Arma 3
LAMBS_Suppression
146 kommentarer
LEE O C 25. juli kl. 13:41 
big beans, u could give them carryalls full of ammo and disable stamina if they move too slow. im not sure about ai rearming
Big Beans 10. juli kl. 8:27 
Can someone help, suggest how to deal with the problem of enemies running out of ammunition?
Arron 25. maj kl. 8:54 
dose this still work
Blue 9. maj kl. 18:43 
About to test, but I imagine it would.
Mítia 8. feb. kl. 13:36 
Does it work with Antistasi?
Nimmersatt 3. okt. 2024 kl. 5:01 
@Anthony Yes I think so.
Anthony 21. juli 2024 kl. 6:34 
@Nimmersatt Is this compatible with AI Avoids prone? or AI Cannot see Through grass or Small Drones?
Bud Liteyear 30. juni 2024 kl. 10:36 
Trying to figure out how to make AI use full auto above CQC range, any suggestions? The BIS forums ain't working.

Someone said Reforger's got some AI code that could help, but that's alot heavier work than I know how to do. Never opened "workbench" prior to today. I don't even know where to find Reforger's AI code.
Nimmersatt 8. mar. 2024 kl. 7:09 
@Illu No, I don't think it's compatible with the mod "CF_BAI". CF_BAI does a very simlar thing, I would recommend not using it together with Lambs Suppression.
OksmanTV 22. dec. 2023 kl. 7:16 
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds

What does min skilled ai mean? Is it a average of all the skill traits such as accuracy shake etc or is this based on general skill?
BerestUA 8. dec. 2023 kl. 12:40 
Hello, I installed the LAMBS mod. And when I play the game, some characters just run in place, but the running animation stops.
What can this be connected with and how to fix it?
outwardpanicjoe 19. sep. 2023 kl. 13:14 
hey nkenny, any Idea on how to stop AI helicopter fixation?
Illu 16. aug. 2023 kl. 7:34 
is this compatible with CF_BAI?
CasualGerman 4. juli 2023 kl. 2:50 
I have a dumb question: with this mod the AI suppresses a position which is good but they quickly run out of ammo, does the AI (not in my squad) rearm if a source is available?
Guardian 16. juni 2023 kl. 12:08 
hey brother, I dont know if anyone has asked before, but if not I would like to ask. Have you considered potentially making a AIO for your mods?
Tigre437 18. jan. 2023 kl. 0:12 
Hi nkenny, I am writing from a small gun clan which we want to use some of your mods in a private modpack are very useful and if there is any way to have them contact me to reach an agreement. thanks.
geod5 17. jan. 2023 kl. 1:10 
@geardo and @Nordost, Generally, as a rule of thumb, things a server side if the object, in this case the ai, is controlled by the server, you only need mods to be on both client and server if they need to "talk" between client and server for the features to work.
Geardo 1. jan. 2023 kl. 3:49 
@Nordost from my understanding it is. I'm personally running it on my Server and on the Headless clients.
Nordost 13. nov. 2022 kl. 9:27 
It's servermod or mod? Where should I specify it when starting the server? God write about it in the description!
Reticuli 28. okt. 2022 kl. 17:28 
LooseHelmet + ACE, since PiR uses vanilla hit detection and injury system, meaning you can kill by unloading a mag in the leg.
Snek Overlord 28. okt. 2022 kl. 10:17 
@DJ lee Project injury reation does this
LEE O C 24. okt. 2022 kl. 0:11 
hi im looking for a mod that is causing units to drop weapons when hit, do any LAMBS cause this?
OksmanTV 19. sep. 2022 kl. 4:21 
Is this included in the LAMBS Danger Dev?
Johnnyboy 11. aug. 2022 kl. 21:55 
The LAMBS mods are awesome. Is there a way to disable LAMBS Suppression for player's AI squad? I've had people report that it is interfering with my SOG AI player squad behavior. Thank you.
Chinny 29. juli 2022 kl. 7:20 
Just use normal LAMBS
AntiElite 27. juli 2022 kl. 22:29 
is this mod still being maintained? Also if it isn't, then what other great Ai mods are there? I was using ASR but its not maintained anymore so what other ones are out there?
☠ Kibbe_Surdo ☠ 22. juni 2022 kl. 16:06 
hi can i mix bcombat, Vcom, lambs and other AI mods together?
Squan lee 24. mar. 2022 kl. 20:05 
good mod
Chinny 23. mar. 2022 kl. 4:57 
You mean vanilla Arma 3 lol
Arbiter Thel 22. mar. 2022 kl. 17:46 
anyone know what happened to that pinned down mod that forces AI to drop to the ground when being shot at repeatedly?
Illu 13. jan. 2022 kl. 22:07 
Can i add this in our community modpack?
Chinny 21. nov. 2021 kl. 10:42 
I also just use Lambs danger
TechSystm 20. nov. 2021 kl. 20:07 
@jacobs_7th I've decided to go w only Lambs danger.
jacobs_7th 20. nov. 2021 kl. 17:31 
Should I use this together with lambs danger? Or just use lambs danger?
TechSystm 8. nov. 2021 kl. 11:38 
I agree with OksmanTV comment. I've seen many cases where the AI is looking up in the sky as if they are shooting in the sky. Also, gunfire going off in areas where there are no Blue players.
minhduc-dev 24. okt. 2021 kl. 21:30 
@Stix_09 I haven't read it in a while, thanks
Chinny 28. sep. 2021 kl. 6:02 
@oksmantv, Disable Automatic Artillery Registering. Seems to work for me.
OksmanTV 23. sep. 2021 kl. 8:38 
Hey Lambs! Great stuff, I got a question for you and the rest of the people around here. I'm not sure if it's relatable to this mod or Lambs_Danger but basically the AI starts suppressing enemies they don't even see, they have no line of sight and are kilometers away and yet they still engage, sometimes not even at anything just up in the sky?

Has anyone else noticed this behaviour, and is there a way to disable this? I'm running without LAMBS AI info sharing
pjv 8. sep. 2021 kl. 12:11 
Hey LAMBS is great! i find the firefights are more engaging and it's great how the AI hide and don't suicide rush.

I have tried various settings in Alive, two things seem to not work for me.
1- the Suppression goes on a long time, even after everyone is dead sometimes. cant see any option to reduce it?
2 - I can't seem to disconnect my own ARTILLERY, it keeps on firing even when i ticked the options i found not to, firing a whole barrage of MLRS on a small village for a only few enemies is bit OP! LOL. Am i doing something wrong?? Vcom has an option to disable Artllery for a whole side, which i found useful.
Reticuli 7. sep. 2021 kl. 21:11 
@Ravage 310 Raven So then the question is does LAMBS stuff work with BCombat and does BCombat work with VCom?
Stix_09 6. sep. 2021 kl. 3:56 
@minhduc-dev

I think the script command you want is this one,
see comment by "Killzone_Kid"

"Here is a neat workaround trick for firemode change from a script: "

https://community.bistudio.com/wiki/forceWeaponFire

(It also depends on weapon equipped, and distance)

and just FYI many of the questions have been asked before (and answered), don't be lazy and do some reading...
minhduc-dev 2. sep. 2021 kl. 15:03 
LAMBS_Suppression_RHS
T. Gamble 1. sep. 2021 kl. 14:01 
Is this a server mod? or would my guys have to download this?
OdinsGuard.kick@TTV 27. aug. 2021 kl. 7:28 
is ther and aio coming for you ai packs?
The Shadowbroker 22. aug. 2021 kl. 14:18 
kenny would it be possible to talk you into repacking all of your lambs ai packs into a single unit for me? it would make it easier for me to make missions:)
GSTAVO 10. aug. 2021 kl. 18:26 
best mod ever
minhduc-dev 10. aug. 2021 kl. 7:02 
I want them to shoot 2 or 3 rounds at a time
minhduc-dev 10. aug. 2021 kl. 6:59 
Do you know how to make the AI rifle gun soldier shoot more instead of firing bullets one by one?
Listening to the battle sound keeps popping ... pop ... pop ... so boring.

It's annoying to see them using SMG's in single fire mode. :steamsad:
LordRavenWolfe 2. juni 2021 kl. 17:45 
*ALL* LAMBS modules work separately from VCOM, and DO NOT INTERFERE WITH IT. this is from the mod author himself when i asked him in a discord a few weeks ago.
Teamson 28. maj 2021 kl. 15:01 
Is this mod compatible with vcom ? +1