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From there the script should just start working after a few seconds. It has been a while since I've played though, so let me know if I'm wrong in any of that.
- Script affects entire construct rather than just the grid, this means sub-grids attached via rotors, pistons, and hinges are affected now too.
- Added a chance for rotors, pistons, and hinges to detach the head part.
Worked fine in my tests, let me know if anyone has any issues.
It's also possible that it could be disabled indirectly if the script starts messing with reactors and such. I'd do some tests and see how it goes.