Sid Meier's Civilization VI

Sid Meier's Civilization VI

Community Patch
76 kommentarer
JNR  [ophavsmand] 7. aug. kl. 0:45 
I'm not sure your comment has enough information for me to do anything.
Puddings 6. aug. kl. 18:58 
I'm not sure this is working
leonpoi 12. sep. 2024 kl. 17:45 
Just saw this mod - is it up to date? I see last changed Jan-24?
Yūro Akiba 5. aug. 2024 kl. 8:53 
sorry i was sleeping when you sent the reply
JNR  [ophavsmand] 5. aug. 2024 kl. 1:25 
which mod from Infixo do you mean?
Yūro Akiba 4. aug. 2024 kl. 20:58 
i think you cant use both but they have overlapping fixes
Yūro Akiba 4. aug. 2024 kl. 20:58 
which mods fixes more, this one or infixos
Yourmomu 11. apr. 2024 kl. 15:58 
This might not be patchable through mods but the asset limit glitch that prevents you from loading too many mods due to the assets going above some kind of limit is especially annoying.
Rex Bellator 19. mar. 2024 kl. 14:19 
Not sure if it's fixable or if it's a bug (I don't know if it's a weird mod interaction) but I've noticed when I snag a civilian unit with a raider-class ship like a submarine/privateer, the unit colors will be swapped so suddenly my unit will have the color of the enemy unit, and the enemy unit I captured has my colors, but then the following turn their colors go back to normal.
infixo 8. apr. 2023 kl. 15:28 
ok, thx!
JNR  [ophavsmand] 8. apr. 2023 kl. 15:21 
I didn't realize that files in the folder get uploaded regardless of whether they're included in the modinfo. It's an old file removing the modifier that was once bugging out district cost. When Firaxis patched it with part 2 of the leader pass, I just removed references to the file in the modinfo but kept the file itself in the folder. It's no longer needed and can be ignored.
infixo 8. apr. 2023 kl. 10:19 
@JNR What is the fix in CultureIndustry.sql for?
Hook Me First 10. mar. 2023 kl. 17:03 
@JNR wow did not expect you to address this so quickly! Thanks for the fix!
JNR  [ophavsmand] 10. mar. 2023 kl. 4:19 
@Hook Me First: ok should be fixed now, apparently that happens when you are missing the Great Negotiators pack.
Hook Me First 9. mar. 2023 kl. 23:30 
After a painful debugging session of figuring out which mod broke my game, it turns out it's this one. This mod causes this error in the database.log

[3396027.208] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "REQUIRES_CITY_HAS_INDUSTRIAL_ZONE" does not exist in RequirementSets
Beans 26. jan. 2023 kl. 6:35 
Please disregard my last post. After much googling, angst and gnashimg of teeth I resorted to uninstalling/re-installing the game which seemed to fix the problem. (My unit graphics have returned.) The re-install included this community patch which clearly indicates the patch did not cause the issue. Apologies for implying it was.
Beans 23. jan. 2023 kl. 22:03 
Well, before this community fix came along I could see my units on the map as individual men/horses/ tanks etc along with their icons. But now, post community fix, the unit icon remains but the graphics for those units are no longer there. When I move the units around the map the icons move but there are no animations because the graphics are gone. And because the unit graphics are gone there are no combat animations, either. I have tried playing with the "enable quick movement/combat" in the game options but this had no effect.
JNR  [ophavsmand] 23. jan. 2023 kl. 7:26 
I need more details on that issue, not sure what you're talking about.
Beans 22. jan. 2023 kl. 17:36 
My unit graphics and animations have since disappeared. Are you going to do something about that?
JNR  [ophavsmand] 21. jan. 2023 kl. 2:26 
Removed the Industries/Corporation fix because it's now confirmed that Firaxis fixed this by including Infixo's code, thanks to Aria for the tip!

Also thanks to Fuzzle who came up with a better solution to Lincoln's ability that no longer takes away the free unit from the first time you build a power plant in a city.
JNR  [ophavsmand] 19. jan. 2023 kl. 20:56 
Interesting, thanks. Yea will remove any unlock tech changes then.
Aria 19. jan. 2023 kl. 15:56 
ok it seems they just straight up added infixos code to the game w/o even reformatting. see here: https://forums.civfanatics.com/threads/leader-pass-pack-3-rulers-of-china-jan-2023-patch-notes-discussion.681646/post-16400415
JNR  [ophavsmand] 19. jan. 2023 kl. 14:35 
Are you sure? The patch notes only mention the leader abilities, no additional changes.
Aria 19. jan. 2023 kl. 13:53 
apparently the rulers of china updated how monopolies mode works to alter the AI's behavior, not sure if the last bullet point here is still necessary
HktkNban 27. dec. 2022 kl. 1:52 
Lincoln's ability is not an obvious bug, but may be an intentional design.
It is certainly too strong to get a unit for every power plant conversion, but it is not a bug.
This mod should only fix obvious bugs and misrepresentations, and should not include balancing.
JNR  [ophavsmand] 15. dec. 2022 kl. 17:03 
ok small update live to account for Infixo's mod fixing the luxury improvement issue properly, add heroic relics to Nzinga's description with the Heroes game mode active, and removed the Culture Industries fix.
JNR  [ophavsmand] 15. dec. 2022 kl. 0:16 
I saw it, I got two small additions but I'll wait with the update until I see the patch notes so I can possibly remove some fixes that might no longer be needed.
fatsalm0n 15. dec. 2022 kl. 0:07 
The dev stream said they have fixed the Culture Industry Policy issue with the update being released today
rachel.curren 7. dec. 2022 kl. 3:50 
Perfect, thank you
JNR  [ophavsmand] 6. dec. 2022 kl. 11:46 
yes, that mod is no longer needed with this one active.
rachel.curren 6. dec. 2022 kl. 9:45 
Can you confirm your fix in here for AI not improving luxuries makes RED's fix redundant (given that I want the other stuff in your mod)? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2408529837
Kryndude 2. dec. 2022 kl. 22:50 
Can you perhaps fix the city state bug that doesn't give you vision over your vassal city state if it's formed from a barb camp?
JNR  [ophavsmand] 23. nov. 2022 kl. 4:35 
I'm not going to include it here because it's hard to say whether the effect of that was intentional or not.
Dotsworthy 23. nov. 2022 kl. 4:28 
Is it worth adding a fix to revert the science changes from the April 2021 patch?
JNR  [ophavsmand] 20. maj 2020 kl. 23:19 
gonna set it to hidden again. Until the next bug is discovered, lol.
MarsEco 20. maj 2020 kl. 22:03 
No more need for this mod :) Thanks for the inbetween JNR
BlackSmokeDMax 20. maj 2020 kl. 21:31 
So, patch notes claim the problems are once again fixed! Guess we need to test that first?
JNR  [ophavsmand] 18. nov. 2019 kl. 17:10 
mod reactivated. There is another big bug of a similar type than the previous ones, but with much bigger exploit potential. See description for details.
BlackSmokeDMax 10. sep. 2019 kl. 10:38 
Patch notes claim they were, hopefully the code in the game follows suit!

thanks for the temp fix for the last few months!!
JNR  [ophavsmand] 10. sep. 2019 kl. 10:29 
Bugs were allegedly fixed. Will check patch notes if that is actually the case, then take down the mod.
KeyserSoze 4. sep. 2019 kl. 19:08 
I play as England a lot so I definitely noticed this bug, and your mod fixes it. Cheers!
tmd3y 9. aug. 2019 kl. 17:00 
Hi there. Thanks for working on this. Could you check the code, as all of my naval units are getting plus one movement playing as Nubia?
JNR  [ophavsmand] 24. juli 2019 kl. 17:28 
@Cid: I have described this in previous comments already.

What was broken is in the mod description. Those bonuses show up in the UI but do not take effect without this fix. If you know your way around database modding, you should have no trouble finding the relevant code and spot what's wrong, if you are not familiar with modding the game files it wouldn't make much sense anyway to describe *how* it's broken. I tried to explain it in a simple way in the previous comments I referred to, hope that helps.
Cid 24. juli 2019 kl. 17:07 
Thanks very much for the mod :cozyspaceengineersc:. Would you please add some clarification in the description as to exactly what is broken and how it is broken?
JNR  [ophavsmand] 11. juli 2019 kl. 23:19 
not fixed yet.
(Rúna) 8. juli 2019 kl. 10:00 
has this been fixed by devs yet or is the patch still needed?
Traveler 3. juli 2019 kl. 10:40 
Thank you. But please remember to take this down if the publisher releases a fix/patch.
sdgabai 2. juli 2019 kl. 7:39 
@JNR nice sleuthing job! lol