Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Two Turns Per Year Hardcore Mod
100 comentarii
Chef0Death88 5 dec. 2020 la 20:26 
Id love to update this, but i havent the first clue how?
Albano 26 iun. 2018 la 12:05 
Reduced growth for desert civilizations do not work
Chef0Death88 6 ian. 2018 la 22:41 
ill test it out tonight and let you know mate.
Dresden  [autor] 6 ian. 2018 la 13:06 
I havent tested it, it may
Chef0Death88 6 ian. 2018 la 10:37 
does this still work with patch 18?
Dresden  [autor] 16 dec. 2014 la 19:49 
Updated for patch 16.1.
Dresden  [autor] 6 dec. 2014 la 14:08 
Updated to add mercenary costs/upkeep increase.
Dresden  [autor] 20 nov. 2014 la 11:34 
Compatible with Patch 16 and Black Seas DLC.
Richon 21 sept. 2014 la 17:04 
Seems to be working now. :D
Dresden  [autor] 17 sept. 2014 la 11:02 
Update:
Fixed recruitment slots
Richon 16 sept. 2014 la 19:47 
Just tested it with only your base 2TPY mod and Talents, Traits, and Toadies active. I've booted up before without TTT active, and still crashed. I'm not sure what's the problem.
Dresden  [autor] 16 sept. 2014 la 19:20 
I just loaded it up without a crash, so it may be a mod conflict or something else.
Richon 16 sept. 2014 la 19:16 
For some reason, this mod is now breaking my game. I can boot up fine without this mod, but with it, my game crashes. This makes me sad, because I love this mod. :(
Dresden  [autor] 15 sept. 2014 la 22:18 
Updated for Emperor Edition (Patch 15).
Dresden  [autor] 23 aug. 2014 la 12:20 
Update:
- Unit cost, movement etc. effects are now compatible with all DLCs and all mod unit packs from other modders.
- Got rid of cultural conversion changes (they were a relic from the previous CA system).
metafa 10 aug. 2014 la 17:03 
Great, thx!
Dresden  [autor] 10 aug. 2014 la 16:23 
If you load that mod first it should work properly.
metafa 10 aug. 2014 la 16:18 
Hi Dresden. If I want to have this mod and http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=297602597 which should load first? Is it even possible, I mean, will the two mods work together at all in your opinion?
Dresden  [autor] 17 iul. 2014 la 10:48 
@Cacodemon Vanilla Rome 2 now has the seasons on the map (recent patch)
CacoSteven 17 iul. 2014 la 8:07 
Wait, so this adds weather effects such as snow to the campaign map? Does it also add the corresponding penalties? Would've been nice if the description stated this. Gave me some serious nostalgia from RTW1's campaign map.
wiyaam 6 iun. 2014 la 19:24 
actually i think the issue was with "meaningful resources", so i removed the buildings levels table from that mod and it seems to work!
wiyaam 6 iun. 2014 la 18:20 
hi dresden! thanks for the update!
it seems like the building costs and times have been switched to vanilla; everything else works great!

Thanks!
Dresden  [autor] 3 iun. 2014 la 12:29 
Updated for patch 13, let me know if I missed anything
Nintenrax 1 apr. 2014 la 14:07 
The 'Loose Formation for all Units' doesn't seem to work for me. Hope you can fix this in your next update
Dresden  [autor] 26 mart. 2014 la 16:19 
Updated for new DLCs
AstroCat 25 mart. 2014 la 8:47 
How will this work with the new FLC (seasons) coming tomorrow? Actually the questions applies to all your turn mods? Thanks!
Animu Lady 25 mart. 2014 la 7:09 
btw
How can i remove the ''Unit Upkeep increased by 25%'' Its not afecting the Radius and 100 other new units in My Unit mods Pack???

Tried to balanced the highter upkeep in this mod
- with a 1.5x bigger unit size http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=192808315

- with a 2x bigger unit size
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=234058137

but its still not working .Any alternative will be helpful.
Dresden  [autor] 22 mart. 2014 la 11:38 
No, you were correct. I had to update it.
klaus_krueger69 22 mart. 2014 la 7:48 
...forget about my comment from yesterday, it all works fine now (don´t even know what the problem was). Keep on with your good work Dresden!
klaus_krueger69 20 mart. 2014 la 12:44 
Hello Dresden,
in my case the game unfortunately is not working anymore with your mod (after patch 10). But it is already updated as i read in the description?! I used your mod together with some other ones and they always worked together perfectly. Anybody any suggestions?
Phambambalam 20 mart. 2014 la 12:39 
None of your Hardcore mods (including hegemonia ones) are loading since patch 10 official release, even when no other mods are selected.
Nintenrax 18 mart. 2014 la 13:09 
In my Macedon campaign I build Shrine of Zeus. This normally gives +4 cultural conversion, and by using this mod this should be changed to 2 (at least that is how I interpret the description). In my campaing however, it only gives a +1.5 to cultural conversion. Do you have any idea what causes this?
Dresden  [autor] 17 mart. 2014 la 13:46 
They have the same costs, however I believe the difficulty setting does change the AI costs.

Also I havent edited costs in multiplayer.
Nintenrax 17 mart. 2014 la 10:09 
That's weird. When I hover over the unit icons of an enemy army I can see that their recruitment cost hasn't increased, while if I hover over mine, I do see an increase. Is this a bug? Or is this maybe some kind of bonus the AI gets?
Dresden  [autor] 16 mart. 2014 la 14:31 
Yes
Nintenrax 16 mart. 2014 la 13:24 
Does this also increases costs, ... for the AI?
Dresden  [autor] 10 mart. 2014 la 14:29 
Compatible with Patch 10.
Dresden  [autor] 10 febr. 2014 la 15:45 
Updated for Epirus units patch (Feb 10)
Dresden  [autor] 30 ian. 2014 la 10:04 
Updated Patch 9
Dresden  [autor] 24 ian. 2014 la 13:42 
For a patch 9 beta version go here: http://www.twcenter.net/forums/showthread.php?624360
I will update this version when patch 9 is official.
Surg3on 22 ian. 2014 la 15:31 
" so that you have the option of using other TPY mods with this (you can use 4TPY, Hegemonia, etc.)"

Genius thanks!
Dresden  [autor] 23 dec. 2013 la 15:47 
Update:
- Added new techs from patch 8.
Dresden  [autor] 19 dec. 2013 la 12:59 
Updated for patch 8 and 8.1.
NOTE: You will need to get 2TPY Mod to actually change the turns per year. I removed the startpos from this mod so that you have the option of using other TPY mods with this (you can use 4TPY, Hegemonia, etc.)
Dresden  [autor] 1 dec. 2013 la 14:05 
Update:
Lowered building recruitment slot bonuses.
Dresden  [autor] 30 nov. 2013 la 11:00 
Yes, you are welcome to use it.
Publius Cornelius Scipio 30 nov. 2013 la 5:40 
Hi there,

I am Patricius Darwinius Virtus, creator of the mod Realistic Roman Army.
One of my submods, Realistic Roman Area of Recruitment, modifies the startpos.esf.
That kind of sucks, since people can't use any other TPY mods etc. anymore.
Since this mod is more or less the most complete one, I wondered if I could use it in RRAoR.

Happy modding,
PDV
Dresden  [autor] 29 nov. 2013 la 21:02 
Update:
- Due to reports of AI not recruiting with multiple turn per year recruit times, I reworked recruitment. Now, all units are 1 turn to recruit but there is one less recruitment slot.
- Decreased attrition, increased siege times by 1.
- Various changes to improve compatibility with other mods.
GhostReporting 24 nov. 2013 la 17:52 
Great mod. working well so far with Patch7 - Using with Hellbents TTT
Dresden  [autor] 24 nov. 2013 la 17:03 
Update: Fixed AI Food bonus for patch 7.
Dresden  [autor] 16 nov. 2013 la 13:51 
Oh don't get me wrong, I fully appreciate the feedback. It is the only way to improve the mod and is very useful to me :)

The movement actually used to be reduced by 50%, so I have been slowly increasing it as I get more testing.