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Rapporter et oversættelsesproblem
Basically other items like vanilla gardenplot and market stalls will not change from hologram.
NULL pointer to instance
Class: 'ActionDeployObject'
Function: 'OnEndServer'
Stack trace:
BaseFortifications/scripts/4_World/actions\actiondeploybasefortificationkits.c:5
BBPItemPack/Scripts/4_World/actions\vanilla\actiondeployobject.c:191
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:363
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:42
is it possible to make the doors/windows raidable with "more explosives" ?
BaseFortifications/scripts/4_World/recipe\registerrecipies.c(21): Unknown type 'ExpansionBlinkLight'
I published this Base Fortifications Hologram Fix mod to see if it will fix the issue with garden plots.
Print("Loaded Building Fortifications Config")
NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186
scripts/4_World/classes\useractionscomponent\actions\continuous\deployactions\actiondeployobject.c:64
scripts/4_World/classes\useractionscomponent\actionbase.c:687
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:361
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:28
NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186
scripts/4_World/classes\useractionscomponent\actions\continuous\actiondeployobject.c:162
scripts/4_World/classes\useractionscomponent\actionbase.c:687
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:361
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:28