Kenshi
Cities Rebalanced-The Southern Cities
18 kommentarer
Ute Uncle Barry 18. maj kl. 22:58 
There is a store in Flats Lagoon that has a weapon and armor sign hanging together outside the building, but there are no weapons on sale in the town.
Thundercraft 20. jan. 2024 kl. 0:17 
Just based on the names of places in the description, to say nothing of big mods like Genesis, I see that this likely conflicts with:
(*) Swish Mods : The Hook Expansion
(*) Tech Hunters Save Catun
(*) YOUR Fish Isle! [Stable]
–Phase– 26. apr. 2023 kl. 16:26 
Heads up for anyone experiencing building duplication in the Hub and Shek cities while using this mod: if you have Bounties Galore installed, make sure to put that above the Cities Rebalanced mods
NickelJackson 14. apr. 2023 kl. 18:41 
Not sure if it's one of my other mods but in Flats Lagoon there is two battery section buildings that block off NPCs from naviagating around
DUCATISLO 25. nov. 2022 kl. 7:29 
gg
Asur 15. aug. 2022 kl. 1:53 
Sheriff, can I use your mods in my Second Life of Kenshi mod? I'll put yours in the mod description
Syrcanus 31. dec. 2020 kl. 9:54 
Really like these cities rebalanced mods, excellent work.

Would be awesome if a patch for Universal Wasteland Expansion could be made. The mod adds in new buildings to certain settlements, such as the waystation southwest of Clownsteady it adds a small shack for prisoners, and mod re-ordering does nothing to help fix the wonkiness of where the buildings end up.
Sheriff  [ophavsmand] 17. dec. 2020 kl. 4:06 
A couple issues fixed and Living World patch has been updated.
wolf pu$$y 13. sep. 2020 kl. 12:06 
Does this still work? Does it work with Kaizo?
almostcomatose 5. juli 2020 kl. 19:49 
"This is my favourite mod on the Citadel."
-Commander Shepard
AMURKA 7. okt. 2019 kl. 13:54 
I used this mod right off the bat (non-existing save) and the first city that was changed by it was full of bugs (Slave Markets). It's like the game loaded BOTH configurations. Buildings on-top of one-another, 2 bars overlapping, etc. Now I'm wondering how to fix it without busting my save.

EDIT: I re-ordered some mods and imported the game. Everything seems to be working :D
Red Shirt 12. aug. 2019 kl. 10:53 
Any chance of seeing a northern cities (Heng, Heft etc.) mod in the future?
Proud Wingman 25. juli 2019 kl. 14:05 
Well I checked the tube in FCS and its on base game values. Hence unedited. So I am not sure ...
Sheriff  [ophavsmand] 25. juli 2019 kl. 7:46 
I've never had anything path through the land tube while playing. I'm not sure what is causing your problem unless this happens to be an issue in the base game as well.
Proud Wingman 25. juli 2019 kl. 4:28 
Proud Wingman 25. juli 2019 kl. 4:25 
Hi Sheriff.

Awesome Mod!

I would like to mention that I play a lot in Mourn.
Unfortunately the huge Debris (Vast_Land Tube01) which surrounds the city lets all animals and people through. :(

Hence beak things and dogs and wolves can simply overrun the city through these holes. Does not matter how many Guards the city has.

Can you create or better say finish the northern and southern walls to disable that glitchy behaviour? If you remove the huge wreck or better move it via FCS to the side you can easily add walls and move the tube back.

The other 2 directions seem to be safe as far as i can see.

BR
Proud Wingman




Sheriff  [ophavsmand] 18. juli 2019 kl. 17:52 
Every place that was changed is listed at the top, probably should make them bold so that they stand out a little more. There is also a more detailed list of changes are in the changenotes.
Red Shirt 18. juli 2019 kl. 5:10 
Any chance you could write down the towns that has been changed/adjusted?