Cities: Skylines

Cities: Skylines

Buhl/Bash Building
27 件のコメント
Norrodar 2023年4月30日 0時58分 
The "wrong" LODs only leads in black textures when zooming, that's it. https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/667342976/1639789306562159404/
Tomato Bisque 2023年1月8日 9時56分 
I tried searching bash in the rico and find it menu but I still cant find it
m4gic 2023年1月8日 8時24分 
I call Buhl.
Darf  [作成者] 2023年1月8日 7時52分 
Should be called Bash building.
Tomato Bisque 2023年1月7日 15時13分 
How do I find the 2x4 building? I can only seem to find the 1x4 one and would love t use the larger one.
outkult 2021年11月18日 19時33分 
works fine on my computer. didnt realize there was a second asset until I started this pittsburg build lol.
m4gic 2021年7月23日 19時37分 
I hear you, Darf, but it has caused some user(s) to complain that this asset is not working in a District Style to which it is assigned. I am not sure why, but this lod texture discrepancy might be enough to cause certain rigs to skip the asset and show it as missing.
Darf  [作成者] 2021年6月9日 3時58分 
Lod textures are combined in a texture atlas before the start of the game, so they are not dynamically upscaled like you say. They only get upscaled downscaled at import for regular textures and at the start of the game. The texture atlas stays in video RAM at all moments and is defined by a set size. So still BS. While C:S might not be a game that's played on a high performance rig, most people that mod the game do. And even then, most low level videocards should not have any impact on performance, because the game isn't peformance capped on gpu, but rather on the cpu due the way the simulation and interface is programmed. Most standard assets also are made a lot worse performance wise than mine, due to the budget limitations CO had at the time.

Anyways, not worth 2-3h of my time.
carstenmolle 2021年6月8日 20時09分 
Read up on NPOT vs POT , ram usage, edging artefacts and the likes. Older openGL cards have drops of up to 30% in performance when up/downscaling using NPOT and even while newer cards are powerful enough so you don't instantly notice these things, it is not optimal. When an asset gets spawned multiple times in a cell (like CS does it so gallantly) and you multiply this by a large number of assets with NOPT textures that is when things become interesting. So less "bs " than you may think. Also these kind of games are not run on high performance rigs many of times (I have a pretty powerful one but still...), so a little effort on the creator's end would help those peeps.
Darf  [作成者] 2021年6月2日 12時05分 
lol, thats a lot of bs
carstenmolle 2021年6月2日 10時37分 
"ignoring" many of those errors (as you suggested) leads to your system (gpu) permanently doing calculations . It is an easy "fix" for the author but not the ideal solution.
NonochanX 2020年10月22日 21時47分 
great, thank you so much
Chris Favreau 2020年2月5日 19時50分 
That's great to know Darf. Thank you for the info.
Darf  [作成者] 2020年2月1日 4時05分 
You can ignore it, games just upscales texture to 512x128.
Chris Favreau 2020年1月31日 18時00分 
love the building, but according to the Loading Screen Mod, there's an issue with the LOD...
Invalid LOD texture size 384 x 128
Negative 2019年12月12日 6時37分 
great
Шпротинка 2019年12月2日 2時30分 
Это просто великолепная модель!!!
matthewsk84life 2019年9月16日 18時13分 
wowow
ShadowYX 2019年9月15日 23時45分 
Downloaded
Ylaro 2019年9月14日 9時47分 
Great!
Thank you for this creation.
DieHardHunter 2019年9月12日 8時50分 
I love the colored details!
Saplaiceen 2019年9月12日 8時14分 
beautiful, i know this building, pittsburgh is a beautiful city too
pufe84 2019年9月12日 5時09分 
Must have!
mity1021 2019年9月12日 3時06分 
Absolutely beautiful, thank you!
Evangeline 2019年9月12日 0時27分 
More quality work, thank you.
nicocn383 2019年9月11日 21時03分 
Always a good day to see one of your new projects on here. Thanks!
rudiraserrr 2019年9月11日 18時37分 
great like always. thanks a lot. :)