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翻訳の問題を報告






efficiency: when you say efficiency you probably mean efficacy from the settings, those affect how much of an effect tools have per use, for instance, tuning how many strikes of an axe are needed to break a tree and so on.
Overall override exists for the case when you want to have the same modifier for all items
LUA ERROR stack traceback:
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-1815668075/modmain.lua:47 in (method) SetPercent (Lua) <46-50>
I disabled every other mod I have, so it doesn't seem to be a compatibility error.
Do you mean the Vortex Cloak? If so I will try to look into the code and see if I can replicate the issue in a few months
But after a look at the cloak's description on the wikipedia I can't see any reason for it to crash the game with my mod...
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2965368564
Options between 100% and 200% are unlikely to come as I don't have the time to expand the mod
Also I'm struggling to understand what the fridge like items efficiency scale is. There's no description as to what, stasis, rot and refresh mean.
I'm kinda late with the reply, university takes all the time. Sorry.
About the durability percentage. If I recall correctly (I haven't touched this code in a while) it's calculated upon the current max durability points of the particular item it's displayed on. If you set up a world, get yourself an axe then enable this mod and get yourself another axe both of them will be at 100%. But for the first one the max durability will be of the original, for the second it will be the one you've chosen in the mod settings.
Good luck for your exams!
For boost options you'll have to add pick/axe to boost section.
I think i might upload new version with ability to tweak pick/axe "boost" soon.
If I wanted the ancient pick/axe durability to behave the same as the obsidian tools, should I move the "multitool_axe_pickaxe" line from PRIMARYTOOL_DURABILITY to OBSIDIAN_DURABILITY or is anything else I should change for this to work?
garretao, the same way you access settings menu of any another mode.
I do have a request, any chance dresses and hats could be separated into different categories?