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报告翻译问题






flashlights attached to walls, desk lamps, every sound throws an error in script.log everytime when someone try to open doors/windows/etc. because it tries to play on the server... etc. ..
anyway, if something doesn't suit you, you can always write an override that disables it :)
but... in your case, it would be better to make a mod where you only have one door :D something similar to what they have in the Building Fortifications
RaG_BB_Single_Door
RaG_BB_Single_DoorKit
https://community.bistudio.com/wiki/DayZ:Enforce_Script_Syntax
also join the Enfusion modders discord: https://discord.gg/gNzCBy7M
there are A LOT of helpful info and asked Q in the history
here you can start:
https://discord.com/channels/452035973786632194/514166060317016079/935733182832214056
How would I go about making an override by chance? I am very VERY new to modding and have super limited skills but im always willing to learn especially if it makes it work (:
edit: formatting sux here, but you'll figure it out I guess
modded class CraftChopperDoorKit
{
override void Init()
{
super.Init();
m_AnimationLength = 1; //animation length in relative time units
}
};
EURU70, 27.02 2024 18:59:31
[EffectSound::Effect] :: [WARNING] :: Created Effect on server.
Class: 'EffectSound'
Function: 'Effect'
Stack trace:
scripts/3_Game/effect.c:74
simplebase/scripts/4_World/items\modular_door\chopper_doorkit.c:7
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:27
when joining server for the first time
simplebase/scripts/4_World/items\modular_wall\chopper_wallkit.c:7
$CurrentDir:mpmissions\empty.deerisle\init.c:13
The aforementioned simplebaseany breachingcharge mod is not working
[EffectSound::Effect] :: [WARNING] :: Created Effect on server.
Class: 'EffectSound'
Function: 'Effect'
Stack trace:
scripts/3_Game/effect.c:74
simplebase/scripts/4_World/items\roof\chopper_roofkit.c:7
From BaseBuildingPlus mod I don't have that feeling of a post-apocalyptic world and reminds me more like modern architecture and everything seems to me so cleaned up. I rather prefer a design something like the R22R mods from Stern, they really fit the post-apo very realistically. ;)
https://cdn.discordapp.com/attachments/492295610586759188/1029255099828142120/DayZ_Screenshot_2022.07.02_-_14.28.44.83.png
https://cdn.discordapp.com/attachments/492295610586759188/1029255100444704798/DayZ_Screenshot_2022.10.11_-_00.37.13.11.png