Sid Meier's Civilization VI

Sid Meier's Civilization VI

Carbon Recapture Unlocked by Tech
16 kommentarer
Nandybear 14. mar. 2024 kl. 23:40 
Typo in requirements:

REQUIREMENT_PLAYER_HAS_REQUIREMENT_PLAYER_HAS_CIVIC

Should be REQUIREMENT_PLAYER_HAS_CIVIC
Nandybear 1. jan. 2024 kl. 19:53 
Changed it to work with Grand Eras - moved it a bit earlier to Ecology to unlock the project, and moved the boost to Environmentalism. Also included pauleol7's fix.

If not using Grand Eras and just want the fix, make sure to put a ' before the last bracket if copying from pauloel7 below.

https://drive.google.com/file/d/1qL34d5J8_qrtbNIaW3TiViJc2RTRzhkX/view?usp=sharing
Nandybear 31. dec. 2023 kl. 15:21 
Grand Eras deletes CIVIC_GLOBAL_WARMING_MITIGATION so it messes with this mod.
Nandybear 29. mar. 2023 kl. 9:56 
Yes you're right, I was completely misunderstanding how it works - it never actually runs without the addition you mentioned.
pauloel7 6. mar. 2023 kl. 8:10 
'PROJECT_COMPLETION_CARBON_SEQUESTRATION_BONUS_JNR' is the modifier that adds the additional amount, when the player has Smart Materials. The issue I tried to address below with my suggestion was that I found that modifier is it is not assigned to the project, thus it will not work as intended.
Nandybear 6. mar. 2023 kl. 4:50 
@pauloel7 no, this mod changes the requirements for the base project, on completion the project rewards the lower amount, whilst also checking if you have global warming unlocked. If you have global warming unlocked you also get a bonus amount.
pauloel7 2. nov. 2021 kl. 2:27 
Don't you need to add
INSERT OR IGNORE INTO ProjectCompletionModifiers
(ProjectType, ModifierId)
VALUES ('PROJECT_CARBON_RECAPTURE', 'PROJECT_COMPLETION_CARBON_SEQUESTRATION_BONUS_JNR);
?
理科生田 16. maj 2021 kl. 6:33 
哇哦,和楼下同一个头像。
Sidewinder Fang 10. apr. 2021 kl. 12:03 
good to know anyway, thanks
JNR  [ophavsmand] 10. apr. 2021 kl. 11:58 
lol oops. Not that you can really plan for it anyway, because Future Techs are randomized, so you'll see it when it appears. It's at Smart Materials now.
Sidewinder Fang 10. apr. 2021 kl. 11:36 
you don't say here which tech in the tech tree actually unlocks it.
EatTheRich 14. okt. 2020 kl. 16:32 
I love your mods :steamhappy: but this one could use some tweaking, especially because the developers nerf how much money ai's are willing to pay for diplo favours.

A easy fix would be increasing the amount of CO2 removed.

(if possible) make CO2 recapture project generate oil.
I am not a modder, so forgive me if its not possible. but it would be realistic and intresting gameplay change.
JNR  [ophavsmand] 14. okt. 2020 kl. 13:37 
the nerf to the carbon sequestration itself it minor. It was too easy to spam for favor, however, I think.
EatTheRich 14. okt. 2020 kl. 12:43 
So why would you do carbon recapture if you get less reward? stoping global warming is nice and all but what do i get from it :)
JNR  [ophavsmand] 20. sep. 2019 kl. 14:41 
yes, nothing big but something that bugged me for a while. The bigger part is the rework of the existing mods in the collection.
Kronk 20. sep. 2019 kl. 14:03 
so this is the new mods u hinted at:D