forgets to XD
WJSabey 2. nov. kl. 9:47 
When adding new pawn relations, can you please make it so it defaults to the list of colonists rather than all generated pawns in the world? It takes several seconds to load all of those, and most of the time we want to use a colonist pawn anyway.
EnDo TG 31. okt. kl. 12:06 
If you make a save and add the mod to it it works normally. Idk, maybe a mod conflict or something but if anyone else has the same problem jus do that
EnDo TG 31. okt. kl. 7:50 
this mod has now killed my fps and make world gen take like an hour. dunno why or how but it does because I tested it thinking it was another mod. this is one of my most used mods and its very disappointing
Apoli 29. okt. kl. 10:15 
The character editor does not save the eye colors in [NL] Face Animation. Every time I load the character I saved, the eye colors are different. Is there a solution for this, or does it not save them normally?
Sakura Yamanaka 26. okt. kl. 15:34 
There seems to be an issue with growth opportunities with this mod, I had a problem where there was a 50% chance the game would completely softlock trying to open the growth opportunity window when it was installed
Hehe face 25. okt. kl. 15:05 
I think there's an issue where character editor tries finding a certain style of advanced night vision goggles but I think there's only one universal one. (issue with gunlink and balaclava too) Oh I forgot the goggles and balaclava are from CE
Alu 16. okt. kl. 17:43 
That def editor menu is a mess and always has been
shockwave 16. okt. kl. 17:25 
sorry if this has been said or already is being worked on but you can't edit unique weapons the menu just doesn't pop up but the game thinks its there but its not clicking to a different item fixes it though i haven't been getting any logs from it either
Alu 12. okt. kl. 18:34 
Well
Without logs
Modders cant see what's going on to fix anything
Void is barely active as it is
sabre 12. okt. kl. 4:09 
@alu im using geforce now i cant access the files regardless
shadow 11. okt. kl. 6:23 
I think it would be really cool if you could add injuries and I know there is the "Hurt" button but I mean like choose what injuries and if have prostetics
shadow 11. okt. kl. 6:12 
I have a bug where the menu shows one of my coloniest as dead on the left side of the menu but he is alife when I check him
Lil Birthday Kitty 10. okt. kl. 22:48 
I was able to manually fix it using the remove area debug tool.
Lil Birthday Kitty 10. okt. kl. 22:09 
Teleporting a pawn while its in the middle of using a jump pad can bug out the audo and leave it on repeat. It. Reloading the save does not fix.
TeFas1 10. okt. kl. 3:38 
Hi there! Love the mod, but I found a bug with the recipe editor.

I tried to change the recipe for the Ratkin military helmet (from Vanilla Factions Expanded - Settlers). It normally needs mushroom cloth, a component, and 40 metal. I wanted to change it to 40 metal AND 25 plasteel.

So, I removed the old ingredients and added the plasteel. But when I saved, the recipe broke. It only kept the 40 metal and completely ignored the 25 plasteel I added.

Even weirder, the "Reset" button doesn't fix it. I hit reset, but the recipe stays broken as just 40 metal. It's like the original recipe is lost for good.

So it seems like the editor can remove ingredients okay, but it struggles to save new ones properly. And the reset function doesn't work for recipes once they're changed.

Could you please take a look when you have time? Thanks for all your hard work!
Alu 8. okt. kl. 15:21 
That would be why in the discords for troublehsooting
We got a giant pin telling people where the output crash logs are
Cause no one thinks they exist

you however
Cant post them to steam
sabre 8. okt. kl. 12:28 
dont think u can get a log either because of how it crashes right upon world generation specifically when ur supposed to hear the click button i think
sabre 8. okt. kl. 12:09 
@bvcx me too
bvcx 7. okt. kl. 19:46 
for some reason this mod are affecting the world generation, i have a modest mod list and its confliting with something, well, it was good years but its time to say goodbye.
Alm1 7. okt. kl. 13:05 
я никита и я рыжий даун :steammocking:
堇业先锋 5. okt. kl. 0:02 
still bugs on unique weapon:(
LuxAhri Sera 4. okt. kl. 2:55 
hey there, love your work (been using it since i start rimworld) i'm just wondering why my character eye colour that i save in char editor didn't work. like i save the certian preset and when i come back the eyes in my char i save changes colour (i have facial animation installed too)
Tekuromoto 3. okt. kl. 11:36 
Great mod, thanks!

I'm having a problem where the hotkey that I set to open the editor doesn't save - every time I run the game I need to set the hotkey. I've looked at the config file and the key is there, but when I start up and check the mod settings the entry is blank.
Polywug 2. okt. kl. 0:25 
There was no log, it just didn't work.
I'm sorry if I'm being unhelpful.
Alu 1. okt. kl. 19:21 
saying you narrowed it down tells modders nothing without a log or details
but beyond that
note that none of the other reports have a comment from void ether
Polywug 1. okt. kl. 12:16 
Could you try and fix it please?
Polywug 1. okt. kl. 11:27 
There is a glitch that causes people to be unable to get pregnant that I have narrowed down to this mod.
Mantatabas 30. sep. kl. 20:29 
Possible to include this mod? Life Lessons. Can't adjust pawn proficiency and is not saved.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2920678419
lchbBinProfi97 29. sep. kl. 12:13 
Is it possible to edit armor to have minus modifier? for example ranged cooldown multiplier -0.015 (like bandolier does?)
Peter Kitsuné 28. sep. kl. 17:13 
Is it possible to edit the genes/xenotype of several pawns at once? Specifically, is it possible to edit the genes/xenotype of every pawn with a given xenotype?
oinko sploinko 26. sep. kl. 23:32 
Seems to be causing map generation errors recently
m3(苏铭稚) 26. sep. kl. 6:02 
Bug report: Character Editor throws MissingFieldException for Pawn_StoryTracker.favoriteColor - this field seems missing in current RimWorld version.
AsunderCupid51 21. sep. kl. 15:20 
I have an bug where when I hurt people using the mod it destroys there apparel
blackendpizza 21. sep. kl. 2:22 
i ♥♥♥♥♥♥♥ want to love this, but man is it clunky to use.
M1911A1 Oversize® 21. sep. kl. 0:59 
how do i make building stuffed without them bugging out and getting built out of steel instead
reynielr119 20. sep. kl. 23:48 
Can I customize the unique traits on non-melee weapons using this mod? If so, how do I do this?
M1911A1 Oversize® 20. sep. kl. 21:35 
nvm figerd it out
M1911A1 Oversize® 20. sep. kl. 21:16 
how do i edit buildings
UselessGoddess69 20. sep. kl. 6:55 
is there an option to disable 'Reset All To Default'?
Lost all my editing progress the 4th time from accidentally clicking it
BB7 18. sep. kl. 21:46 
Please!
Could you add a external way to save our edits in a seperate file?
To when something goes wrong, we not start from absolute zero?
Or atleast inclunding an option to disable "Reset All To Default"?
I don't want to sound ungrateful and your mod is absolute amazing, something right now I practically can't live without it, but, the catch is... Today for the 5th time I accidentally clicked this ♥♥♥♥♥♥♥ button, more than 270 custom edits went to hell, and right now I'm crying like a little girl,
So please could you help me with this matter?
And also include an away to add negative values?