Space Engineers

Space Engineers

AQD - Quality of Life
298 opmerkingen
enenra  [auteur] 15 nov om 11:22 
I've now updated the modpack.
Spoonfed 14 nov om 13:08 
GPS Helper And Faction Helper are causing errors. With them listed as dependancies this cannot be used.
Digital_Samurai 10 nov 2024 om 9:32 
Is this collection still working? Seems like several things are broken.
Sleapheap 8 nov 2024 om 23:33 
This modpack/one of the mods in the pack? breaks all ore detector range mods for some reason
Luduaver 8 jul 2024 om 3:04 
@ScoXander you can change autorun key with /autorun rebind
ScoXander 23 feb 2024 om 7:01 
Can this be updated in order to remove the stupid AUTORUN mod? It creates problems for AZERTY users.
enenra  [auteur] 29 okt 2023 om 1:43 
Yes, it's now only available as a plugin.
chronos 28 okt 2023 om 8:58 
tool switcher is no more present on the worshop
Scalapher The Artificer 5 sep 2023 om 10:25 
Got it already, thanks.
enenra  [auteur] 5 sep 2023 om 8:14 
yes, look at the smart suit mod page. it has commands to disable it listed
Scalapher The Artificer 4 sep 2023 om 16:03 
Is there any way to stop this mod from constantly opening your helmet over and over for no reason?
Eternal Serenity 20 aug 2023 om 9:27 
thanks, was confused on that for a bit.
enenra  [auteur] 20 aug 2023 om 9:15 
Often people will use certain color sets for building grids for a specific faction. This mod lets you save those sets and load them across saves.
Eternal Serenity 20 aug 2023 om 7:34 
Whats the point of build colors mod here exactly?
enenra  [auteur] 19 aug 2023 om 1:06 
Nothing in this modpack is affecting rover spawn options. Does it still happen in a savegame without this modpack installed?
Raxus 88 17 aug 2023 om 22:11 
Having an issue where there are no rover spawn options. Am I missing something?
enenra  [auteur] 21 apr 2023 om 5:54 
That was an issue with the camera panning mod which has since been resolved.
Identity Crisis VII 20 apr 2023 om 20:53 
something in here breaks the new top mounted camera, the camera is behind the block and you cant see forwards
enenra  [auteur] 14 apr 2023 om 11:41 
Thanks for the heads up!
🅂🄸🅂🄺 14 apr 2023 om 2:06 
Just a heads up, BuildColors has received an update. Open the Color Picker screen next time :)
Additionally, SmarterSuit has undergone a minor bug fix that resolves a crash when used in conjunction with the water mod.
enenra  [auteur] 27 feb 2023 om 10:48 
It's fairly straightforward. You upload a mod and then add the mods you want to add to the pack through the dependency options in the steam workshop interface.
Booker DeWitt 27 feb 2023 om 7:41 
Absolutely love this mod! Although some of the items aren't for me. How did you make this? Would like to make my own version for myself with the mods i always use!
360Starkiller 23 feb 2023 om 3:55 
Hi @enenra, I'm getting critical errors with load that contains this mod and I believe it is the GPS distance helper and faction ownership helper dependencies that are causing it as if I remove all then I don't get the errors. I have even tried adding them as standalone's without this mod. I have posted on both mods but thought you should know
enenra  [auteur] 20 feb 2023 om 3:02 
Unfortunately not. The only way to get it is by installing the plugin for it via plugin loader.
Phallassy 20 feb 2023 om 1:19 
is the tool switcher still working? if so how do I get it to work?
OnyxGuardian1337 7 feb 2023 om 6:25 
It possibly could that, it's a smaller mod, just some dnsk equipped landers.
enenra  [auteur] 6 feb 2023 om 10:56 
Hmm only thing I can think of is if your respawnship mod just replaces the blueprint instead of replacing the blueprint reference, which is a bit strange. Since I include the BP of the default respawnships to increase the height at which their parachutes deploy.
OnyxGuardian1337 6 feb 2023 om 10:42 
This mod is somehow disabling the respawn ship mod I'm using, despite not having any mods that look like they might. Any ideas why?
-Data- 29 jan 2023 om 11:12 
Is there an offline version of this? If not, how would i make one?
yankeevader 24 jan 2023 om 13:24 
Thanks for the quick reply I will try out load orders and Draygo’s stuff. :)
enenra  [auteur] 24 jan 2023 om 11:36 
It's unfortunately caused by how SE loads dependencies - they are always loaded last and hence overwrite all other mods. Since I adjust the ore detector range myself in the core mod, it will always overwrite any other mod increasing the ore detector range.

The only way around that is if you install the contents of this modpack manually, not with this pack. Then you can overwrite the core mod as usual.

Or use one of Draygo's (IMO much better) solutions to ore detection. :-)
yankeevader 23 jan 2023 om 17:44 
@enenra Just wanted to let you know that using this mod with any Ore Detector increase mod makes the Ore Detector mod not work.

In order to find the offending mod I attempted the following:
I subbed to every mod on the list for AQD - Quality of Life
Minus Tool Switcher as it no longer exists
and put them in my modlist with just the Ore Detector ++ mod
Ore Detector mod works fine.
Also Tried with 3 other Ore Detector mods with the same results - combining QOL with any of the ore detector mods I tried causes them not to work but loading the list of mods from QOL seperatly with the same ore detector mods works just fine

I suspect something specific to AQD - Quality of Life is causing the problem, which is disappointing as I love all your mods, I hope it is an easy fix
Sorry I cant be more helpful with what exactly is causing the issue
A_Hurricane 5 jan 2023 om 12:39 
This is fantastic, thank you for all the effort you put into this!
enenra  [auteur] 8 dec 2022 om 12:01 
Yep, it's been done. I'll probably add a recommendation for its plugin version when I do the next update.
Nightchade 7 dec 2022 om 7:57 
Tool Switcher is broken in multiplayer because it was completely removed from the workshop, no idea why. Unless the mod is reposted, it will remain broken in currently established worlds, and should be removed from this pack.
Critter 7 dec 2022 om 2:55 
To clarify, it worked fine for single player and for the host in multiplayer ... shame to see it go, I really liked it
TiDaN 6 dec 2022 om 6:23 
Could Tool Switcher be removed from this pack until it's fixed? It's broken in multiplayer :(

Thank you.
enenra  [auteur] 3 dec 2022 om 2:22 
@PFCAtomic
You cannot pick and choose when using the modpack, but the advantage of me putting everything into submods and nothing into this main one is that you can just pick and choose from the individual submods, including the Core version of QoL. Less convenient, but more control.
PFCAtomic 2 dec 2022 om 23:58 
ok so on further ispection it seams there is no way to just pick and chose the QOL Feachures you want so im going to manualy pick thogght and take what i want
PFCAtomic 2 dec 2022 om 23:54 
hey just wondering is ther a way to disabel one part of the mod i realy love this but i dislike GPS Distance Helper becasue of how i use GPS points And i would Realy love My Description back
EsotericaFerret 6 nov 2022 om 21:52 
Has anyone tried removing this mod after installing it? I think it screwed up my save file and now my save file won't load, even after removing it.

@Vas, you know that the blocks in the Warfare 2 DLC are functionally identical to the vanilla blocks, right? They're just retextured and remodeled. They look cool, essentially. So it's not pay to win. Nobody with the DLC's has any major advantage over someone without them.
enenra  [auteur] 25 jul 2022 om 0:33 
@Kahned
Yes, my combat rebalance modpack includes the Relative Speeds mod, which lets you configure speed per grid size and per additional characteristics.
Kahned 24 jul 2022 om 15:44 
Hey, is it possible that any of you mods or mods inside packages can impact on speed limit?
Vas 24 jul 2022 om 12:25 
Ah. I took a long break from SE after KeenSWH disabled all future input and ideas forever with an auto archive function on their support portal. I didn't even know they added pay to win blocks recently with Warfare 2. So I've been out of the loop for a while.
enenra  [auteur] 24 jul 2022 om 3:58 
Yes. But that has been the case for a while.
Vas 23 jul 2022 om 14:08 
Interesting, so the game now checks a workshop page for anything listed as a dependency, your mod doesn't even need any code in it to make them all get loaded?
teleamachus 28 jun 2022 om 7:51 
just in case anyone wanted to increase ore detector range like i did, what i've done is:

navigate to steamapps/workshop/content/244850/2465585201/data/cube blocks/miscadjustments.sbc (this is from QoL - Core)
open with your script editing program of choice, mine is notepad++ (probably won't work with regular notepad)
lines 171 and 220 contain variables for ore detector ranges on large and small grids, respectively, feel free to set them as you please