Space Engineers

Space Engineers

(Workshop) Forgotten Outpost (Fixed Cryopod)
24 kommentarer
Big145 16. juni 2024 kl. 12:10 
It looks like a door mod missing from the workshop. Delete 305551761 from the modlist in the sandbox.sbc file in steamapps\workshop\content\244850\1765988999 . Just delete that specific whole entry from the <mods> section. It's 4 lines of code starting with <moditem> .

This should fix things in June of 2024. Future people may have to delete more mods from the list. I dunno. There's only 32 mods in the list normally. It doesn't take long to find which is missing. Who knows how this changes your playthrough or grids in game.
Blu 13. sep. 2023 kl. 10:00 
Mods download failed. Broken again, or is it sth on my side?
Blake Alexander Terida  [ophavsmand] 16. juni 2021 kl. 13:02 
Saxel had the original, but never uploaded it. since he hasn't played SE in years, it's even odds whether he even still has the local copy on his drive. I did revamp it a bit for a slightly more modern take as a cargo/vehicle hauler about as year back. No upload, but I'll tease a screenie:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2472727971
The win condition is simple. Get to the planet, or more specifically, the lander after visiting the orbital satellite.
Talons 16. juni 2021 kl. 8:49 
PS - If anyone is reading this still - Since the win part of the scenario seems to not work now is there another way to locate the win condition(s)?
Talons 16. juni 2021 kl. 8:44 
Sorry, but I just discovered this scenario - is there a model for the crashed ship that carried the life pods? I would love to try to rebuild it. Thanks
Blake Alexander Terida  [ophavsmand] 17. sep. 2020 kl. 11:38 
Most of the Programmable Blocks are used for NPC Logs.
andyuk5 17. sep. 2020 kl. 11:32 
This is great to play been on it a few hours, I like the way this has been setup.
i question before i start to look in to it, the program block that have programs on the seem to come up with a error. do i need to look in to the programming to sort this or is it not part of this game.
Blake Alexander Terida  [ophavsmand] 2. juni 2020 kl. 17:12 
Yes. Ownership of certain blocks are set to 'no share', just like the original.
Nurox 1. juni 2020 kl. 20:09 
When I spawned I was automatically set as a member of JMC, but I still have access denied on roughly half of the blocks in the first base. I've tried leaving and rejoining the faction and leaving creating my own faction and then rejoining, neither of these worked. Is there something obvious that I'm missing?
Blake Alexander Terida  [ophavsmand] 17. apr. 2020 kl. 5:00 
Your welcome. The pod was fired from a ship about to crash. As a question, what is Newton's first law of motion?
Okay. Having answered that, being in space where friction is virtually non-existent, and no retrograde thrusters (blame saxel, I simply modified his pod with the vanilla cryopod and small batteries in place of the broken cryopod mod and a small reactor), how would it stop, without you going into the console and playing around with the gyro and the launch thrusters to make it stop?
Redeye 16. apr. 2020 kl. 18:32 
cool thanks for insulting me. maybe the start should have the pod stationary instead of flying at fast speeds
Blake Alexander Terida  [ophavsmand] 15. apr. 2020 kl. 19:18 
Kids these days I swear can't be asked to think for themselves, or even read a couple comments down. Okay hopefully you're literate enough to read and comprehend this comment. Try loading it up fresh, and upon load, immediately exit the pod. You should then see a nice new antenna signal.
Redeye 15. apr. 2020 kl. 16:52 
its broken. just flying in a pod endlessly for 20 minutes.
Blake Alexander Terida  [ophavsmand] 23. jan. 2020 kl. 22:31 
By and large the mods listed are the same from the original scenario, and some of them were needed, like the AI core as one of the GPS coords you need was an entry in it.

You can remove mods but will see large chunks of the base disappear, and in the case of the armor thrusters mod, functional parts of the ships disappear.
Lurac 23. jan. 2020 kl. 20:32 
Do i need those mods for this?
Somsan 17. jan. 2020 kl. 15:15 
ok signals were up and i could reach the astroid
Blake Alexander Terida  [ophavsmand] 17. jan. 2020 kl. 12:17 
Did you head for the signal you see on spawn, cause the asteroids are still there in the master. If not, then unsub, go into the appdata directory for SE, and delete file and resubscribe.
Somsan 17. jan. 2020 kl. 11:58 
i used the 14mins power to speed it up until all power was gone nothing happens still complet empty space
Blake Alexander Terida  [ophavsmand] 17. jan. 2020 kl. 11:52 
The cryopod is supposed to be drifting as it was fired from a ship about to crash. If it's stationary, I'll have to fix it.
Somsan 17. jan. 2020 kl. 11:47 
is this working correct? i just sitting at a cyro pod thing at an empty space i could give the thrusters power and speed up, but still total empty space
Dr Fraud 14. aug. 2019 kl. 22:08 
The big 2x3 windows leak like sieves.
LumberingTroll 27. juli 2019 kl. 9:08 
Alright, good to know, thanks!
Blake Alexander Terida  [ophavsmand] 26. juli 2019 kl. 20:12 
That is because you can't publish them as scenarios anymore, only as worlds. Scenario scripting was replaced completely with the new Campaign system, meaning the Scenario based scripting no longer works and are defunct background scripts that are disabled and erased on world load.

Were you able to go back to an old version of SE that still had the scenario based scripting enabled, and load Saxel's original scenario, the scripts would still work, giving you the 'win condition'.
LumberingTroll 26. juli 2019 kl. 16:26 
You have this marked as a World, but is a scenario.