Cities: Skylines

Cities: Skylines

Transfer Info (beta)
19 kommentarer
BlitzOrange 22. juli 2024 kl. 15:17 
so usefull,so sad its not working.
The1ManClan 3. jan. 2024 kl. 15:38 
I would be willing to create a NEW version of this mod, if I could figure out how CS modding code works. I've coded in some other languages, but my initial look at the Github files for this mod doesn't leave me feeling confident I can figure it out. My goal would be to eliminate the use of the PanelHook call that makes this broken (initially). Then go from there to ensure other functions get working for train counts, truck counts, ship counts, etc. I want to know what is really going on at all my cargo points! Would anyone out there seeing this be able and interested to help me out a little so that I can dive into this more readily? The CS Wiki has very little as a starting point for modding from what I've looked up.
Darkangel 12. feb. 2023 kl. 22:29 
I'm not a modder so if this works without modding fine but if it doesn't work for just playing then forget this crap. I'm sick of everything including the fix buggered up as well isn't there one goddamn cargo fix working after financial districts??? The fix doesnt show what planes carry or the luxury goods as its blacked out after the pink goods one is shown on pie chart so the blank is either the post the bank financial stuff the luxury goods or a processor of one of the extractor colours. I remember there was also a cargo mod that separated the processor colors from the extractors ones which were more primary color but i dont think that one is working either and made my trucks black.
Kodikan 17. juni 2022 kl. 10:56 
Any mods that do something similar to this? That are not abandoned/working of course.
Erke 13. apr. 2022 kl. 7:50 
"Mod Compatibility Checker" also reports that the "Panel Hook (beta) for modders" (prequisite for this mod) is broken and suggest to unsubscribe. People also report that the alternative " Cargo Info (Fix)" is broken since Harbor update... Anyone know anything on these subjects?
vsvg.scattered 23. sep. 2021 kl. 14:21 
is there a colour decoder someplace?
StayHungryStayFoolish 16. sep. 2021 kl. 10:07 
This mod is abandoned.
youbadi 18. maj 2021 kl. 13:58 
put some screenshots,s, please...
DrBill 19. juni 2020 kl. 8:56 
do any other mods require Net Core?
YT_JogandoMuito 10. mar. 2020 kl. 14:20 
Currently, is it working properly or not?
喵喵喵??? 24. jan. 2020 kl. 3:27 
seem like there is a bug about some industrial dlc's trucks did not be recorded? or just my mod collision...
飞飞哥计划 17. jan. 2020 kl. 0:00 
ok
vpoteryaev  [ophavsmand] 14. jan. 2020 kl. 6:33 
Sorry, guys and girls, temporary I've lost interest in CS. Maybe with a game's update I'll be back. There are also limitations of Net Framework 3.5 for creating a simple database is disappointing me... I do not want to leave any garbage at hard drives. If I update this mod (with new features) after a while, it probably will need Net Core, at least this will allow to use the in-memory database for storing transfers etc. But I do not want to oblige the user to additionally install Net Core - a dilemma ;)
316445626 13. jan. 2020 kl. 22:00 
GOOD!
飞飞哥计划 5. okt. 2019 kl. 22:30 
😄
vpoteryaev  [ophavsmand] 4. okt. 2019 kl. 23:10 
@飞飞哥计划
Will do and a simple wiki at GitHub will be added. But don't see a reason to do it while the work in a beta stage, because the panels design will be changed.
飞飞哥计划 4. okt. 2019 kl. 4:50 
What about adding some photos on page?
vpoteryaev  [ophavsmand] 30. juni 2019 kl. 0:32 
@HamsterVolant
At current moment the internal mod's database (which is completely rewritten) have to be tested. But mod is performing almost all that original version "Cargo Info" (which sadly outdated) does.
Planned in the future to allow to the user to choose buildings that have to be tracked (not only train stations, but warehouses, etc.). Also which cargo types have to be tracked and... This ideas will become real not too soon, alas, all we have is 24 hours in a day... ;)
HamsterVolant 29. juni 2019 kl. 23:41 
Would be nice to indicate what this mod is supposed to do :-)