Darkest Dungeon®

Darkest Dungeon®

Class Rework
46 条留言
Resolute Zealot 2022 年 4 月 29 日 上午 1:24 
ok
Manvod  [作者] 2022 年 4 月 28 日 下午 7:26 
Resolute Zealot , it's all right, it was meant to be. This skill should not remove all corpses, but only the corpse of the enemy killed by a grave robber (or the corpse she'll hit).
Resolute Zealot 2022 年 4 月 28 日 上午 8:55 
graverobber clear all corpses (grave digger) doesnt work
Fiki Ripfiend 2022 年 1 月 26 日 上午 7:39 
To sum it up, for me its Crusader, Maa, Pd and Vestal who form a kickass rockband together directly or they can make any party they belong to much stronger, which makes me a fan of this mod overall.
Other variations of heroes range from okay to bad, tho.
imfrank 2020 年 11 月 27 日 下午 7:15 
can you make a version with eyes?
Single Digit IQ 2020 年 8 月 8 日 上午 6:01 
Hi, is possible to have the changes to the mechanics wihout the changes to the hero skills?
Manvod  [作者] 2019 年 8 月 6 日 上午 8:31 
Jaggid Edje, you're right. I wasn't planning on doing anything like this, so this is a random bug that will be fixed. Thank you for your attention to this mod.
Jaggid Edje 2019 年 8 月 6 日 上午 8:18 
There's an error in the base.effects.darkest file in your mod for the antiquarian dodge buff. Rank 4 of the skill is a better buff then the rank 5. I think you meant to have the progression go up 2.5 each rank, but accidentally typed 17.5 instead of 12.5 for the 4th level of the buff.
You don't mention changes to that skill in the mod description, but it is changed.
Manvod  [作者] 2019 年 7 月 25 日 下午 8:39 
admiralbiatch2 ,“Lick wounds” cures only slightly worse, but it has another nice feature - increasing damage. So, it still useful skill. Not enough to fully restore health, but acceptable to not die on the battlefield (and what other healing abilities do you expect from a DOG?).
The number of restored hitpoints for the "battlefield bandage" is the same as in the original game. But the “stacking heal” bonus I took from the Arbalest and gave to Vestal - she needed it more ;) . After all, Arbalest is not a professional doctor, but only knows how to give first aid.
As for trinkets, now I'm working on the rebalance of all the class trinkets. And all the skill changes that have appeared in "Class Rework" will be reflected in this new mod.
admiralbiatch2 2019 年 7 月 25 日 下午 1:24 
I do like the improvements given to many skills on this mod, but I am wondering if it's a good idea that Lick Wounds is lowered heavily since I don't want it to be too useless and there are trinkets specific to the Houndmaster that include healing skills. Similar to the Arbalest and Musketeer, I hope that Battlefield Bandage can still restore HP since both classes have trinkets specific to them that include healing skills. It's also worth mentioning that the class trinket sets of the classes mentioned have healing skills tied to them as well.
SpookyStella 2019 年 7 月 13 日 下午 2:33 
I see. Thanks anyway!
Manvod  [作者] 2019 年 7 月 13 日 上午 12:44 
ShadowGengar , I can make a special mod that only changes the system of obtaining quirks and does not modify class skills. But it will still make changes to the heroes files, because the character's immunity to quirks is controlled by those files. Therefore, the mod will not work in full along with other class reboots, that also change character files.
SpookyStella 2019 年 7 月 12 日 下午 10:15 
This is a great mod, but I was wondering: could you make a mod that only includes this mod's changes to the quirk system? That way people who prefer other class overhauls like Heroes Unchained can keep using it but can also gain access to a sensible quirk system.
imfrank 2019 年 7 月 7 日 下午 7:31 
ok. those were the lines. they're ok? thanks.
Manvod  [作者] 2019 年 7 月 7 日 上午 1:24 
imfrank , when running this mod alone in debug mode, I got 8 red lines. And they all refer to effect that the mod doesn't use: "Arb Stacking Heal" &"Flare Heals stress". If you have more of red lines - blame other modifications.
imfrank 2019 年 7 月 7 日 上午 12:30 
so i have a lot of mods. i'm trying to clean them out and keep the mods i really like and use. i started a game with this mod and got a bunch of red lines. is it missing a lot of stuff?
Manvod  [作者] 2019 年 7 月 6 日 下午 6:32 
FallenAngel , yes, I also think about that
Kurator 2019 年 7 月 6 日 下午 3:08 
I was just wondering if you would be possibly working on changes to trinkets as well. Cause right now the pd bloody herb still has her gaining plus bleed while incision does not apply bleed anymore.
EeveeShad¤wBacon 2019 年 7 月 3 日 下午 2:36 
@manvod
UPVOTED
Manvod  [作者] 2019 年 7 月 1 日 上午 3:51 
엄마없는티모충 , you can use mod without any DLC.
배지훈 2019 年 7 月 1 日 上午 2:56 
I need a COM DLC?
trollwuzu 2019 年 6 月 28 日 下午 8:18 
Too many changes. All you really need is the following:
Arbalest = make flare 100% chance of reducing stress, I also made Bolas back 1
Men at Arms = make Bellow -90% damage
Crusader = Bulwark of faith make it 3 rounds remove self mark, Holy Lance launch from 432
Antiquarian = make Fortifying Vapours heal entire party ~1234, buff Flashpowder x 1.5 -> x 2.5 ex -15 ACC @ level 1
Highwayman = Tracking Shot replace buff with mark
Jester = buff Finale and Solo
Leper = buff Purge to hit chance by like +50 (ie base should be 150 knockback because all frontliners have like 120 resistance to move )
DONE game fixed. Lite changes. I'm not a fan of balancing. I'm more of a fan of making useless skills useful. You change too much the flavour and style of combat of each champ. Is harder to figure out strategies based on tutorials for ex. I think you just need to only fix the really terrible skills and don't touch the other ones.
AbyssalKing 2019 年 6 月 27 日 上午 8:39 
I didn't actually remember that was a DLC quirk so it's completely understandable that it hasn't been touched yet, but thank you!
Manvod  [作者] 2019 年 6 月 26 日 下午 8:33 
imfrank , Thank you for your appreciation of my work. I tried to make the game more logical, and I'm glad that other players liked my idea.
Manvod  [作者] 2019 年 6 月 26 日 下午 8:12 
AbyssalKing , Thank you! You're absolutely right: a character dealing poison damage shouldn't be afraid of poison. So far, I've been working mostly with the original game's files, and haven't touched the quirks from DLC. But I will definitely make corrections in the next updates.
imfrank 2019 年 6 月 26 日 下午 7:34 
what a thoughtful mod! just awesome. ofc things will slip by, like what Abyssal said. hopefully everything gets cleaned up. this mod is "simple" but so good. just because it makes sense.
AbyssalKing 2019 年 6 月 26 日 下午 2:01 
Should it be possible for Plague Doctor to get germophobe? Just started a new game with the mod and the default one has it lol, -10 accuracy vs. blighted which I don't think makes sense for basically the best blighter in the game.
Manvod  [作者] 2019 年 6 月 24 日 下午 8:30 
Putinator[GER] , Thank you!

Garr Incorporated , Good luck and good game!
Garr Incorporated 2019 年 6 月 24 日 下午 2:17 
Regarding the plague doctor: my point was that she was viable even against enemies with high Blight resist (like Weald beasts and Bloodsuckers), since she could be revamped into almost fully supportive character with decent damage output when required. With these changes she can still be a decent support (especially with buffs to her healing), but her damage will dwindle against these enemies. Then again, if you go against Bloodsuckers, you generally don't bring the Plague Doctor anyway.
And Iron Swan was balanced by it's utter uselessness in later fight stages (which isn't a whole lot of time, to be fair).
I understand the decisions behind these changes. After all, these are my personal feelings about this mod. And balancing the game is a hard and grueling work. Good fortune to you.
ElLegolo 2019 年 6 月 24 日 下午 1:26 
Sure, logically you totally have a point. It´s ridiculous that the Crusader with his two-hander can´t hit anything that´s farther away that pos 2 and the Occ with his little knife can get up to pos 3, iirc.

Seems like I´ll just have to get used to the fact that the Hellion can no longer snipe away Madmen or those disease puking swine thingys. But the mod has too many good features to just not use it.

On a side note: Highwayman with Point Blank and Duelist Advance starting on position 1 or 3 is a really fun char to play. His damage output is insane :D
Manvod  [作者] 2019 年 6 月 24 日 下午 1:13 
Putinator[GER] , Aren't you annoyed that a character with a short dagger is able to strike farther than a hero with a two-handed sword? I was so annoyed that I made this mod. So now, in my opinion, everything is logical - a short weapon can not strike at a long distance. A long weapon should strike at a greater distance, but should be inferior to the range of the arrow.
Manvod  [作者] 2019 年 6 月 24 日 下午 1:13 
(cont.) The combination of the Grave Robber with the Highwayman, in my opinion, works quite normally. I tested it and didn't see any particular difficulty.
About curses. Two marks with different effects should make the gameplay more variable and allow player to choose a specific skill for a specific situation. I don't think this will force players to completely abandon one of the skills.
I also do not agree that the plague doctor has become useless in close combat due to the fact that she no longer causes bleeding. On the contrary - she will deal more damage if you use the synergy of her poisonous skills with a dagger. This will give the game even more tactical diversity - including when using the plague doctor with other poison characters.
Manvod  [作者] 2019 年 6 月 24 日 下午 1:12 
Garr Incorporated Have you seen the rage animation? It's definitely movement forward, so I let the character decide what to do ;) And at the same time I removed the movement ability from the skill «Slam» - just not to duplicate skills.
The iron Swan in its former kind was even too good: its distance was more suitable for rangers than for melee fighters. But Hellion is still a melee fighter and her weapon, even if it is a glaive on a long shaft, should not have the range of an arrow. And besides, look at the animation of this strike! No forward lunge - how can she get a long-range target ;)
The party yawp feels no less realistic than the party yell of the one-eyed warrior (and hellion screams much more powerfully - even weakens from diligence). In addition, I reduced the chance of stun, so the ability should not become unbalanced.
ElLegolo 2019 年 6 月 24 日 下午 12:40 
I agree with Garr about the Hellion. Her ability to strike any position made her extremely valuable. Now that she lost that I rarely take her out in the field. Same about the Occultist. Taking the ability to Stab from position 3 is somewhat annoying. Also two marks on one char are redundant. I know the vanilla Bounty has two mark skills, but one has a pull effect, so they behave pretty different.

Other than those two things I have not encountered any changes that really upset me, but then again I have not tested all the changed classes yet.
Garr Incorporated 2019 年 6 月 24 日 上午 9:53 
I like the balance changes, but some changes are... questional to me.
Why would Abom want to move forward with Rage if he has Bash for it?
"Collect Bounty" now feels absolutely weird, although it is spicing up the gameplay. Still, hitting two guys with an axe is a challenge...
Iron Swan was a great move to quickly get rid of some of the most annoying characters in regular room battles due to it's power (as well as harass bosses who lurk behind the cauldrons or piles of wood), but now the Helion loses some of her versatility.
The party Yawp feels slightly less realistic, but I'm not as strongly opposed by the change.
The two-tile mobility spot is reserved by the Grave Robber, which makes mixing Highwayman with her a hard challenge. I don't think he should be as light on his feet as you made him.
Garr Incorporated 2019 年 6 月 24 日 上午 9:53 
(cont.)
I really don't like the changes to Vulnerability Curse. Having two different Marks with slightly different effects on one character is pointless: people will choose one, and the other will never be used.
Incision on the Plague Doctor allowed her to be taken into Weald as a buffer/blight curer and not feel like a complete and utter failure in damage department. Now she is forced into a "Blight grenade everything" archetype.
Garr Incorporated 2019 年 6 月 24 日 上午 9:39 
@Pegasvs
Mods' whole thing is that they're free. You just download them, activate them and play with them. They change parts of the game's code or add onto the existing one in order ot spiffy up the gameplay.
Pegasvs 2019 年 6 月 24 日 上午 9:23 
Sounds great, the changes could be nice for balance, but im kinda knew, this mod is free ? How the mods work ? :zombiehead:
Kurator 2019 年 6 月 24 日 上午 5:33 
Awesome, love the changes so far. I love how versatile Vestal has become, she can do much more then she was previously capable of.
Manvod  [作者] 2019 年 6 月 23 日 下午 7:59 
Spycrab of Pootisville , weapon damage was reduced, but skill damage was increased. This is balance :)
EeveeShad¤wBacon 2019 年 6 月 23 日 下午 7:22 
except leper - his damage was reduced
DOWNVOTE
Manvod  [作者] 2019 年 6 月 23 日 下午 7:15 
Mountain_Dude01 , Many marks reduce dodge. Read the description again: DEF is dodge.

FallenAngel , I'm going to make separate mods for DLC characters. The musketeer will be among them, and part of her skills must be unique.
Kurator 2019 年 6 月 23 日 下午 3:30 
Are you going to include changes to shieldbreaker and flagellant as well? Also, does musketeer have the same skill changes that arbalest has?
Gubbins 2019 年 6 月 23 日 下午 12:36 
None of the marked mechanics reduce dodge now?
CrossBlade 2019 年 6 月 23 日 上午 2:31 
When I see Arbalest being able to reduce prot, you already know this man is a man of culture
Nerd Cat 2019 年 6 月 22 日 上午 8:39 
Balance direction is good. I recommend this mod.