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Rapporter et oversættelsesproblem
Anyone tried out "Low level radiation" yet to see what the "mutations" are?
@OnlyFlans: It goes away, it will just be 4 times as often ON than it is OFF. It's literally the same mechanic as base Odyssey vents!
This makes Feralisk-infested Jungle look like a visit to the cat cafe. If you want it there as an ultra-challenge landmark that could be interesting, but maybe add in a warning that this game will be a keyboard-pounder.
Decided to go live on a map with frozen vents and well...all the animals go and die on them with no self preservation, I just watched a dinosaur die there and I can barely even get the bodies cause apparently it can give my mechs frostbite lol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3569182242
I'm guessing it is safe to adjust those numbers myself to fit my scenario and slow things down, but adjusting the numbers down a lot didn't seem to do anything (I set the on duration to 4 days and the off to 16, but this doesn't seem to work). Is that part in the assembly through a script or something? I don't mind pulling the source from git to recompile but I'm not sure if I have to. I did check the save file and surprisingly it doesn't seem like there's anything in there to track the numbers - I've modded Paradox games before, so Rimworld is a completely different beast, but I'd have expected to find some kind of timer in there.
This stuff's an anomaly, if you will.
They will be on, on average, 3 times more than they will be off.
<onDurationMtbDays>12</onDurationMtbDays>
<offDurationMtbDays>4</offDurationMtbDays>
The funky thing there is based on what you've mentioned before, it should've ended by now since it's been more than twelve days. It is metal as fuck to see a sanguophage one shotting hordes of shamblers with the starting masterwork longsword, but I might fiddle these numbers to a more equal footing since I can't actually get the Empire to show up and give me a psylink for 'em since there's hostiles on the map they can't deal with. Might be something to add with the mod options but dunno how hard that is to implement.
Just guessing, but the onDurationMtbDays is probably, like, it can start to have a chance to end after twelve days, but isn't guaranteed to? I'm just trying to figure out if I'm just super unlucky on the check, or if something's busted somewhere on my end.