Don't Starve
Tweaks
82 件のコメント
AngeloData  [作成者] 4月29日 15時14分 
damage: there are several damage options in the config, tools not mentioned there are not adjustable, maybe i will change that one day.
efficiency: when you say efficiency you probably mean efficacy from the settings, those affect how much of an effect tools have per use, for instance, tuning how many strikes of an axe are needed to break a tree and so on.
cloudsystem4 4月24日 20時48分 
what setting should i tweak to make my weapons do more damage? what does changing tool efficiency do?
AngeloData  [作成者] 4月22日 8時16分 
should be together with other light sources if memory serves me right
cloudsystem4 4月22日 6時24分 
what setting do i need to tweak to make miner's hat infinite?
AngeloData  [作成者] 3月3日 12時15分 
cwlm309, glancing at the source code, it should be. However, I cannot be sure whether it still works nowadays.
cwlm309 3月1日 18時26分 
is Wagstaff‘s Telebrella in this mod?
AngeloData  [作成者] 2024年8月7日 11時38分 
For others to work you need to disable overall override, it one of the two
Overall override exists for the case when you want to have the same modifier for all items
avg606 2024年8月1日 1時18分 
In addition to overall overwriting of durability, other durability adjustments seem to have no effect.
AngeloData  [作成者] 2024年5月26日 14時56分 
Last update 4.0.36 dealt with bug where objects with fuel, such as firepits, could not be refueled after they have been depleted. As an example, firepit whose fire went out after sleeping can be refueled now.
AngeloData  [作成者] 2024年5月25日 18時46分 
Sleep didn't come and I did manage to upload fix for those bugs
AngeloData  [作成者] 2024年5月25日 18時06分 
There is currently a bug where gold damage efficiency modifiers also apply to flint tools and 5x damage modifier on those ended up being 50x modifier. For some reason I can't upload a fix for those as Mod Uploader stopped working... I'll try to figure this out later, am way too sleepy right now to deal with this.
AngeloData  [作成者] 2024年4月28日 2時44分 
There is no Chinese language support, as I have 0 knowledge of that language and dealing with multiple languages would be rather time intensive. Support for any language other than English is unlikely to ever come.
1002479577 2024年4月14日 9時04分 
根本看不懂,有没有大佬告诉下怎么把这mod改成中文的,百度翻译根本看不懂
AngeloData  [作成者] 2024年2月10日 2時47分 
Note: removed all the heatrock related code as it was incredibly buggy and barely worked, and, sometimes, under certain conditions, caused a crash
AngeloData  [作成者] 2024年2月8日 15時05分 
UPD: released another update changing some things, primary one being the new option to change all things to the same durability multiplier if that is what you wish with just one option, instead of setting everything individually, in some short amount of testing the mod seemed to behave correctly... hopefully that is indeed the case
AngeloData  [作成者] 2024年2月8日 6時48分 
Fixed it. Or well... As far as I can tell I did. If you are reading this and can spare a bit of time to test things and put your findings here that would be appreciated.
AngeloData  [作成者] 2024年2月5日 10時30分 
In regards to the last 3 comments, well, that's quite unfortunate. I'll try to find the time to fix the bug in the upcoming days.
UnDeadPuff 2023年11月8日 6時27分 
There seems to be some sort of problem with the function to hide % on infinite durability. Commenting out the whole block removes the crashing on item craft.

LUA ERROR stack traceback:
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-1815668075/modmain.lua:47 in (method) SetPercent (Lua) <46-50>
SapphicFail 2023年10月19日 10時25分 
+1 to the previous comment. The mod, even with everything set to "default" bugs and seemingly corrupts the save. Any items crafted or equipped that are affected by durability disappear and lag if "used" (nothing actually happens, the lag ends and nothing is affected)
Ze_Mental_Gentlemann 2023年10月5日 8時20分 
There appears to be some error with equipping items. Whenever I equip something, even if nothing is configured, the item will disappear from the inventory, still be equipped, and produces a load of lag when used.
I disabled every other mod I have, so it doesn't seem to be a compatibility error.
怺㐾侟恠 2023年9月14日 8時23分 
I won't. Everything is fine except the whirlpool cloak. Study is important, come on.
AngeloData  [作成者] 2023年9月10日 12時45分 
Unfortunately, university studying is going full swing right now for me...
Do you mean the Vortex Cloak? If so I will try to look into the code and see if I can replicate the issue in a few months
But after a look at the cloak's description on the wikipedia I can't see any reason for it to crash the game with my mod...
怺㐾侟恠 2023年8月30日 22時20分 
When wearing a whirlpool cloak, it will collapse. I don't know if it conflicts with other MODs or other reasons.
리위아봄은온다 2023年4月21日 13時31分 
AngeloData  [作成者] 2022年12月29日 16時19分 
I am glad the mod has made your game experience more enjoyable :3
Pallex425 2022年8月16日 8時52分 
This is a really helpful mod. It makes Wagstaff a LOT easier to play as for you do not need to worry about the goggles breaking and helps me a bit in my goal to reach the ruins to witness the Nightmare Cycle.
AngeloData  [作成者] 2022年1月14日 14時24分 
Rot makes everything spoil quickly, stasis prevents changes in it's state and refresh makes stuff more fresh.

Options between 100% and 200% are unlikely to come as I don't have the time to expand the mod
jupiterLILY 2021年12月28日 9時49分 
Hey, would it be possible to get some more options for between 100% and 200%? Sometimes I just want to give something a little boost.

Also I'm struggling to understand what the fridge like items efficiency scale is. There's no description as to what, stasis, rot and refresh mean.
Jar of Wasps 2021年9月26日 15時29分 
Hello, im sorry to bother you, but Im just curious where the Stalking Stick would fall under in configurations? It bothers me how fast it decays
AngeloData  [作成者] 2021年6月11日 2時39分 
Hello Tropical

I'm kinda late with the reply, university takes all the time. Sorry.

About the durability percentage. If I recall correctly (I haven't touched this code in a while) it's calculated upon the current max durability points of the particular item it's displayed on. If you set up a world, get yourself an axe then enable this mod and get yourself another axe both of them will be at 100%. But for the first one the max durability will be of the original, for the second it will be the one you've chosen in the mod settings.
Tropical (CRI) 2021年5月29日 4時05分 
Also how does the durability percentage works? I mainly downloaded this mod for the Lazy Forager amulet only, since it saves me a lot of time after chopping down dozens of trees. So I tested the 200, 500 and 1000%. Though upon crafting them, they only show the (100%) durability instead of for example; the 200% I tweaked at the MOD configuration. So, I am not sure if is intended that way by default in game? Even after tweaking the percentages higher than the default denominator which is always (100%) instead of per say 500% in-game? So, I'm not sure if is a bug or a conflict with the few other MODs I'm using along with this one. Hopefully I am making sense here. Thank you for your time in advance and clearance on this one. :handsup:
Tropical (CRI) 2021年5月27日 17時36分 
Hey, great mod! Is this save to add on already existing saves/worlds? Also, will it take effect on already created amulets? Or will it only take effect once you craft a new one?
嗝嗷 2020年12月21日 21時12分 
Hahahahahahahahahaha,it's really been a long time.Anyway,thank you very much for your reply.I like ,oh no,i love your work very much
AngeloData  [作成者] 2020年12月2日 8時14分 
Wow... That was one hell of a delay between those comments of yours... I don't know what could have probably caused this particular bug. Tho I doubt it's in my codebase I'll try to look into it whenever I'll get a chance.
嗝嗷 2020年11月30日 21時48分 
I’m sorry to bother you with inappropriate expressions, but I mean that when I open the interface, sometimes it doesn’t show the prompts under the options
AngeloData  [作成者] 2020年7月22日 12時10分 
Err... Your message is really confusing because of improper English... I suppose it's caused by usage of some online translation service. Can you please elaborate what you mean so I can find a bug and fix it?
嗝嗷 2020年7月22日 2時37分 
When I configure the module,some of the change in the project display is not complete,not exactly know what the effect of this option is,I hope the author can solve it,thank you very much
licet_insanire 2020年6月16日 8時56分 
Thank you for your consideration, but it's not necessary anymore. I was specifically interested in amulets and staves, and after a more thorough search I found a mod that does exactly what I want (except infinite lazy forager, but oh well). I got misled by its comments, which seemed to imply that all amulets were changed as a category, and the same for staves.
Good luck for your exams!
AngeloData  [作成者] 2020年6月16日 8時40分 
I am able to do that... but that's going to make a lot of configuration options which I tried to avoid... Are you sure you don't want to just customize the mod yourself? I tried to keep code base fairly clean and trivial hence it shouldn't take much time to understand what's going on there and tweak it to your liking. Anyway. I can't do a major rework right now as exams are coming soon and I gotta give all my energy and time to preparation. In a month or two maybe I'll rework classification of items or upload another mod listing each item individually rather then sorted into categories.
licet_insanire 2020年6月16日 4時16分 
hi! would you be able to change the duration of amulets and staves sepaarately for each one? For instance, I would like an infinite lazy forager, but don't want an infinite magiluminescence, life giving amulet and chilling amulet. and an even more OP infinite construction amulet
<Username Not Found> 2020年4月5日 12時41分 
No need! Thank you for the great mod!
AngeloData  [作成者] 2020年4月4日 17時41分 
You've probably tested it out yourself but as far as i remember all magic/pseudoscience items are supported. Then again if some item isn't you can leave a comment about such an issue and I'll fix the problem as soon as I get time for it.
<Username Not Found> 2020年3月31日 7時44分 
Does this mod work for magic/pseudoscience items? I don't see a specific setting for it.
UnDeadPuff 2020年3月27日 1時19分 
I see you added the multitool tweaks. Thank you!
UnDeadPuff 2020年3月25日 18時34分 
Thank you for your help. Figured out I'd try it anyway while waiting and the durability tweak works. I'll test the other one too, hope it does it.
AngeloData  [作成者] 2020年3月25日 11時55分 
UnDeadPuff, that should work just fine for durability from what I remember about the code base.
For boost options you'll have to add pick/axe to boost section.
I think i might upload new version with ability to tweak pick/axe "boost" soon.
UnDeadPuff 2020年3月24日 18時59分 
Hello there.

If I wanted the ancient pick/axe durability to behave the same as the obsidian tools, should I move the "multitool_axe_pickaxe" line from PRIMARYTOOL_DURABILITY to OBSIDIAN_DURABILITY or is anything else I should change for this to work?
AngeloData  [作成者] 2020年3月16日 10時16分 
ErsatzHeart, maybe in a few months.
garretao, the same way you access settings menu of any another mode.
garretao 2020年3月6日 20時13分 
I dont actually know how to access the setting menu for this... help?:steamsad:
ErsatzLord 2020年3月6日 7時32分 
Thanks for the mod! It works nicely.

I do have a request, any chance dresses and hats could be separated into different categories?