RimWorld

RimWorld

Vanilla Weapons Expanded CE
140 kommentarer
Dick Swanson 9. juni kl. 12:21 
Full disclosure for anyone who wants to use this mod, base CE incorporates it and this one will actually break your dev mode.
Candy Pirate 8. mar. kl. 18:40 
Nope, don't think so, the patch is already implemented with the CE mod. I got the full list of Vanilla Weapons Expanded guns and it works just fine
尤里大人-ule 9. okt. 2024 kl. 0:42 
Do we need this mod on the 1.5 ce & Vanilla Weapons Expanded?
Zaphoid_the_great 5. apr. 2024 kl. 20:53 
We need an updated form
Alex 10. feb. 2022 kl. 5:10 
you dont need this in 1.3 CE
The Angriest Drow 4. jan. 2022 kl. 7:43 
Is it causing any errors by not being 1.3?
MrTuiop 27. juli 2021 kl. 22:53 
1.3 pls
KhanTheMad 7. nov. 2020 kl. 18:27 
where do you craft the fire extinguisher ammo?
Heckerpecker 8. sep. 2020 kl. 16:37 
For those asking, as of 1.1 and 1.2 this mod has been integrated into CE.
iDrinkSoup 6. juni 2020 kl. 6:38 
"For those asking, as of 1.1 this mod has been integrated into CE"
Benny 27. apr. 2020 kl. 8:13 
1.1?
The Cat 18. apr. 2020 kl. 8:32 
Do we still need to download the Vanilla version of this mod for it to work ? Because i download CE without the vanilla version of this mod and the weapons are missing.
Heckerpecker 10. apr. 2020 kl. 12:42 
Thx
Yezus 5. apr. 2020 kl. 1:34 
i think shy guy is a tard but ill test
[ITA]ZaZinga9700 4. apr. 2020 kl. 12:25 
can i use this in 1.1 of CE or fuck me everything
Tankmaster 1. apr. 2020 kl. 22:07 
This is built into CE 1.1. There's no need to bother him here anymore.
SANDRIK2005 1. apr. 2020 kl. 17:00 
1,1 1,1 1,1 1,1 1,1 1,1 1,1 1,1 1.1
Yezus 1. apr. 2020 kl. 14:51 
You might wanna fire up the guns again buddy...
yoon 11. mar. 2020 kl. 10:41 
Yeah, it looks like I'm having a few issues. It says that the injector found no recipe named MakeAmmo_90mmJI_DP and MakeAmmo_PistolYP_CC, would this be a load order error or a conflict with another mod? My logs: https://gist.github.com/HugsLibRecordKeeper/0cd2899f72c0ffcf006a68cb6563bd30
yoon 10. mar. 2020 kl. 16:25 
Hi there! I had an issue where the PDW (P90) ammo isn't anywhere in the game. (FN 5.7x28mm) I even checked through dev mode but I can't seem to find it. I have a bunch of mods so it's probably on my end, but do you have any idea about what could have caused this issue? Thanks for your work!
leon2356 29. feb. 2020 kl. 12:39 
Will there be a patch for the weapons from medieval and settlers?
SmileyVirus 18. feb. 2020 kl. 8:49 
does this include the quick draw and laser mods as well? or just the base VWE mod?
The Mage Kris 15. feb. 2020 kl. 12:26 
Don't know if the bug is here or elsewhere, but the RM44 or handcanon seems to weigh 94 kg.
AdmiralZloppa 15. feb. 2020 kl. 8:33 
Huh it seems that with an electric drug lab that you cant create extinguisher fuel but with a normal one you can
AdmiralZloppa 15. feb. 2020 kl. 6:58 
I can't seem to find the fuel for the fire extinguisher. I've searched everywhere
THE_m00n 12. feb. 2020 kl. 2:10 
林一二 10. feb. 2020 kl. 21:00 
Could not resolve cross-reference to Verse.ResearchProjectDef named HeavyTurrets , after adding this mod. HeavyTurrets also existed in "Vanilla Furniture Expanded - Security", but I have located that it this mod that errors this.
peen 8. feb. 2020 kl. 20:18 
Musket balls have 0 penetration, muskets don't do shit if someone's wearing clothes
Gianniis_ 8. feb. 2020 kl. 7:01 
The RM44 is 92KG, i dont think a pistol is supposed to be that heavy xD
Melon 29. jan. 2020 kl. 8:17 
Some of the melee weapons seem inconsistent, like the steel gladius (1h) is doing twice the amount of damage as the steel battleaxe (2h)
Tankmaster 26. jan. 2020 kl. 23:26 
Notable issues in testing/going through the xml
Lies basically only
Leadball recipe possess the same typo as the impromptu patch. Listing 10 leadballs as product as opposed to intended 100.
Leadball penetration (in my own testing works well at 1.95s and 5.25b pen)

Crossbows seem unreasonably weak with the CE's default bolts for their research costs(10, 9, 5)
Perhaps make an ammo def patch to make damage rise among types as opposed to weaker like default's? (9, 10, 12)

It might be less breaking to just make a separate ammo definition though.
OmniZ 25. jan. 2020 kl. 11:32 
I'm new to the modding community... if the patch exists on github I'm assuming it just needs approval from steam to appear on here. How long does that usually take? Really excited to get to play with this. :)
Splodge 17. jan. 2020 kl. 19:04 
Since the recent update, it has broken CE. Is there an update soon?
Nalesh 6. jan. 2020 kl. 6:03 
How do you make foam for the fire extinguisher?
The Pint Paladin 4. jan. 2020 kl. 1:27 
the musket has 0 pen of any kind. people with normal clothes are just shrugging of bullets.
Moff 3. jan. 2020 kl. 17:01 
does this work with vanilla quick draw weapons?
Bunk 24. dec. 2019 kl. 0:17 
For some reason the Charge Shotgun has 0 Pen of any kind, including with Slug rounds.
Schmooples 23. dec. 2019 kl. 2:23 
Why did you change the names of the weapons? The whole point of this mod is to add weapons that fit with the vanilla experience. It's kind of jarring to have an AK-47 and an Assault Rifle together.
Kailalee 21. dec. 2019 kl. 2:36 
There were several comments regarding Hand Cannon's weight of 92 kg, this is this mod.
Path: .\steamapps\workshop\content\294100\1819425140\Patches\Weapons Ranged\Industrial\HandCannon.xml

Code:
<statBases>
<WorkToMake>5000</WorkToMake>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.17</ShotSpread>
<SwayFactor>1.48</SwayFactor>
<Bulk>1.99</Bulk>
<Mass>92</Mass>
<RangedWeapon_Cooldown>0.41</RangedWeapon_Cooldown>
</statBases>

I assume mass "92" should've been "9.2" instead? Can it be patched please? :)
Reviewbrah 16. dec. 2019 kl. 8:23 
This happens when a non combat extended weapon gets spawned. This message appears as sonn as it is about to fire. It seems that it does not understand that it needs bullets. I use hugs lib combat extended vanilla friendly and this patch in that order.

Removed some text because comments cannot be more then 1000 words.
Pleccy 15. dec. 2019 kl. 8:36 
If anyone's interested I've released my own temporary update of this patch to 1.6 CE: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=1937594852 once Andross updates this patch I'll take mine down
cimoyama 15. dec. 2019 kl. 6:07 
@PleccyMM can you share it to us? we definitely need it ;)
AlexIlTabaccaio 14. dec. 2019 kl. 10:34 
I'm loading only CE with VWE and VWE CE patch, but i have an error with HeavyTurrets.
Lonfield 12. dec. 2019 kl. 5:24 
Yep, lead balls have 0 penetration, just had to stop a playthought because of that
Pleccy 11. dec. 2019 kl. 11:38 
Hi Andross, I really enjoy VWE and in my eagerness to play it with CE I've made own update to this patch to make it work with CE 1.6 and I was wondering whether you wanted my files so you can quickly update this patch to work with CE 1.6 or whether you'd like me to upload it in the interim whilst you work on the next update for the main patch? Whilst my patch works quite well there are probably a few tweaks that could be made to better the experience but overall it works more than well enough to be used in game whilst you work on the main update for this patch.
WeebanuWeebes 4. dec. 2019 kl. 5:48 
This isn't working with my current combat extended setup, I can't figure out why.

[code]XML error: <effectGroundHit>BulletRicochetGround</effectGroundHit> doesn't correspond to any field in type ProjectileProperties. Context: <projectile Class="CombatExtended.ProjectilePropertiesWithEffectsCE">...
[/code]

Tried removing and re-adding the CE compatibility patch and it still won't start anymore.
Juan Perez de la Rosa 3. dec. 2019 kl. 18:54 
The musket's lead ball has 0.00mm of penetration mate.
evroF 27. nov. 2019 kl. 7:48 
The compound bow doesn't have an option for aimed vs snapshot
Kaz the Mercenary 19. nov. 2019 kl. 17:36 
@Andross - You really should consider the CE: Fast Track.

In theory they can help you with the patching, instead of you having to do it each time.
Anon 19. nov. 2019 kl. 3:33 
Flash grenades show their full description instead of a label in-game. Also please do merge this into CE-Fast track to help others with contributing to it.