Thea 2: The Shattering

Thea 2: The Shattering

Staves
30 kommentarer
Crossu 5. okt. kl. 17:37 
Hi!
I loved the mod but i noticed the image quality of the staves seems to be kinda low. Would it be possible to improve it?
XenoReaver 7. nov. 2021 kl. 4:10 
I can't seem to get my fix to work now even though the exact same fix is used in another personal mod of mine and it works perfectly there. I'll re-upload the fix when I've got it working if ever. Sorry to those who used it and got problems from it.
Elemental Taurus 7. nov. 2021 kl. 3:22 
Hi Xeno. Thanks for the update. However it still has the UI being messed up when your version of the mod is installed in the Mods directory without the original version in Steam's Workshop directory. Just a HEADs UP. I really enjoy ALnL YOnUiR Mods and love it how you help others out too!
Jaggid Edje 18. juli 2021 kl. 12:56 
This mod breaks several changes that have been made in updates to the game, because it replaces a script file with all the different weapon attacks. Any chance we'll ever see an update?
Cihiu 15. maj 2021 kl. 7:12 
maybe the latest version of the mod's missing an essential file for the attacks to be added, can't seem to find the xml detailing the attk subskills
Cihiu 15. maj 2021 kl. 7:04 
@Elvasat staves still have no attacks for me, even after disabling all mods related to equipment, please help.
Astrobia 18. jan. 2021 kl. 21:13 
@pbdunton and anyone else this affects. The issue with the PLACEHOLDER is this mod adds art by overwriting the 2D Icon database xml. The problem is it's an old version of the database from before seaweed was added in the DLC. If you want to fix it yourself you need to find the base games DATABASE_2D_ICONS_AND_DES.xml file and then added all the seaweed related entries from that to the mods copy. Otherwise you can see if the link I've added below lets you download an already updated version of the file I fixed and then overwrite the mods copy of it with this one.
https://cdn.discordapp.com/attachments/276264622191804418/800952972921929768/DATABASE_2D_ICONS_AND_DES.xml
Komissar Gebet 20. apr. 2020 kl. 11:34 
I was away from the game for quite some time.
And I do need to know whether this and other mods by the author are still working with the new version.
pbdunton 5. apr. 2020 kl. 12:31 
This mod sounds cool but does not seem to work with latest version. The changes to bows and mallets/maces do not show up and a bunch of food images show as "PLACEHOLDER" instead.
Dexit86 13. feb. 2020 kl. 13:51 
@Elvasat Hi! Is it still impossible to get a staff in events?
Nasarog 21. okt. 2019 kl. 15:06 
Absolutely, I'll grab one tonight and post up the pic and share a link.
Elvasat  [ophavsmand] 21. okt. 2019 kl. 15:05 
I didn't get that. Can you take a screenshot and explain?
Nasarog 21. okt. 2019 kl. 14:59 
I noticed one thing. Even a 1 star or 2 star item doesn't appear as such when looking at the crafting menu.
Rostropovich 13. okt. 2019 kl. 7:28 
Yep, that fixed it. Thanks a bunch for the quick response and help.
Elvasat  [ophavsmand] 13. okt. 2019 kl. 2:52 
@Rostropovich I believe It's because of Wands also attack physical mod. Added compatibilty to that mod now.
Rostropovich 12. okt. 2019 kl. 21:25 
Thanks; here's the full list:

Wands also attack physical
Wands are one handed
Artifacts in Shield Slot
Staves
Custom Character Images
More Rituals
Wizards
More Events by MajinNight
Lumi Wishing Well
Random Blast Rebalance
Axe Subskills
Sword Subskills
More Traits
Xeno's Custom Events
Xeno's Attraction Events
Higher Leveling Softcap
New Racial Skills - Full
BuildingOverhaul
LighterJewelry
Elvasat  [ophavsmand] 12. okt. 2019 kl. 14:06 
@Rostropovich yeah probably it's a compatibilty issue. Can you list which mods you are using? I can point it out and help you to solve the issue.
Rostropovich 12. okt. 2019 kl. 12:42 
I can create staves, but they have no attacks at all in my game. Running with several different mods, so may be an incompatibility, but figured I'd flag it just in case.
Elvasat  [ophavsmand] 4. okt. 2019 kl. 1:33 
Updated the mod for the Pangea Update of the game.
Dexit86 22. sep. 2019 kl. 0:51 
@Lex I wouldn't say that. It is strong only in the initial stage and partially in the middle. In the final stage is no longer relevant (no useful bonuses and multipliers).
Lex 21. sep. 2019 kl. 14:07 
They seem to be pretty strong for a ranged weapon with first strike.
Dexit86 13. sep. 2019 kl. 9:28 
Can you get staves in a game other than crafting?
Dexit86 11. sep. 2019 kl. 13:17 
@Elvasat Created https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1860504151 :lunar2019grinningpig:
Can you tell me about the file Staves_ProceduralEquipment.cs? It looks really scary!
Elvasat  [ophavsmand] 11. sep. 2019 kl. 1:22 
@Dexit86 hi. Yes you have my permission to translate it to Russian. I think it fits best in ranged weapon since i designed it like a ranged weapon.

Check mod folder in SteamLibrary\steamapps\workshop\content\606230 . You can see there which files i have used. It is relatively easy to create new weapons when you know what you are doing.
Dexit86 11. sep. 2019 kl. 1:14 
Hi!
1. I would like to translate your mod into Russian. Permission to do that?
2. Are you sure the staffs should be in this branch of science?
3. I also want to make a mod for weapons. Can you tell me what to read for this? Basic programming is known, you just need to understand what the variables are responsible for.
Troy 2. sep. 2019 kl. 13:51 
Where do they appear on the tech tree?
Elvasat  [ophavsmand] 30. aug. 2019 kl. 8:53 
They are scaled with mysticism and they have first strike.
blackovanossar 30. aug. 2019 kl. 8:20 
i suppose i't to be with one handed wand... does these staves are stronger than wand?