RimWorld

RimWorld

Project Itzal - Bonus Guns
75 kommentarer
Maxene 6. apr. 2022 kl. 5:41 
Jecs tools says it is still needed, but isn't that mod deprecated or outdated?
Itzal  [ophavsmand] 8. mar. 2022 kl. 16:08 
@Un1x0r thanks!
Un1x0r 8. mar. 2022 kl. 16:07 
Nothing like having a laundry list of guns~ great mod!
Batariel 9. dec. 2020 kl. 6:52 
Man really cool mod, one of my fav weapons mod, but is it compatible with CE ?
Kazeel_Amataka 8. dec. 2020 kl. 6:15 
Will this, and your other mods, work with the Unofficial JecsTools mod?
pgames-food 19. aug. 2020 kl. 20:58 
i can just imagine gary oldman's face when he talks about the Zorg gun in 5th element :)
Frying_Dutchman 19. aug. 2020 kl. 11:09 
If you decide to make that gun please let me know, I would donate $20 to you. I'd like to give you my input on what I've learned about it too so it comes out like it should be.
Itzal  [ophavsmand] 19. aug. 2020 kl. 9:44 
I've learnt how to do alternate firemodes, so i can do that. I'd have to be taken from the community pack though once i release it with some other guns with different firemodes
Frying_Dutchman 18. aug. 2020 kl. 18:30 
is it possible to code the weapon from 5th element? the zorg zf-1? the additional verb mod could help with that.
Stellarnuts 6. aug. 2020 kl. 7:09 
a lot of weapons!
Limão 15. apr. 2020 kl. 12:07 
@itzal i have a little problem with the AT Cannon. The range is 66 but not shows area range and i been almost fucked by needle weapon of mechas
azure_wolf_22 3. mar. 2020 kl. 9:48 
Thatd explain a few things. Still, makes short work of raids in good numbers
Itzal  [ophavsmand] 3. mar. 2020 kl. 9:33 
Yeah, i realised it used the charge lance bullets, which i never got around to fixing, so oops
azure_wolf_22 2. mar. 2020 kl. 17:11 
gonna guess the partical rifle was WAY OP before it was reduced to 10 9 dmg shots? I remember it being way more lethal than that XD
Itzal  [ophavsmand] 26. feb. 2020 kl. 11:23 
oh, and you'll get an error saying that something doesn't exist, which is a part of the xml that allows weapon resizing
Itzal  [ophavsmand] 26. feb. 2020 kl. 11:22 
Yes, when JecsTools gets to 1.1. It can be in 1.1 used if you really want to, but some weapons will be visually smaller than usual, like the AA gun.
SupaMalaman 6. nov. 2019 kl. 12:12 
I think all of the steel on my map turned into Raifus lol
FeverDog 2. okt. 2019 kl. 17:59 
Thanks for the quick fix.
Itzal  [ophavsmand] 2. okt. 2019 kl. 3:45 
Ah, i found the problem. The weapon had 2 files that were mostly the same except one had full auto capability. Should be fixed in a couple of minutes.
FeverDog 1. okt. 2019 kl. 18:40 
Loving the mod. Saved up and bought a Automatic Charge Lance as the description says its the best assault rifle money can buy. After equipping it I've found it only seems to fire a single shot. Have i been had by the merchant?

I am running a few mods so its possible one of those is messing with it but all the other weapons seem to be functioning fine.
Itzal  [ophavsmand] 12. sep. 2019 kl. 5:22 
Get the dual wielding mod and edit the settings so you can dual wield them ;)
Nianor 11. sep. 2019 kl. 14:25 
~~whaaat, no snipers doing mag dumps?~~
DrBubba 11. sep. 2019 kl. 9:31 
Thanks, mate.
Itzal  [ophavsmand] 11. sep. 2019 kl. 7:49 
Oh, and i fixed the auto-sniper, should fire a 2 shot burst now.
Itzal  [ophavsmand] 11. sep. 2019 kl. 5:47 
@DrBubba Usually just pointing it out in the comments is good enough for me to notice.
Nianor 10. sep. 2019 kl. 17:16 
that would be ridiculous but amazing
DrBubba 10. sep. 2019 kl. 16:08 
Are you interested in people sending you info on typos and grammar? If so, where?

Also, the jungle auto-sniper doesn't seem to be "fully-auto" as the description states. It shoots one round at a time, which makes it "semi-auto". A fully automatic weapon would fire continuously when you hold the trigger. Is that a mistake on the naming, or should it fire more than one round?
SCP-049 1. sep. 2019 kl. 5:34 
@Itzal,
sorry for the reply. yea not sure either. next day or so later everything was fine. who knows. but all's working good nonetheless. :D
5katz 22. aug. 2019 kl. 13:23 
noice thanks
Itzal  [ophavsmand] 22. aug. 2019 kl. 13:16 
Found the problem, didn't include the 2 lines of code that makes it fire 6 shots instead of 1.
Should be fixed now.
5katz 22. aug. 2019 kl. 12:59 
hey there, love the mods but i've noticed the "auto revolver" states it shoots 6 rounds in a burst, when in reality it only shoots one at a rime, si this supposed to work like it does?
Itzal  [ophavsmand] 18. aug. 2019 kl. 23:45 
The error might be a one-time thing possibly, and it probably removed some weapons around that are already ingame. It's also not happening to me when i load in my colony, so it's most likely on your end.
Itzal  [ophavsmand] 18. aug. 2019 kl. 23:33 
Ah, i did change the ThingDef names from stuff like Gun_BracedMachinePistol to Itzal_BracedMachinePistol. That might have caused that to happen. Sorry about that!
SCP-049 18. aug. 2019 kl. 18:14 
Hiya, Itzal,
first off would like to say love the gun mods. Not sure if ti on my side. But I did notice you did an update to this mod in particular today.

and well. started the ol colony up and got smacked with a long list of red text.
goes along the line of:



"Could not load reference to Verse.ThingDef named Gun_BracedMachinePistol"



plus 19 more weapons listed after and from what i looked at, they all match you bonus pack. Might be an error in the code? I'll def' say my code-fu is very much subpar and could be on my side. just covering all bases. :D
Itzal  [ophavsmand] 18. aug. 2019 kl. 3:25 
Right, i've added 2 more weapons, the AT cannon and the Particle Pistol.
Nianor 5. aug. 2019 kl. 14:26 
Got my hands on some AA cannons, and I've found a new favorite weapon. I've been sticking them in MISC turret bases all across my defensive lines, and they're awesome. Just one thing bugs me about them, though. Somehow pawns can use them without being slowed down or otherwise inconvenienced by wandering around carrying an autocannon and firing it from the hip, which seems... somewhat unlikely, to say the least.
Wolfy 1. aug. 2019 kl. 13:45 
It's not really a bug, but the Particle Rifle says it does 10 shots of "low" damaging beams. Just wanted to bring this to your attention. Thanks for all your hard work on this mod. I love it c:
Itzal  [ophavsmand] 29. juli 2019 kl. 0:23 
not much lol

Same stats as the Side-Fed Assault Rifle except heavier.

it's more of a joke weapon tbh
Sam Losco 28. juli 2019 kl. 16:49 
so uh what does the raifu do?
二人色 19. juli 2019 kl. 10:14 
Good job!
Itzal  [ophavsmand] 19. juli 2019 kl. 9:02 
Right, the error should be fixed now.
二人色 19. juli 2019 kl. 7:48 
I understand, thank you very much!
Itzal  [ophavsmand] 19. juli 2019 kl. 7:22 
It seems that one of the weapons (the AA cannon) when i updated it now causes a error for some reason i'm trying to fix. However, this can probably be ignored for now, as i can't find any problems when using it in-game.
二人色 19. juli 2019 kl. 6:30 
Thank you for your excellent work.

After the July 18 update, a red error message appeared when the game started. There was no problem before. Do you know the underlying cause?

Google translate. sorry
Turkey 10. juli 2019 kl. 8:40 
Thats totally fine. Thanks
Itzal  [ophavsmand] 10. juli 2019 kl. 5:59 
I'll go compile a list of all of the weapons, though it'd have to be names only, cuz admittedly, I put too much stuff in i think.
Turkey 9. juli 2019 kl. 15:25 
Do you have a list of every weapon for both the main and this pack?
Itzal  [ophavsmand] 18. juni 2019 kl. 14:46 
@Anonemus I use a program called Serif Drawplus X3, mainly because I used it at school a lot.

@solcruz Ah. I'll get round to fixing it.