Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Qart-Hadast: Carthage Fully Expanded 4tpy
150 comentarios
Ciaphas Cain 14 FEB a las 9:21 
PLEASE UPDATE
jacobgodfrey 29 DIC 2024 a las 10:26 
this desperately needs an update. if you are going to require 4tpy for your family mods to work you should update these mods.
orcfist 24 ABR 2023 a las 20:36 
any chance there is a 12tpy version out there?
AgentKRL 9 SEP 2022 a las 8:00 
please update this great mod:steamthumbsup:
AgentKRL 9 SEP 2022 a las 7:59 
no work now
TOS38 29 AGO 2022 a las 7:11 
no work now
Tiberios Horatios 4 OCT 2020 a las 21:39 
Warrior1 get Save Parser, it allows you to change character names.
WarriorOne1 3 AGO 2020 a las 13:34 
Would love see Mago and Hasdrubal in Barcid family with this awesome mod!
is that any chance? ;)
xXx_wh33l3r_xXx 18 JUN 2020 a las 13:48 
update: gonna keep my original comment incase anyone else has the same 'issue' this is not an addon mod to 4TPY this is INSTEAD OF 4TPY. disable 4TPY and it should work
xXx_wh33l3r_xXx 18 JUN 2020 a las 13:43 
Hey, i have this and the 4tpy mod but when i start as carthage nova carthago and libya still exist?
Tiberios Horatios 5 ABR 2020 a las 13:36 
can you tell me what clashes with this mod?
Armysniper 27 NOV 2019 a las 12:54 
Sounds good. Thanks Dresden! Have a Happy Thanksgiving.
Dresden  [autor] 27 NOV 2019 a las 12:17 
This is not necessary in DeI and is not compatible with it
Armysniper 26 NOV 2019 a las 14:45 
Is this compatible with the new DEI?
Dresden  [autor] 15 JUL 2019 a las 11:51 
You would have to use a mod that doesnt change TPY but does change research rate
folded 15 JUL 2019 a las 8:49 
Hey Dresden, thanks for the good mods. Is there a way to adjust the research rates to 4tpy? Or could I just also use your 4py with research rates mod? Didn't think it would be compatible since you said it wasn't with other tpy mods. Thanks.
Dresden  [autor] 15 JUN 2019 a las 15:08 
Should be fully updated, unless you have another mod with a startpos
frank_kingo 15 JUN 2019 a las 12:52 
didnt change the starpos :c
Dresden  [autor] 25 MAR 2019 a las 18:50 
Updated
frank_kingo 15 MAR 2019 a las 8:05 
update pls pls pls!
Duke Apollo 23 FEB 2019 a las 6:48 
yes, kindly please update this great mod
Tykazz 21 OCT 2018 a las 2:12 
update pls
Zapata91360 11 SEP 2018 a las 20:06 
Hello Dresden, I am super excited to play this mod after waching Republic of Play's video. Looks like you have made something beautiful. I am wondering though if you know of anyway that I can get Carthage to start off smaller, I really want to feel like I grow it myself and start off a bit less powerful. Do you know of other mods that would be compatible with DEI that I can use? Thank you so much for your hard work
IIMATIRiX 22 AGO 2018 a las 14:17 
can you update now the DLC is out please?
jamin.stark1 11 JUN 2018 a las 9:56 
bitte ein update bro
Dresden  [autor] 21 MAY 2018 a las 15:51 
I may have time to update this but probably wont be until after the next DLC for Rome 2 - I wont be able to keep updating this with all their patches
QENUVENDANAS 21 MAY 2018 a las 15:50 
Update Please
Mr_David_MH 20 MAY 2018 a las 7:06 
update pls
Joseph@PowellNZ.COM 25 ABR 2018 a las 0:34 
Something odd is happening. When I first tried this the political internal situation wasn't good (probably fair) but now even with multiple tests of cold starts it is just a disaster - every other faction's loyalty is negative and it doesn't mater which one you pick to play. In this state it is protection off = immediate civil war. There is nothing that can be done in the time avaiable with 3 three other internal factions starting negative. In this state this is just not playable
Joseph@PowellNZ.COM 24 ABR 2018 a las 22:52 
Which if any of the Carthage roster mods is this compatible with please?
Florian 9 ABR 2018 a las 5:31 
Update
QENUVENDANAS 6 ABR 2018 a las 4:20 
update please
Nemo 28 ENE 2018 a las 10:36 
Hi, i think i've found a bug in this mod: nothing is built on the Colchis starting city, so they will end up building any resource building over there and you end with weird stuff happening like Caucasia with 2 gold settlements.
His Grace 22 DIC 2017 a las 16:37 
Are you going to make this compatible with your 4tpy Build and Resarch times mod?
fashzuge 4 NOV 2017 a las 14:07 
take off the fog of war!!!
fashzuge 4 NOV 2017 a las 14:06 
take off the fog of war
fashzuge 4 NOV 2017 a las 14:05 
get the fog of war!
Dresden  [autor] 1 NOV 2017 a las 14:05 
yes
lulinhafreeboy 1 NOV 2017 a las 13:06 
if i play another faction, does carthage have all theses territories?
fashzuge 18 JUL 2017 a las 13:50 
Dresden Good day!
I'm a longtime fan of your mods, they are made in high quality. Do you have a mod where off fog of war? I will be very obliged and grateful. I really want to have it.
Yarko Koniggratz 6 JUL 2017 a las 14:49 
doesnt work :(
m_ig_uelon 6 OCT 2016 a las 14:24 
it works so far. but what do you mean with have to load first?
Dresden  [autor] 6 OCT 2016 a las 12:09 
That one I think has a startpos, so this would have to load first.

I would recommend Mitch's major factions mod as an alternative if it doesnt work.
m_ig_uelon 6 OCT 2016 a las 11:51 
does this mod work with the rise of the romans ai mod?
Dresden  [autor] 4 FEB 2016 a las 18:17 
Yes that is correct, this mod won't work with TPY mods. You don't need my 4TPY mod.
「1OO」 4 FEB 2016 a las 13:55 
Hello Dresden, I think I will delete my other comment if you agree with the reason below

I think the reason why it won't work is because this mod ALREADY alters the Turns Per Year, therefore I don't need your 4TPY mod along with this one, correct?

If so forgive me, I'm not a modder :)
Dresden  [autor] 4 FEB 2016 a las 12:42 
Its been ages since I tested this mod. I can try it out. In theory it should work as long as you don't have any other startpos mods loaded before it.
mglemuel 23 OCT 2015 a las 7:37 
Alguien sabe de algun mod que solo elimine a cartago nova y deje a libia como estado clientelar?
Raptor 6 AGO 2015 a las 16:49 
Ok Dresden,I hope you remove it.I Think that "Punic Rebels" is pefect :)
Dresden  [autor] 6 AGO 2015 a las 12:22 
I left them to be liberated to add some spice to the campaign. Perhaps I should remove them.