安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3278593078
"is_berserk_fallen_machine_empire" to "is_fallen_empire_berserk_machine",
and add "is_individual_machine = yes" beneath "has_authority = auth_machine_intelligence" in fail_text = "requires_actor_not_machine_terminator" and fail_text = "requires_recipient_not_machine_terminator"
It is kind of a pain to have them give me the system, only for me to give each planet and then the system back.
@TequilaSe'lai that is a valid point, I look into it as soon I find time :)
Is this the intended system for people without Overlord? Because I was wondering if such a swap between vassal types might cause bugs or problems for the game later.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2962990804
Ill mention you Snownova for finding it.
variable_string = "[root.GetName]"
Love to know :)
also fixed a strange bug, that was introduced with 3.6, that made the countries unreadable
This is testable with origin Severance from mod More Origins Mod.
maybe better to make active gateway between federation instead of a wormhole? also makes more sense.
this could potential fix the issue i'm facing.