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Rapporter et oversættelsesproblem
Does your problem still happen if you use PvZmoD alone or mutants mod alone?
but be prepared, English is not my natural language ;)
Thanks for the swift response
More information in the installation instructions here <https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1772776141/1639788130285862952/>
how do i get vanilla loot to effect pvz mod zombie spawns though? or run aloing side?
The only thing you can try is to set "-100" or "-200" in the last column "SpawningOptions" of your custom spawn point in StaticSpawnDatas.c
I have a bunker placed far away but there is no Zombie AI and they allways spawn on the ground
Hope this helps, thanks again for your help.
I don't know if any of this is helpful or not but I wanted to let you know. We are also playing on Deerisle in case that matters and this last test I tried with all default files from the mod & profile instead of using my edited versions with no change.
PvZmoD_Spawn_System + PvZmoD_CustomisableZombies = CRASH on login
PvZmoD_Spawn_System only = CRASH on exit and close game
If there is anything else I can try please let me know
Same thing for "Worn" and "Stacked".
How can I get zombies to spawn *everything* listed in their inventory, in a certain condition, with random amounts?
This is what I have right now:
ref autoptr TStringArray zombieList_01 = {"ZmbM_HermitSkinny_Black","ZmbM_HermitSkinny_Green","ZmbM_HermitSkinny_Red",};
ref autoptr TStringArray itemList_01 = {"ALL","-1","Worn","Stacked","Rag","Worm","CaninaBerry",};
ref autoptr TStringArray vestList_01 = {"0.0","Random","",};
ref autoptr TStringArray backList_01 = {"0.1","BadlyDamaged","CourierBag",};
ref autoptr TStringArray headgearList_01= {"0.2","Random","FlatCap_Black","FlatCap_Brown","FlatCap_Grey","BeanieHat_Black","BeanieHat_Brown","BeanieHat_Green","BeanieHat_Grey","BeanieHat_Beige",};
I try -1 but it doesn't give a random amount, and if I put nothing and just have "Rag" and such it spawns a full stack of 6 instead of 1, but "Worm" will give a single worm instead of a stack of 5.