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报告翻译问题






Also, what do you think about adding a staircase between the VP and the fuel point in the cliff? that way you don’t have to overextend or almost retreat in order to go from one point to the other
As always great job and congratulations for finding an actual job :)
Going to be away for a few days but I'll get around to implementing your ideas when I get back. I might try and set up a public game when the maps in good order too
-The building between the left vp and 4 shouldn’t have windows facing 4 position, an enemy mg in that building can block that exit completely for 4 position denying fuel for that side, maybe the house facing 1 position is the same but I didn’t check.
-I think position 1-2 have an extra capture point, the one near the middle vp (not the one at the long road, I mean the one between buildings) currently the map have 16 points, -3 vp and -4 ammo/fuel points you have 9 points left, for two teams the even distribution should be 8 points or that’s what I think.
Hope I help you some how and keep the good work you are doing :) .
On the other hand, the new territory layout is better but I have a few suggestions, see if you like them:
-Move the 3-4 fuel point position from the middle to the elevated road between 1 and 4 position.
-In the harbour area, there are 3 buildings between the docks, remove the central building, place the vp in its position (that vp should be accessible by the main road where it is now and the shore/docks), move the fuel point near 2 to the current or near the current vp position in the docks and move that capture point just at the exit of 2 to the current fuel position near 2. (Hope I explain myself)
End of part 1
-Positions 1 and 2 have better cover for the VPs, especially those in the sides.
-I think there are a lot of occupable buildings, specially between 1 and 4, maybe delete a few or change them to destroy buildings.
-I don’t like fuel and ammo just next to your base, ill push them a bit more into the frontline and change the territory distribution to make cut off that will make the map more tactical, also right now the fuel next to 4 can be easily capture and hold by 1 with the cover produce by the destroy truck
-There is a lot of green cover all around the map, you should make negative cover and yellow cover
-The minimap is a bit bugged, the image is much smaller that the territory overlay
Nevertheless for your first map is a pretty good job and I hope this review can help you improve it.