Cities: Skylines

Cities: Skylines

McCullough Memorial Bridge
43 kommentarer
gavin10newby 8. juni 2023 kl. 16:39 
nice a good bridge to make a us candian border crossin am i right
SilencerTheSilentOne 29. sep. 2022 kl. 16:36 
Dang Showing Oregon love on this. nice model BTW
VecchioChristo  [ophavsmand] 25. aug. 2021 kl. 17:31 
Thanks I appreciate it
PYRO 25. aug. 2021 kl. 17:07 
excellent work on this. it kind of reminds me of the Astoria bridge at the mouth of the Columbia.
mistergoblin 9. nov. 2020 kl. 8:57 
Absolutely love this one. I wish it could have more lanes, but what's a bridge without a queue ;)
VecchioChristo  [ophavsmand] 16. sep. 2020 kl. 12:19 
Yes, you have to assemble the bridge
Mr.LIU 16. sep. 2020 kl. 4:59 
这个你不是还得自己拼装啊
VecchioChristo  [ophavsmand] 14. juni 2020 kl. 2:29 
Thank you so much!
hemeac 13. juni 2020 kl. 18:22 
This bridge turned out really great, thanks for all the effort in making this.
VecchioChristo  [ophavsmand] 1. mar. 2020 kl. 23:02 
Thanks, at some point I'm sure I will, but it's an awful lot of work!
DRen72 1. mar. 2020 kl. 14:51 
This is the best bridge in the game to date. You should consider creating more. :steamhappy:
Wolfie 4. juli 2019 kl. 17:15 
Awesome, I grew up crossing this bridge every day. Nice work.
VecchioChristo  [ophavsmand] 4. juli 2019 kl. 14:59 
благодарю вас
VitRix 4. juli 2019 kl. 13:09 
Красиво, Спасибо!
VecchioChristo  [ophavsmand] 4. juli 2019 kl. 11:48 
CoosBay by Vecchio Christo. The bridge is already assembled and in place on the map. I made the bridge for the map.
invalidcrazy 4. juli 2019 kl. 11:44 
What map did you use for that screenshot? I found a liking to it.
VecchioChristo  [ophavsmand] 3. juli 2019 kl. 10:48 
Its not that hard, Ive placed networked bridges other folks have made, it's easier for sure but not exponentially so. You just have to take your time.
VecchioChristo  [ophavsmand] 3. juli 2019 kl. 10:42 
Ha, I live Indiana, I just found the area interesting. 2 reasons its not networked. 1 each succeeding arch is bigger than the preceeding one, 2 I havent been able to figure out how to do it yet!
zarrennerraz 3. juli 2019 kl. 10:38 
Looks really nice. I'm not sure I want to deal with the placement method and wish we had it as a net work. Not enough Mid western American network if any at all. We have more than corn going on.
Hafiz 1. juli 2019 kl. 10:28 
wow nice job
VecchioChristo  [ophavsmand] 1. juli 2019 kl. 9:41 
map is up now, I hope I did everything correctly, its my first time! Not really that hard, just unfamiliar territory!
REV0 1. juli 2019 kl. 2:23 
Indeed. Add everything that is required to use the map in a collection
VecchioChristo  [ophavsmand] 1. juli 2019 kl. 2:08 
In the future I will certainly package assets as you have suggested. For now there are only 6 assets not including mods ( which most probably already have) that have to be selected. I'm getting ready to upload the map that this bridge resides on. I have noticed other map makers place a collection link corresponding to the map. It is my intention to do this. Is that the proper way to handle multiple items required for a map?
REV0 1. juli 2019 kl. 1:54 
:D

Back to collection idea: you can actually add them to this pack, then remove dependencies. Then add a message on other assets that they will be set to be removed or private in couple of months. That would give people enough time to switch to the updated version of this main asset where everything is packed otherwise my previous proposals work as well
VecchioChristo  [ophavsmand] 1. juli 2019 kl. 1:51 
It sounded like a good excuse! perhaps I'm just naturally a little slow.
REV0 1. juli 2019 kl. 1:34 
Regarding to collection:
I don't think it is an absolute necessity. If you combine all assets into a single pack, other assets you released previously will be redundant. That being said, people who subbed older 'version' would still need them so you can't remove them from workshop either.

The ideal way to handle it would be leaving this asset it is, and re-release a pack of entire thing combined into single release. Then, if you want, you can create a collection and add all separate assets and packed one there, so people would have a choice of download stuff they want.

Regarding to networking:
I would need everything you have, meshes and psd/texture files. We might help you with future networking, I can arrange people that do networks if you have a Discord account to explain things more efficiently.

I worked with 80 years old Luftwaffe pilots you are young in my definition LOL
VecchioChristo  [ophavsmand] 1. juli 2019 kl. 1:20 
would just placing a collection on the page make things easier? Your welcome to use the bridge as part of a railway mod. Let me know what you need? I read Ronyx's modding info and I was still confused. I'm 66 years old and some of this takes a while to sink in!
REV0 1. juli 2019 kl. 1:09 
I can network them of you want as part of Railway Mod, got some people asking me to combine the package as train bridge. Let me know what you think, I already sent you a friend request last night I think.

As for packing:

You can pack entire collection under one asset just fine. Use this asset as main item and add all other assets inside its folder during the upload. All assets will be considered as 'new' upload and part of this release so they will not be relevant to or affect whatever you released previously. Make sure to remove assets you included from dependencies so it will not confuse anyone.

As for making networks your own:

I would recommend to check Ronyx's site as beginner: http://cslmodding.info
VecchioChristo  [ophavsmand] 30. juni 2019 kl. 23:02 
I was going to make it a networked item, but after weeks of reading and study, I was still confused as to how to do it. How would you network the arched approaches where every arch gets larger than the previous one. (This is a question, not an argument) I would love to know how to do networks, for some reason I have had difficulty rapping my head around it!
VecchioChristo  [ophavsmand] 30. juni 2019 kl. 22:54 
Thanks, if I were to repackage the bridge at this point, what would happen to everyone that has already subscribed to the components. Wouldnt that break the link to their subscription?
mrfdot 30. juni 2019 kl. 21:00 
Amazing bridge, and amazing work! Thank you so much for your work!
bsquiklehausen 30. juni 2019 kl. 18:25 
Absolutely lovely, and incredible work! Let me know if you want to work on any draggable versions - this would actually be a really good bridge to convert to a network, which would make it very easy to build.

I'll second repackaging the files as well - it'd help a lot!
VecchioChristo  [ophavsmand] 30. juni 2019 kl. 15:38 
I was apparently confusing the two, I see what you mean. I have a question. I'm getting ready to upload this map and am having to reconstruct the bridge and reset all the assets I made, (switching from "local assets" to workshop assets ) is there anyway to make this process more fluid?
Gabrielium 30. juni 2019 kl. 15:31 
Thumbnails for in-game or thumbnails for the workshop? Thumbnails ingame are always the ones you save with the asset when you first save it in the asset editor.
VecchioChristo  [ophavsmand] 30. juni 2019 kl. 15:27 
I read about bundling items in the manner you speak of and was planning on doing that. But when I started to do that I couldnt see anyway of providing a thumbnail for the "child" items
Gabrielium 30. juni 2019 kl. 15:11 
Thanks :)
Gabrielium 30. juni 2019 kl. 15:11 
When you publish an asset you can actually place other assets in the same bundle by placing them in the content folder that is generated alongside the PreviewImage. It's how people are able to make big prop packs, etc, but it works for every time of asset except mods.

I didn't realize this was your first asset as well, this is beyond excellent in that case!
VecchioChristo  [ophavsmand] 30. juni 2019 kl. 15:11 
By the way, your slope tools are incredible tools. I couldnt get along without . Thank you so much.
VecchioChristo  [ophavsmand] 30. juni 2019 kl. 15:08 
I will do that. This is the first time I have ever placed anything in the workshop so its taking me a while. I assume you mean create a collection?
Gabrielium 30. juni 2019 kl. 14:42 
Looks very promising, good job.

Why didn't you package all of the assets together into one big package so that people don't have to go through a large amount of other assets to subscribe to the same thing? The arches don't really have much of a purpose on their own.
VecchioChristo  [ophavsmand] 30. juni 2019 kl. 9:03 
Thanks for your comments! I appreciate it.
Pirazel 30. juni 2019 kl. 8:25 
Congratulations on this fantastic project! Prepare yourself for a lot of coments from people that do not read the instructions.
Timyoy2 30. juni 2019 kl. 8:18 
where's the coos bay map?