Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης






"Could not generate starting map because there is no any player faction base."
Anyone else getting something like this, and is there a quick fix or reason for it? would rather ask first instead of debugging my 300+ modlist for a week just in case
The entire city is covered in loot, like every tile from all the city traders that died.
over 100k silver, more than 1k advanced comp, 8k plasteel,...
Can't paste the whole error as it goes over 1000 characters, but it is saying something like:
Could not resolve cross-reference: No Verse.ThingDef named Turret_M240B found to give to Cities.GenStep_Emplacements+EmplacementOption
Does anyone know if I might be doing something wrong, or is this mod just not compatible with Generic Ammo Experience mod?
(Using mechanical translation, please forgive any grammar issues)
Would the "Abandonded City" have been a more casual start, or are any of the added scenarios meant for a slower start?
I tried abandoned as well and there were still enemies.
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2998095518
I understand if you cant/dont want to.
Love your mod, thank you!
Cheers
Dont really know how to do detailed logs and etc on rimworld sorry.
Would you like a bug report on github for this? Can certainly do so if it would help