Stellaris

Stellaris

We've got a policy for that
158 kommentarer
Blu Macaw  [ophavsmand] 23. sep. kl. 15:39 
Most likely yes.
DJHomeless 23. sep. kl. 13:01 
does this work with 4.1?
Energywelder 17. juli kl. 13:16 
Always happy to help, ive been using your mod for years, my way of returning the favor
Blu Macaw  [ophavsmand] 17. juli kl. 10:00 
Thank you, I know this was a trivial fix and sorry I delayed patching it until now. I tested it and should be fine now (unless I somehow uploaded other file than the one I patched and tested)

If there are any issues let me know.
Satsuki Shizuka 五月靜 6. juli kl. 2:28 
@Energywelder
Can attest that adding a second closing bracket in line 273 and deleting the closing bracket on line 289 fixed the problem.
Energywelder 24. juni kl. 9:33 
@blue macaw

missing closing bracket after line 273
erroneous closing bracket on line 289
Blu Macaw  [ophavsmand] 18. juni kl. 2:48 
It's ok. If you want to upload a screenshot to say imigur and link it here I'll take a look. Even knowing which policies in particular are effects could be helpful. I can't promise I will be able to fix it since I didn't mod anything new for a long time, but I'll try.
Red Skull 18. juni kl. 0:29 
Apologies for not being more descriptive earlier, it was late at night. It's been a bit tricky to pinpoint exactly what might be causing the issue. If it helps, I’m happy to upload a screenshot to give you a view to see what might be missing
Blu Macaw  [ophavsmand] 17. juni kl. 13:03 
That says about nothing. I am unable to predict game changing in-game flags and cannot change that without feedback since I don't play the game myself anymore, especially not modded one.
Red Skull 17. juni kl. 12:29 
Found a few blank policies
Blu Macaw  [ophavsmand] 8. juni kl. 1:54 
Well that's exactly what I did when I first replied to you. So it should be working since yeserday then.
Satsuki Shizuka 五月靜 7. juni kl. 19:19 
Hey Blu;
I took the liberty to try my hand correcting this. Simply changing the pop_growth to "logistic_growth_mult" seemed to work as intended. Granted, the way how pop growth works is different in 4.0, but for the effect of the policies, it's working as intended. Looks like the fix will be easy.
Blu Macaw  [ophavsmand] 7. juni kl. 10:14 
It's possible this changed quite some time ago when they added logistic celling modifier. I presume previous one has been replaced with this. I can't promise it will work, but I added this new modifier on top of old one, so it will work with older versions and maybe it can fix this issue in current ones. But that's as far as I can go, if that doesn't help, it would take too much effort to relearn the system.
Satsuki Shizuka 五月靜 4. juni kl. 20:18 
Been testing this: The policies affecting fertility rate now don't "work" in that they no longer modify pop growth. Maybe the term got changed there. Care to have a look?
Blu Macaw  [ophavsmand] 8. maj kl. 16:42 
You should be able to use the old version of the mod without issues I believe. Normally I upload version change so people don't fear it's broken, but I've got a new computer, and game client isn't detecting all my mods correctly so it's kind of hard to deal with it. Plus I don't actively mod anymore. If it doesn't turn on at all somehow please let me know and I'll try to find time to fix it.
Kill Jester 8. maj kl. 9:00 
4.0 Ready? Love this mod
ケイデンス 14. feb. kl. 3:47 
thank you for the update!
arieviloj 14. jan. kl. 12:31 
im curious about your recent update its just a version game compatibility? tnx
Blu Macaw  [ophavsmand] 9. juli 2024 kl. 10:44 
Sounds fairly reasonable, if I ever go about updating this mod, which isn't very likely, I will take that into consideration. Might be also healthy for AI so that they don't spirial out of control.
Gabriel Cooper 9. juli 2024 kl. 8:57 
Do you think adding neutral options that don't do anything would be possible? that way you won't be forced to always take a downside and end up having economical issues thanks to it.
The_Illusive_Man22 9. juni 2024 kl. 17:12 
Thanks @Blu Macaw, i will contact some modders in the Den if they are willing to help me!
Blu Macaw  [ophavsmand] 9. juni 2024 kl. 5:02 
I am glad you like the premise of it, however, as I said many times before, in order to balance it better I would need to devote time to do so and I just don't have enough of that in my free time, it would take way too much testing to be sure. That being said, you should be able to make a copy of the mod in the game files and you can easily adjust modifiers to your liking, that's the only advice I can offer as of now.
The_Illusive_Man22 8. juni 2024 kl. 22:46 
I really like the mod, but i have to tell, is performance heavy at the long run and can nuke your economy if you are not careful. Is there a way to limit the performance impact and maybe rebalance the economic aspect (becasue it is ridiculous that i have 3 dyson spheres and they only produce 30 energy due to the economic weight of the policies)
Blu Macaw  [ophavsmand] 2. juni 2024 kl. 10:02 
Sort of. I have added more balanced AI weighting so that they don't accideantly go into a death loop a long time ago, but even then their economy might be slightly underperforming. That being said if you are playing on any difficulty that grants AI economical bonuses, even minor ones, it shouldn't be a major issue I believe. But as I said countless time, I don't play with mod much so I am never sure about long term balancing, I can just advise caution and to make an extra save file.
Ivan Teurer 2. juni 2024 kl. 9:40 
what about the AI, is this going to mess them up?
Blu Macaw  [ophavsmand] 26. maj 2024 kl. 14:30 
I believe so, it just adds a bunch of new policies so you should be fine adding or removing from existing game. You might want to be careful though, default settings are going to cause your economy to be a bit worse, if you change a lot of policies and decide to remove the mode the same might happen. Otherwise safe as far as I know.
Ivan Teurer 26. maj 2024 kl. 12:25 
savegame compatible?
Russian Bear 15. apr. 2024 kl. 7:44 
Very unbalanced, my colonists like 120% happy and that is not even all of "good" policies chosen.
Even unemployed pops like 80% happy, even slaves are happy. Such a happy state xD
Make planet revolts and instability impossible to occur.
ShinyNobody 11. feb. 2024 kl. 0:05 
Thank you for the answer. thank you for keeping it alive:Hire:
Blu Macaw  [ophavsmand] 10. feb. 2024 kl. 7:13 
Any change without hours of tidious work and testing will result in players' economies breaking in their opinion for no reason or otherwise due to a bad patch. Since we don't use the mod ourselves anymore really, it's best it remain as it is, stick with the devil we know as the saying goes.

If the mod gets major update one day I will look back into balancing, for now I just try to keep it updates and compatible.
ShinyNobody 10. feb. 2024 kl. 6:41 
Love this mod. But "doom stacking" with like happines happens fast. Maybe you could lower and or change arround some bonuses. or make some effekt only some job type (ruler worker specialist).
Cúchulainn 19. dec. 2023 kl. 23:07 
@Blu Macaw , I feel like the Hit to Monthly Credits are a bit too much , as all the policies stack together and cause issue. Is there a way to tweak the numbers to be a bit less stringent on -% Monthly Credits?
Cúchulainn 30. nov. 2023 kl. 13:46 
Thank you for updating this @Blu Macaw!
Blu Macaw  [ophavsmand] 11. apr. 2023 kl. 4:48 
Judging from the link that mod was made half a year later and has different approach to policies. It also appears to be updated less often, but this likely doesn't matter other than for alert symbol when lunching mod which all it does is detter some people from using mod that still works otherwise, at least in that case.
toradrow777 10. apr. 2023 kl. 14:20 
What's the difference between this and SeanMungo's More Policies Pack?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1948755408
Francisco 26. mar. 2023 kl. 12:33 
[20:26:22][policy.cpp:498]: Could not get a valid policy option in policy group Economic Stance for XuraCorp
Francisco 26. mar. 2023 kl. 12:23 
Is economic stance one of your policies?

The error log is showing a lot of npc factions are requesting a policy, such as pirate factions, leviathans, mineral machines, etc
Zanoss 3. jan. 2023 kl. 9:12 
A very good mod !
Blu Macaw  [ophavsmand] 27. sep. 2022 kl. 3:28 
I haven't seen anything new that would make it incompatible.
skuphed sorcerer 26. sep. 2022 kl. 18:45 
is this compatible with the most recent update?
Blu Macaw  [ophavsmand] 19. aug. 2022 kl. 1:35 
Unfortunately not, that would require a lot of workarounds, probably through event system, which is likely time consuming to implement and also not very intuitive for players.
I am Your Sandwich 19. aug. 2022 kl. 0:46 
If we have a policy for everything does that mean we have a policy to add custom policies?
Blu Macaw  [ophavsmand] 6. juli 2022 kl. 16:20 
Well the mod is update again and it works flawlessly for me. If the issue persists I suggest you check your other mods, verify game files or check if there isn't some incompatible software.
arieviloj 6. juli 2022 kl. 11:40 
CRASH
TO
DESKTOP
Blu Macaw  [ophavsmand] 6. juli 2022 kl. 4:26 
I don't know what a CTD is, but I more or less try to keep mod updated, sometimes I'm just late and sadly the * technique to keep it updates on its own does not work for me.
anitachall 5. juli 2022 kl. 18:53 
It seems like this mod being outdated now is causing CTD upon loading to the main menu or loading up a save.
Blu Macaw  [ophavsmand] 30. maj 2022 kl. 3:26 
Well language is dated to February 2019 and now I'm studying, actually lectured in English so I guess there's a pretty massive gap, yeah. But I’m sorry to say there won’t be another massive update ever most likely and while I might fix some localization one day, it won’t be soon. But I'm glad you are enjoying it, for what it was back in the day.
Arman18 29. maj 2022 kl. 19:34 
this is one of my favorite mods, but the English and its grammar is not good, no offense. I would understand if the creator of mod does not speak it as a first language, so would be willing to help. I recommend adding policies that involve biosynthetics/transhumanism, eugenics, taxes, UBI, cybernetics, languages, banking, civil rights, pension plans
Mythomaniac Gremlin 13. maj 2022 kl. 2:33 
I agree with the previous commentor, I love the variety this adds but the effects need some work. Just as an example I think it would be more useful to replace the flat happiness boosts/deficits with other conditions that would tie into the happiness of someone based on their ethics. Thanks for the update!