Kenshi
More Combat Stance
23 kommenttia
Seigmour 23.1. klo 16.57 
how is that katana not sheathed upside down??
ILUVGAMES28 28.10.2024 klo 4.30 
Find a patch then
StealthTheCheez 26.3.2024 klo 23.09 
NOOOOOOO, I DON'T WANNA CHOOSE BETWEEN COMBAT ANIMATIONS AND BOUNCING BOOBS!
AGO  [tekijä] 3.3.2021 klo 0.58 
If you have a bouncing boob, remove it.
If you have any of the mods mentioned in the description, remove them.
If that doesn't fix it, move the mod locally.

If it still doesn't work properly, remove the subscribe.
Windows XP 2.3.2021 klo 14.46 
So with this mod installed whenevr someone is "charging" they do this weird stiff-board run where they sway back and forth with their arms tucked against their bodies; anyway to fix this?
UnCheat 25.1.2021 klo 15.37 
Well I was impatient so I made another heavy weapon stance everyone can use with your mod or standalone https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2374040943
UnCheat 25.1.2021 klo 10.30 
Do you have another heavy weapon stance/run animations (for example resting the sword on the shoulder) you want to share? Or I should make a new one?
UnCheat 25.1.2021 klo 9.01 
Great one!
Did you looks where combat mode triggers(scripts may be)? Looks like sometimes when characters are in assist mode they stay in combat stance after the battle ends but without weapon and with this mod makes is more noticeable
Eshminima 5.11.2020 klo 4.30 
Does this work with modded skeletons?
Secondhand Lighter 6.5.2020 klo 21.23 
Thank you!
AGO  [tekijä] 6.5.2020 klo 0.23 
yes
Secondhand Lighter 5.5.2020 klo 8.38 
Is Compatable with Military craft?
amemasa88 29.12.2019 klo 3.14 
Thanks!!Enjoy the holidays!
AGO  [tekijä] 25.12.2019 klo 17.08 
Tenchu run is not applicable unless edited.
Stealth runs are still vanilla.
amemasa88 25.12.2019 klo 13.11 
It’s great!

But,how can I remove Naruto and Tenchu run?
Legion 17.10.2019 klo 21.47 
Awesome. Thanks.
AGO  [tekijä] 17.10.2019 klo 21.38 
You don't have to worry about the road order because you won't be “Tenchu Run” just by introducing this mod.
Fully compatible with Combat Animation.
Legion 17.10.2019 klo 16.52 
Plus, will this work with the Combat Animation mod?
Legion 17.10.2019 klo 16.42 
I have a mod that removes that stupid Naruto run altogether. Since this also incorporates a Tenchu run alternative, if I place that remover below this so it loads after as it should, will that still force my guys to use the Tenchu run?
AGO  [tekijä] 24.9.2019 klo 1.49 
I have previously subscribed to “More Idle Animation”.

Introduced “More Combat Stance MIA +”
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Not subscribed to “More Idle Animation”

Introduced “More Combat Stance”
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You have not subscribed to “More Idle Animation”.

Introduced “More Combat Stance MIA +”

↑ No problem
AGO  [tekijä] 24.9.2019 klo 1.46 
The following text uses Google translation

Sorry for my poor English.
The difference between "More Combat Stance" and "More Combat Stance MIA +" is the difference between whether or not the data of "More Idle Animation" that I had previously published is included.
Both MCS and MIA overwrite the vanilla skeleton, so if you introduce both, the skeletons will compete and erase the added data from each other, so this was done to prevent it.
In other words, there is no compatibility.

When a person who has introduced “More Idle Animation” introduces “More Combat Stance”, the idle continues to change to search for strange convulsions or unreferenced data. In addition, there is a problem that convulsions with confirmation when the injured person is carried.
So, those who have already introduced “More Idle Animation” recommend to introduce “More Combat Stance MIA +” to prevent bugs.
ODLI 24.9.2019 klo 0.01 
What is the difference between "More Combat Stance" and "More Combat Stance MIA +"?
The latter states in the description that it would not work with MIA, but was it a typo and it is in fact suppose to work as a compatibility patch?

「More Combat Stance」と「More Combat Stance MIA +」の違いは何ですか?
後者の説明では、MIAでは機能しないが、それはタイプミスであり、実際には互換性パッチとして機能すると想定されていますか?————google translate