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Rapporter et oversættelsesproblem
But the abilities just don't do very much damage as is. I think that's a balance thing, considering most abilities have really strong additional effects and large AoEs.
The fact that there are no animations makes me sad though : /
XComGameData_WeaponData.ini
which will contain all the damage information for all abilities across all three tiers of PsiAmps. Copy that full table to the file of the same name within the Long War of the Chose (in my case) mod.
If you're not using that, and using Psi Overhaul instead, you should be able to copy that same data table to the WeaponData.ini file within that mod.
TMK, LWotC somehow has priority over all other mods, so if you use that, you should only need to copy that that WeaponData file.
i use this specializations from sorcerer with a melee soldier, but, i dont have any abilities from sorcerer in tactical overlay, because i dont equip a pistol... anyone have idea?
That being said, my hard drive that had the mod tools on it got corrupted, so an update to fix any bugs is quite unlikely. Sorry.
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psiamp")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")
to RPGO's XComClassData.ini but it didn't show up. Do I have to have the Psi Lab built before I can have access to Psi amps?
The lines you're looking for should look something like this:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="psiamp")
or
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")