安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






map -->> https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2941612903
Its smaller then the original A.B.2.S map and inspired by north africa! Will be improved in the future!
-A will also make a italian version, thats more 1 on 1 a remaster / remake of the original "a bridge 2 small " COH 2 map in the future.
2 : make new coh 3 maps and also rebuild my old coh 2 maps in coh 3 .
-changed popcap to 150
-added new camera max height
-added map/loading screen
-bugfixes (thnx for feedback)
-tweaks
-victory point added
-props are deleted, swapped or moved
-buildings are added
-added/changed some textures tiles
-middle of the bridge has been improved
-AI will no longer focus on infantry but use all units (screenshots)
-other small stuff
Pros:
Bridge is very large and units do not seem to get stuck, but small enough to form a defensive line.
A very meat-grinder like experience. AI will favor infantry.
Games don't end too quickly, but will last long enough to want more.
Cons:
The AI sometimes seems to get stuck, and not advance farther than the halfway mark unless provoked. Not sure if this is a mod on my end or what.
Some of the cars on the bridge get in the way, and sometimes smaller vehicles have trouble navigating.
Really not too much to complain about as most possible complaints are what the map is designed for. In general, it's a fun comp stomp and great to fight expert AI in. Do note however, it takes a very long time for any new units to arrive. I would potentially suggest shortening the bridge a little bit but it's fine in it's current state.