Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] Somalia - Port Lime
97 comentarios
What does ‘unique Civilization or City-state’ mean?
Za Ukrainjhiu 15 OCT 2024 a las 5:12 
does he have a TSL?
the21er.power.cat 5 MAR 2024 a las 19:45 
sorry for convoluted comments, steam has a max 1000 character limit
the21er.power.cat 5 MAR 2024 a las 19:44 
Forts don't provide a faith bonus

Spectre of Somaliland attack bonus does not seem to be added to knight and dervish (i presume all light + heavy would act the same)

dervish does gain movement bonus from great musician, doesn't appear to gain strength bonus
I think it might not work with dervish armies though? (I could check that specific part if you would like)


I'm not 100% sure specifically about end of trade routes, but I'm pretty confident the trade routes and faifth plus great musician bonuses work as intended.
the21er.power.cat 5 MAR 2024 a las 19:44 
Qalcad great work slots don't give faith bonus (both visually, and also in money/material bar above)

Upgrading Qalcads with a stable prevents any great work storage for all buildings constructed there

Unique naval unit didn't get +5 attack when next to a trader (at least in the pop up when adding up damage from bonuses). Did get its 2nd attack. I did seem to notice that it might not have initially always got that 2nd attack when next to a trader, but it worked later so maybe I'm just crazy
(Pretty sure it got the extra sight the whole time)


Qalcads definitely delete all their great works upon each upgrade of building

droughts pillage improvements, but the tile's base yields remain the same during drought. Don't know if this is intentional; the description read "prevents drought"
the21er.power.cat 5 MAR 2024 a las 19:44 
never mind, there is no bug discussion thread so I will put them here:

Firstly I tested all of the following with all the up to date civ VI add on, but not mods other than this one. I also restarted my computer before beginning the games I tested this on
I did test thiw while i was on easiest difficulty


I imagine there probably is like prerequestee mod or some base civ content that is incompatible. Not sure whats going on

I would be happy to do more testing or give more information (though i might be a little slow because I am starting college soon)

If anyone else here is sure they aren't encountering these issues, please let us know
the21er.power.cat 5 MAR 2024 a las 19:16 
Found a lot of bugs (from my side at least) gonna post them in the discussion
Soothsayer98 3 FEB 2024 a las 12:37 
Oh and forgot to mention. As long as this mod is enabled then literally any civilization I play as will have the Diplomatic Quarter bug, it's not just this leader. It happens even if he's not currently in the map.
Soothsayer98 3 FEB 2024 a las 12:35 
I found a bug with this mod, specifically this one, took me a few hours of thorough testing and I managed to pinpoint exactly this one.

I'm playing with the Gathering Storm ruleset but the Diplomatic Quarter gives culture instead of diplomatic favor with each delegation/embassy. Tested it multiple times to make sure I wasn't crazy, as well as deleting every single mod and having only this one enabled. Do you think you could eventually make a bug fix? Thanks.
Captain Lime  [autor] 19 DIC 2023 a las 20:28 
As far as I know
the21er.power.cat 19 DIC 2023 a las 11:46 
do the qalcads still work in this?
NuDDen 22 MAR 2023 a las 6:05 
Hi. Is it possible that u can make a standalone Mod with ur unique unit?
Captain Lime  [autor] 26 AGO 2022 a las 11:34 
That's actually a cool idea.
Rough 23 AGO 2022 a las 13:24 
The description says the Qalcad gets major adjacency from rivers, but it actually just gets a single +2 max from all its river tiles. It would be cool if Qalcads got bonus GG or GM points from when a sea trader passes near them.
Mwhenever 8 MAY 2022 a las 0:26 
The gameplay of this civ is very interesting, but why can't I get Faith from Fort and Qalcad? And every time you upgrade the Qalcad building, the great work in Qalcad disappears.
Marko Podarko 4 MAY 2022 a las 2:18 
Good mod, however why does the leader portrait not line up with its showcase when designing a game?
Wonderdoc 8 ABR 2022 a las 16:43 
Started a game with this civ earlier. Super cool design. However the universal great work slots in the Qalcad don't show up. Could you maybe look into that?
Captain Lime  [autor] 5 MAR 2022 a las 11:33 
I do not accept commissions.
Gleb Cornery 5 MAR 2022 a las 10:22 
@Captain Lime, i would like you to make icons for my mod. How can I contact you and discuss the price?
Captain Lime  [autor] 1 FEB 2022 a las 9:36 
no
Nikki 30 ENE 2022 a las 20:52 
does it work with ynamp
mrovereasy 18 DIC 2021 a las 13:47 
Just want to thank you for making this, somalia is super under-represented in many games despite its rich history and grand achievements!

Its so great to have a character representing my country so well made to play with, may ALLAH (SWT) bless you in health, wealth, and family!!
Captain Lime  [autor] 9 OCT 2021 a las 10:55 
Can you verify if the diplomatic quarter still generates culture instead of favor? I can't convince this bug to reveal itself, and I'm unsure how I could've caused this bug
choijanggyu 9 OCT 2021 a las 8:19 
@Captain Lime
Oh Thank you~
Captain Lime  [autor] 9 OCT 2021 a las 8:07 
Oops, forgot. Lemme take care of that
choijanggyu 9 OCT 2021 a las 7:51 
@Captain Lime
Thank you for reflecting the update in the config file. However, it does not seem to be reflected in the Somalia-Hasan-Game Defines.sql file. Can you check it out?
god of being bad at everything 20 MAY 2021 a las 6:16 
holy sh*t this seems op at first glance you get musicians earlier you get extra faith from great works and forts give extra faith the perfect defensive cultural civ
Captain Lime  [autor] 12 ABR 2021 a las 7:16 
will change this, thank you
choijanggyu 12 ABR 2021 a las 6:00 
@Captain Lime
I find that LEADER_CATHERINE_BACKGROUND does't show in game setting screen.

So, Can you change his PortraitBackground in config file and BackgroundImage in Leader define file to 'LEADER_CATHERINE_DE_MEDICI_BACKGROUND'?
Hantaro 29 MAR 2021 a las 0:26 
Just discovering steam message and seeing your answer, yeah I was playing with both Civ6 extension.
🦈Lily🦈 3 MAR 2021 a las 17:03 
Heya! No rush, but the UU Dervish still requires no horses. Other than that, love this civ :)
Captain Lime  [autor] 9 DIC 2020 a las 18:16 
yeaaaah I'll fix that
R0CKHARD0 9 DIC 2020 a las 11:21 
Really enjoying this, I have no other mods other than ynaemp enabled, but for some reason the uu is unable to coastal raid
Marva 2 DIC 2020 a las 10:48 
Not sure if anyone else is having this issue, but the Uwassiye still can't actually raid.
A.C.Smythe031117 8 OCT 2020 a las 10:08 
Absolutely no rush at all! If it took two years for this mod to come to fruition, we all can wait just a bit longer for a small tweak. All the same, keep up the great work, and best of luck in your studies and future endeavors!
Captain Lime  [autor] 8 OCT 2020 a las 9:39 
Unfortunately, Firaxis has made it impossible to change Hasan's character without also changing him on the loading scene and leaderscene. I bit the bullet on that decision.

Also, sorry for the holdup. My life has become incredibly busy as I am in the final year of my studies and looking for a job after I am finished.
A.C.Smythe031117 7 OCT 2020 a las 23:14 
Hey Captain -- absolutely love this mod. Patiently awaiting your update to the Diplomatic Quarter, but if I may make the smallest request, would it be possible for you to edit the size/location of Hasan's character on the leader selection/victory screen; it's extremely off center and far too large to appreciate unless it were in normal scale.

Keep up the great work though -- we all can't wait to see what future creations you create!
Captain Lime  [autor] 21 SEP 2020 a las 11:47 
Thanks for your support - it always makes me happy to hear that people enjoy the things I make
Pencil Neck Geek 17 SEP 2020 a las 15:57 
You're all good - I took a peek at the mod myself and couldn't figure out what the hell was doing it, so I'm sure it'd be a bit of a project in and of itself. Love the rest of your mods though!
Captain Lime  [autor] 17 SEP 2020 a las 12:30 
Sorry, I haven't been able to work on it. Life has gotten quite chaotic again, and there are several projects coming up
Pencil Neck Geek 17 SEP 2020 a las 10:08 
Still seems to have the same bug with the Diplomatic Quarter, providing culture instead of favor
teamwilt 24 AGO 2020 a las 14:44 
Is this compatible with YnAMP?
CyberGamer15 6 AGO 2020 a las 14:22 
No worries. :steamhappy:
Captain Lime  [autor] 6 AGO 2020 a las 14:14 
Thank you - I'll get to that bug as quick as I can
CyberGamer15 27 JUL 2020 a las 14:34 
Hey there! I just wanted to say that when using this mod, something odd happened to the new Diplomatic Quarter district that was recently added to the game.

Normally, it says that it gives +1 Diplomatic Favor for each delegation that is sent to you, but when this mod is enabled, it says that it gives +1 Culture instead.

I am not sure why this happened, but I thought to let you know about it.
Aim 26 JUL 2020 a las 9:15 
Nice work Captain!
Captain Lime  [autor] 24 JUN 2020 a las 9:32 
This is indeed an oversight - will fix.
Cuso 20 JUN 2020 a las 2:03 
Hi! I've noticed the Dervish doesn't require horses to build. Is this a bug or by design?
Captain Lime  [autor] 2 FEB 2020 a las 15:10 
Nope, it's an oversight. I'll pick that up later.
Marva 2 FEB 2020 a las 12:23 
I'm not able to use Coastal raids with the unique unit. Is this bugged?