Age of Wonders: Planetfall

Age of Wonders: Planetfall

More Sectors Mod - 6 Sector Version
32 kommentarer
SQW 17. dec. 2021 kl. 18:21 
Does it work in Galactic Conquest mode?
Proof  [ophavsmand] 8. aug. 2021 kl. 0:22 
@Kareba
Check the changelog, it's all in there.
Kareba 5. juni 2021 kl. 7:57 
@Proof Please tell me which rpk you need to edit to increase the number of sectors?
Arcaron 21. maj 2020 kl. 19:07 
I tried it and at first it worked, then I started new games and it didn't do anything anymore.
Proof  [ophavsmand] 25. apr. 2020 kl. 18:24 
No worries man.
Lord_Eol 24. apr. 2020 kl. 19:41 
Ahh my bad, I just looked at the comments for updates. Ty man
Proof  [ophavsmand] 24. apr. 2020 kl. 13:29 
@Lord_Eol
I addressed it in the first two lines of the description.
It's really just a line of text that's written incorrectly.
Lord_Eol 24. apr. 2020 kl. 1:57 
Been a couple months and still get a conflict error, any word?
Proof  [ophavsmand] 24. feb. 2020 kl. 12:11 
Thanks for the heads up, I think that's a bug in the code more than the mod, as the values are specifically set at once every 4 pops.

Do come back to me if the issue is/isn't in Mauer's mod too, bit too busy to try it out right now myself. So any pointers are deeply appreciated.
yorick 23. feb. 2020 kl. 19:29 
Hey Proof! I've noticed some glitch or bug possibly:
- After T-rex update i was able to build 7th sector only with 21 colonists in colony, due to the game counting even those i built as Colonizers. I'm pretty this is not working as intended and was not the issue before latest update (as i always had 7th sector after 24th pop).
Can you plese check this and fix if possible.
I will try to see if its the same with Mauer's mod...
Proof  [ophavsmand] 22. feb. 2020 kl. 16:19 
@Mauer, yeah, I've had a sneaking suspicion it had something to do with that.
For some reason it appears as if the old modded file is saved as a whole, even though it doesn't touch upon the new data, so it just straight up overwrites the new with the old.

Haven't had time to sit down and mess around with the launcher and making sure the update goes to the right spot, so I've yet to try said suspicion.

Thanks for the feedback, really appreciate it.
-=Maure=- 22. feb. 2020 kl. 8:07 
Hi! I made a mod that I just now realized does the same thing as this (I thought yours added 1 more sector as the colony is usually counted as a sector). But I see yours disables Generate Research. My best guess is that you made the mod before that option was added to the game in an update so now the file that your mod changed doesn't have it and that's what makes some people have issues.

So you could try to remake both of your mods and reupload them to see if that fixes it.
Proof  [ophavsmand] 20. feb. 2020 kl. 15:54 
Odd. Glad your problem got solved tho.
Still haven't figured out why the mod breaks research.
The Speaker 19. feb. 2020 kl. 13:36 
Never mind, weirdly enough it started working again after the T-Rex patch
The Speaker 13. feb. 2020 kl. 0:20 
Funnily enough, I haven't had a problem with the research, but after the last update I just can't make more than the normal amount of sectors. This mod is definitely active in the launcher.
Proof  [ophavsmand] 12. feb. 2020 kl. 14:16 
@martin I'm working on it, I haven't found what causes the issue.
(I'm also busy with a bunch of other things, so it's not going as quickly as I'd wish.)
martin.duchoslav 12. feb. 2020 kl. 5:58 
I liked this mod until I found out that it removed the "Generate Research" option. Can you please fix it so I can use it again?
Proof  [ophavsmand] 30. dec. 2019 kl. 13:33 
I've done nothing other than change the maximum sectors, been trying to figure out why the research isn't working post update.
The Speaker 29. dec. 2019 kl. 23:45 
This mod was working for me, but now it seems it's not working anymore :(

Also I wanted to ask, when your city advances with this mod, it gets a whole new appearance. Was that added by this mod or was it always there?
Halifax789 22. dec. 2019 kl. 18:25 
how do you get this working? I still seem restricted to 4 sectors per city. Do I have to start a completely new campaign?
Melvi 4. dec. 2019 kl. 11:39 
Great, thanks!
Proof  [ophavsmand] 4. dec. 2019 kl. 5:26 
@Melvi Thanks for hitting me up, I'll have a look at it when I come back from my vacation.
Melvi 30. nov. 2019 kl. 10:40 
Hello Proof,
Dunno if you still working on this mod. But i fount today that using it, and only this one, i cant use the option "generate research" in my colonies, i mean the one that uses production points to make research. The button is gone. I can "generate money" but the button to "generate research" isnt there any more.
Jhara 9. nov. 2019 kl. 6:52 
@Proof No worries! It does seem to stop at 7 total in all the games I have tried with it. Thanks again for the mod!
Proof  [ophavsmand] 9. nov. 2019 kl. 4:13 
Yeah, sorry about not replying.
From what I can gather, it still limits at 6 sectors. So as b1dsaled said it probably counts the main city sector as one as well.
b1dsales 8. nov. 2019 kl. 22:09 
@Vhalldnoux I think it technically counts the sector the colony is at as 1. If you have a colony with no other sectors, it usually says "Sectors: 1/1" or something like that.
Jhara 4. okt. 2019 kl. 6:11 
No worries! Thanks again!
Proof  [ophavsmand] 4. okt. 2019 kl. 4:56 
Hey Vhaaldnoux, yeah it's supposed to stop at 6, lemme check that when I get back from work later tonight.
Thanks for giving me a heads-up!
Jhara 3. okt. 2019 kl. 22:26 
Proof,
Thanks for your mods, you guys make these games soo much better.
I did have a question, I recently started a new game and my main city just hit 24 Pop and now I have 6/7 Sectors. Isn't it supposed to stop at 6? That was my impression of course.
Thanks again!
Proof  [ophavsmand] 7. sep. 2019 kl. 5:23 
Yes, this mod makes no changes other than the ones detailed in the changenotes.
Anderson 6. sep. 2019 kl. 18:31 
are you still restricted to only 2 sectors of the same kind per city?
WarriorOne1 3. sep. 2019 kl. 11:17 
Thanks you..6 sector. yay :)