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In fact, it seems to occur because that mod deletes the Alcázar, so the same issue may also occur with other mods.
There are two possible solutions:
a) Set this mod's LoadOrder to a value greater than 101. (Not tested—might have side effects.)
b) Comment out the last line of Suk_Al_Andalus_CityState.sql in the affected mod. This is probably the safer option.
Caveat: Not playing a game now that would give me any of the extra features or have Alcazar in the game to test.
I suggest if you think it's bugged/out of date, you should provide proof of this, and how to reproduce the faults. Then others can test, and see what you see.
JNR is a very active modder-author and I find it strange that the mod should be "forgotten".
The game updates can be ineffective on a mod, just fine.
Guess you have a mod-conflict.
Thanks a lot for your fantastic Mod!
However, could it be that it is not compatible anymore with a Standardgame?
If I chose "Rise and Fall" or "Gathering Storm" there is no problem. If I go for a Standardgame it can't start anymore telling me to check my mods... And I only had your mod activated.
It would be really nice, if you could fix that.
Thanks again for your work!
Greetings Chemicus
that would be awesome! Thx! :D
I only want 1 mod for this game, since the beginning, if I build a "castle"-fort, it should be a visual castle through the entire game. <3
im working on a few mods, 1 of which is a mod designed to redesign how defenses are built within the city and without
one of the things it does is to replace the generic "fort" with several defensive improvements that persist their specific visualizations as eras pass
that mod almost done, just working on compatibility integration with other related mods like JNR's Castrum mod (hopefully that crash bug will get fixed soon *hint* *hint*)
(I could be blind as a bat)
When I think of it; All improvement and districts should have a visual element from the era it was first built. And re-constructing after pillaging, should rebuild in the era it was re-constructed. This "system" could also be used to add more penalty to a Civ pillaging a tile (improvement or district) that is several eras old. And more heavy penalties when you reach the latest eras, when mankind are more "enlighten" and should know better not to destroy old sites. Maybe some WC emergencies as well? "Civ A destroyed worlds first Library, build over 1000 years ago, when in war with Civ B. The world must unite to punish Civ A, and help Civ B to restore the old site." Just an idea...
In Database.log :
[4264639.538] [Gameplay] ERROR: UNIQUE constraint failed: Improvement_ValidFeatures.ImprovementType, Improvement_ValidFeatures.FeatureType
In Modding.log :
[4264639.532] UpdateDatabase - Loading Core/Base/CX_China.sql
[4264639.538] Warning: UpdateDatabase - Error Loading SQL.