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Rapporter et oversættelsesproblem






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858075204&searchtext=elector+count
Has this been updated to work alongside the final DLC from CA?
1) I have a couple of suggestions:
1.1) Replace the ability to buy a vassal for +1 Imperial Authority and +400 Prestige by -1 Imperial Authority and -1000 Prestige
1.2) Add the ability to buy a vassal for -1 Imperial Authority and -1000 gold
2) If you follow these two sentences then:
2.1) The dilemma will be symmetrical (visually) and even
2.2) The dilema will obey the rule of the reinforcement dilemma for the electors - "Pay either with money or prestige." That is, the vanilla concept will be respected.
- "Do nothing" no fealthy lost , instead -1 imperial authority and faction y declares war on faction z.
Mediate compromise;
+ 400 prestige
-1 fealthy with BOTH factions
- Gather Loyalists ;
Random imperial faction declares war on the seccessionists instead of you,
-1 fealthy with said faction
- Option " Stop by force" could give +1 Imperial authority.
- Prestige/money cost swapped for mercenaries/sending troops
( Makes little sense to hire mercenaries with prestige)
- Scouting party; instead of gaining vision you have a chance for an item drop
- Do nothing; -1 imperial authority and -2 fealthy instead of just -1
(Otherwise it´s less costly to do nothing then to do something)
Will you make continue your work? Will there be an update for SFO as well? I mean the UserInterface of the Tech-Tree?
I hope you will not let it die. The only vassal mod for the empire which is senseful :)
Also, another suggestion: Is there any way to switch the Elector Count troop for Talabecland to the Knights of the Blazing Sun? Seeing as if you vassal them, you can't build their chapterhouse.
Also I think that there should be a cost for vassalage the same or equivalent to confederation.
On my playthrough with this mod I have never struggled to keep my Imperial Authority above 0 (which I think is part of aim of the Authority as a way to add challenge and prevent conquering the Empire too fast)
For balance I would humbly suggest either a - 3 Imperial Authority cost or perhaps a several thousand Prestige cost 1500 > 2000, and also perhaps more regular intrigues to make it feel like a challenge to keep your vassals in line, but I realise that might just be how it worked on my game!
From what I understand of the politics systems for the Empire, regardless of fealty, a seceeded faction can only be brought back under your control through conquest.
Basically, playing as the Empire, 2 of my elector vassals went to war and I was given the option of siding with one or the other, or doing nothing but because my reliablilty was already as low as it could go, all 3 choices were greyed out and I couldn't progress.