XCOM 2
[WOTC] Rocket Launchers 2.0
1.089 opmerkingen
UMattone 20 nov om 14:26 
It Is mod jam fault, I realize it needs the mods recommended by mod jam itself to work properly
Iridar  [auteur] 17 nov om 16:00 
I don't know, Mod Jam is not my mod and I don't play LWOTC. This mod is not set up for LWOTC out of the box.
UMattone 17 nov om 14:46 
Hello again. Everything works fine with LWOTC, just I cannot read what kind of advent corpse some rockets need to be builded, for example the napalm rocket. There s some info about it? What corpse do I need for napalm? Thanks
Iridar  [auteur] 27 okt om 15:43 
Mod Jam disables those for balancing reasons.
UMattone 27 okt om 14:01 
Hello everyone, i use this mod with LWOTC and Mod Jam, i can use the rockets launcher and everything seems fine, but i do not have the arming or giving icons, someone knows how to resolve?
Revbell77 14 okt om 14:26 
don't rightly know but it seems my game of Xcom 2 has a error show up when i try to start it up. i am near the end of the game if that helps
Kazzap 11 okt om 9:57 
Trying it now with Tedjam and still unable to equip to my appropriate classed troops
Kazzap 9 okt om 0:41 
I'm also having issues with not being able to equip the item on any troops in LWOTC, currently using "Mod Jam for Long War of the Chosen" as well
Iridar  [auteur] 21 sep om 20:57 
Do you have Ted Jam or Mod Jam?
「Miia」 21 sep om 20:38 
LWotC, I don't seem to be able to equip the launchers on any of the classes stated as able to use them.
The Best We Have 30 jun om 20:21 
So... The nuke can't be fired... It was armed, soldier had two actions available, even had a W.A.R. suit on with a normal rocket launcher in the loadout. Nuke couldn't be fired. Ever. I do not understand. As a side note, the Elerium rocket does literally nothing...
«Wyvern» 11 mei om 7:26 
Alright. Fine. When this mod pack will be done i will start a fresh new one with a lot of new mods. Modjam included. Thanks for informations :)
Dragon32 11 mei om 5:45 
@«Wyvern»
Sounds reasonable to me.
«Wyvern» 11 mei om 3:27 
From what i see,
"Most rockets should be properly affected by Grenade-related perks, such as Heavy Ordnance, Biggest Booms, and Volatile Mix"
Not including anything related with additionnal rockets
But i also saw:
"Requires Mod Jam for compatibility with LWOTC"
Im playing LWOTC with this mod since the beggining and i do not have modjam. And it seems to work fine. Should that small problem be related with it ?
Dragon32 11 mei om 2:55 
@«Wyvern»
Check the Compatibility section.
«Wyvern» 10 mei om 15:28 
Hi. Is it because of the nuke rockets that armor additionnal rocket or skills granting 1 extra rocket aren't applied on rockets from this mod ? :D
blasterscope 15 apr om 16:27 
@lridar thank you for answering my question
Iridar  [auteur] 15 apr om 16:24 
There isn't.
blasterscope 15 apr om 16:22 
Hello is there a vanilla version of this mod for xcom 2 been trying to find one but no luck?
The-world-ender-jeff 24 feb om 8:17 
i have some bug where while running the LWOTC it worked flawlessly? UNTIL i added a few other mods and now the rockets are a limited supply (suboptimal)

any idea whaat couls be causing this
RakkoHug~<3 10 feb om 2:09 
Yes, Nuclear weapon is indeed wonderful. Makes me really appreciate all of Iridar's hard work every single time I use it. :)
firefox456 9 feb om 13:12 
with the grenadier of LWOTC does not appear
vinistrifezza 5 feb om 20:11 
This mod is so great... I really love blowing up a pod of unsuspecting enemies with a nuke XDXD
I have a question... is there any way for the Elerium Rocket Launcher to use the blaster launcher's targeting system? I'm thinking about this because I fondly remember the rocket launcher from XCOM 1, where the last tier of rocket launchers had homing sights, and things were so much easier XDXD

Thank you very much for the work on your spectacular mods
Dramn 26 jan om 21:28 
wow I just subscribed to XSkin which also seems amazing and ty<333
Iridar  [auteur] 26 jan om 20:56 
You can reskin weapons with Weapon Skin Replacer or XSkin.
Dramn 26 jan om 19:39 
This looks beautiful but I have a question; is it possible to retain the appearance of the first launcher while upgrading the launchers? Or is that something that'd be done with config
Iridar  [auteur] 12 jan om 22:50 
This mod is not compatible with LWOTC out of the box, you need Mod Jam or Ted Jam, refer to those mods in regards to changes to this mod's tech tree.
Pokey1751 12 jan om 21:58 
where to i find the next tier in long war of the chosen?
RakkoHug~<3 13 dec 2024 om 18:03 
Artianis, I use the rocket launcher mod with covert infiltration mod which has prototype armoury as a requirement.

There does not seem to be any issue with getting Elerium Rockets (+ Powered Rockets) with the bridge mod:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2526470557&searchtext=rocket+launcher+bridge

However, ability to manufacture more improved rockets (such as upgraded sabot) seems to get impaired at certain point in the game.
Iridar  [auteur] 12 dec 2024 om 20:37 
There might be a bridge mod somewhere, but it's not entirely well done.
ArtanisKAI 12 dec 2024 om 19:48 
does the advanced rockets(ie, the elerium rockets) will ever show up if i made the rocket launchers single build using the prototype armoury?
RakkoHug~<3 1 dec 2024 om 3:37 
Thank you :)
Iridar  [auteur] 1 dec 2024 om 0:38 
It's random.
RakkoHug~<3 30 nov 2024 om 18:23 
It seems that poison length seems to vary for the different types of enemies affected Phosphorous rockets. Certain units seems to only last one turn (unlike fire which continues), so what determines the poison duration?
dawfydd 26 nov 2024 om 18:33 
there doesn't seem to be a limit on getting the missions i could see but once i got three i didn't get anymore the last three months, i do think i had a months break inbetween getting them though.
Iridar  [auteur] 29 okt 2024 om 23:21 
One per project.
Yekob 29 okt 2024 om 20:19 
I just finished the nuke proving ground project and nothing happened. It just seemed to skp the project when it finished. Is it something i should be able to build instantly in engineering or should i of gotten one of them per proving ground project?
RakkoHug~<3 29 okt 2024 om 14:42 
No problem, Thank you very much
Iridar  [auteur] 29 okt 2024 om 14:40 
Yeah, I know, can't really do anything about it.
RakkoHug~<3 29 okt 2024 om 14:39 
Iridar, it seems that mobility penalty removal for heavy armors does not apply in barracks. It works fine on the tactical map, but in barracks the penalty per rocket is still displayed on the stat window.
Dragon32 20 okt 2024 om 7:09 
@dawfydd
I don't understand "when you are enabling them in the did" but I think you want template name?
https://old.reddit.com/r/xcom2mods/wiki/index/template_names
dawfydd 20 okt 2024 om 5:54 
(Adding the stuff from the tech to other classes worked but it also enables the techs wrist thingy, which isn't too bad)
dawfydd 19 okt 2024 om 7:51 
no, i mean by when you are enabling them in the did @dragon32
like "Sniper_Rifle" i have one of the mod jams that enables it on grenaders and technical on the base LWOTC i was hoping to add it to a couple of other classes.

I guess i could try giving other classes the technical wrist launcher and seeing if that adds it.

I did have a look through all the ini files that i can think of uses rocket launchers including those that add it lol
Iridar  [auteur] 19 okt 2024 om 1:03 
My Rocket Launchers can work only as secondary weapons.
AlShegardy92 19 okt 2024 om 1:00 
When i added the rocket launcher to the
"Dedicated pistol slot". It doesnt work.

My technical has lw2 gauntles as secondary and the rocket launcher as dedicated pistol slot

Although i can fix this by making rocket launcher secondary or just removing it all together. Iam curious why this happens. And if adding a mandatory skill via ability to slot reassign can fix it
Dragon32 18 okt 2024 om 7:24 
@dawfydd
By label do you mean the text displayed in game? That's set in the localisation files - .int for English, .deu for German etc.
dawfydd 17 okt 2024 om 18:25 
is the weapon label launcher or rocket_launcher? i can't seem to find an ini that includes any label.
foodfairy 10 okt 2024 om 2:08 
I fixed it with [WOTC] Open Class Weapon Restrictions
Iridar  [auteur] 10 okt 2024 om 1:40 
Then I don't know, I don't support LWOTC.
foodfairy 10 okt 2024 om 1:37 
Thank you! though I just installed jam with everything it asked and its still not working...