Thea 2: The Shattering

Thea 2: The Shattering

More Traits
17 条留言
Azi_Dahaka12th 5 月 12 日 上午 1:53 
didnt this mod used to have a pet cat?
Oviren 2022 年 2 月 10 日 上午 10:52 
I like to have a challenge sometimes ... Maybe for 100 god point you could start with a chosen one who has a skill dragon breath ...
Oviren 2022 年 2 月 10 日 上午 10:50 
Lubię mieć czasami wyzwanie... Może by tak za 100 god point można by zacząć z wybrańcem który umie dragon breath...
Bene.exe 2020 年 12 月 22 日 上午 8:12 
Hello i wanted to ask u something, did u find in the DataBase files the line to increase the actual card solts u have?
Blorem 2020 年 3 月 15 日 下午 5:04 
The bonus traits seem kind of busted, since it makes it pointless to focus on anything BESIDES the chosen traits. And there's really no reason to pick any besides the magic ones, from what I have experienced. What is your opinion on this?
MajinNight  [作者] 2019 年 9 月 6 日 下午 10:36 
@Advent trooper Dwarf Runesmith,Shadow ELF, Mage ELF, Feral ELF have half of normal stats if u get them from cards.
Pazerniusz 2019 年 9 月 6 日 下午 5:03 
All neutral cards are well balanced, bonus feel like extra specialization for your villagers.
Dwarf Runesmith,Shadow ELF, Mage ELF, Feral ELF are too cheap, they are end game characters. Rusalka for other hand is the only who could cost 3. Solid 8/10
legion248 2019 年 7 月 6 日 下午 2:49 
Neat mod. Looking forward to trying it out. May add some screen shots of the card screen with some examples of the new stuff for enhanced presentation.
MajinNight  [作者] 2019 年 7 月 6 日 上午 12:36 
Level up stats are the same as in original game (or mod if u have any that change that). For Shadow Elf if I'm correct it is: strength, mysticism, intelligence. Skills and racial skill are the same. (or moded by others mods) I didn't change them, only some start stats coz some race are to OP for start.
Borgir 2019 年 7 月 5 日 下午 11:18 
how will the leveling system affect each new starter race?
Do you know what shadow elfes prefer skill/stat wise when leveling?
Inot 2019 年 7 月 2 日 下午 12:29 
neat! thank you
PrinceRenais 2019 年 7 月 1 日 上午 8:31 
I agree, the cards can only have 1 domain (I tried to make multi-domain cards to no avail), and I went through a couple other ideas, and settled on taking a different approach to reach a similar effect. I merged each of the domains the gods had into a god-specific domain tag, and made duplicates for each god. Tedious, but the only way I figured it would work.
MajinNight  [作者] 2019 年 6 月 30 日 下午 1:12 
@Steinaar I don't think so, card can only have 1 domain. But there can be more neutral cards/slots. When there be more traits, some weaker ones will changed to neutral.
Steinaar 2019 年 6 月 30 日 下午 1:06 
I like where you're going with this mod, even though you convey it's just the start of what you're looking to do. I wanted to do something similar myself, kudos and thank you for this mod.

Now adding in entirely new options, maybe add to each god another card with a duel slot (ex: magic card must be played vs magic or turmoil may be played here in addition next to the two options of one magic and one turmoil card), gamer may choose either of the two labels the god has while providing an additional slot for we can get the goodies on the upper right screen unlocks (forget what it's called) without having to take away from our characters for those god label types. I like the idea adding in addition slot, is there a way to add in a duel slot like I mention?
Friend_Of_The_Cats 2019 年 6 月 30 日 下午 12:56 
very cool thanks
MajinNight  [作者] 2019 年 6 月 30 日 上午 11:33 
Done
BottomShagger 2019 年 6 月 30 日 上午 10:28 
Can we get some kind of specification of the new cards added please