Arma 3
Drongos Outpost Defence
36 kommentarer
Drongo  [ophavsmand] 15. jan. 2024 kl. 23:48 
No, but the readme file should explain it.
Hoss 15. jan. 2024 kl. 9:36 
Oh ok, thank you. is there a tutorial of how to make it for wave defense?
Drongo  [ophavsmand] 15. jan. 2024 kl. 1:25 
This is really out of date, use my DMP mod, it incorporates this mod and you can set up specific spawn points.
Hoss 15. jan. 2024 kl. 0:49 
Is there a way to make it so there is set directions that the enemy come from? I want to do a wave defense, but from maybe only two different locations? Amazing mod btw!
SUPREMAWARGOD36 7. jan. 2024 kl. 18:29 
General kenobi !
DaVinki 25. juli 2023 kl. 17:51 
Hello there
co2we11 11. juni 2021 kl. 2:16 
Can the whole Chinese?
Charlie 7. mar. 2021 kl. 1:41 
I sync the Vehicles, and put vehicle attach rate to 100, but still no vehicle coming, vehicle crews are rushing in with pistol. How to let vehicle coming into fight?
АйсГерГерт 24. apr. 2020 kl. 5:25 
sorry, but can players join created mission if they dont subscribed to mod?
Lowgar 4. apr. 2020 kl. 18:39 
Is there way to add this module to zeus?
Drongo  [ophavsmand] 1. apr. 2020 kl. 16:57 
I just released an update with an optional delay before spawning. Also, check out Drongo's Map Population, it has a more powerful version of this mission included (and a lot of other stuff).
Lex Ferenda 31. mar. 2020 kl. 20:06 
Hello @Drongo! I just wonder if there is any way to set a trigger that would activate this module instead of it starting as soon as the mission starts?

P.S. Noob at scripting here, I hope it can simply be done at 3den Editor
Drongo  [ophavsmand] 30. mar. 2020 kl. 16:13 
My mod "Drongo's Map Population" has a more up to date version of this mission type with a few more options.
Lex Ferenda 29. mar. 2020 kl. 22:41 
Mod is really good! I just hope there would be an update that will allow defenders to have some time to set up before being attacked rather than having to spawn the enemies from afar to somewhat delay the attack :(
Twom 19. mar. 2020 kl. 13:10 
How can i prevent AI from spawning all at once and on top of each other. Maybe a spawnpoint module with dropbox variables on type; Infantry, Vehicle, Infanrty+Vehicle(motorized/mechanized) Heli, Fixed wing, etc. So that it can take from the pool and spawn vehicles here choppers over there. Still would have to be something that will tell the spawn not to pop where there is already a vehicle. Sort of the current issue. Many OPFOR units killed by logistics lol
Twom 18. mar. 2020 kl. 12:48 
is there a way to have the AI spawn from a specific location rather than a radius from the 'Core' Module. Using the Warlord Stronghold Southern Anistay and set the Core to 2500-3000 and they end up spawing outside the hardmap.
Mrakos 15. mar. 2020 kl. 20:03 
Hi @Drongo - thanks for clearing that up! Another Q - do you know of any way to get icons of the individual enemy soldiers to show on the map when using this addon? I tried QS Icons but no joy...
Drongo  [ophavsmand] 15. mar. 2020 kl. 15:20 
There are no ranks used for this, just sync all desired enemy men and units to the module and you will be fine.
Mrakos 15. mar. 2020 kl. 8:39 
Hi @Drongo - can you remind us of the unit rank designations for this please? There used to be a video but it has disappeared from YT... Cheers !!!
Drongo  [ophavsmand] 2. feb. 2020 kl. 14:21 
I've added a delay option, I'll release the update soon. I'll also look at the "AI stops moving" bug.
ThatsTheJoke.mp4 2. feb. 2020 kl. 7:50 
Hey @Drongo is there a way that I can have the attack pause/wait to start so the players can get a minute or two to fortify first?
[DNR] Ozone 19. dec. 2019 kl. 7:47 
Hey there,
The AI ​​stops within 200 meters and does not move anymore.
On the first try, everything worked. But later the AI ​​just stands around and do nothing.
Any ideas?
Kenraft400 ✯ 29. nov. 2019 kl. 18:37 
me sale un error cada X minutos, podrias actualizarlo?
Mailman Maksim 14. nov. 2019 kl. 11:30 
Is it possible to make it so the mission doesnt end ?
hurricane946 19. okt. 2019 kl. 20:21 
What would you do if you were wanting to defend something like an aircraft carrier?
gt911 29. aug. 2019 kl. 13:12 
Super bon mod,j'aime la façon dont l'ennemi m'attaque de tout les coté c'est très bien fait.:steamhappy:
Mrakos 25. aug. 2019 kl. 13:28 
Great mod, use it all the time! One question - how to set the AI group leader?
[OCB] Valour 27. juli 2019 kl. 6:20 
Um..... I have a mission already made, I added the module as per the instructions, and when I run the mission, I get 'mission failed' within about 20 seconds. Remove the module, no issues. No triggers or tasks synced to anywhere near the module. Any ideas why this might be happening?
MultiSuperDoge 6. juli 2019 kl. 0:47 
Nice.:steamhappy:
Drongo  [ophavsmand] 17. juni 2019 kl. 3:22 
Both client and server need it.
Nagrach 17. juni 2019 kl. 2:52 
Does every Client on the Server needs this mod? Or can I use this only to built the mission, and the players don't need the mod afterwards? I hope my english wasn't too bad and you can unterstand what I means...
Patty 30. maj 2019 kl. 3:30 
Great mod! Ive seen a few defense missions and stuff out there but i can make my own without but effort. "lazy" Wish i had a few ideas but i cant really provide anything unless i give it a try. Gonna put this to use!
Aesthetics43560 26. maj 2019 kl. 21:14 
Awesome mod
VedKay 26. maj 2019 kl. 4:56 
Nice! Keen to try this out.
Benchmark 25. maj 2019 kl. 22:07 
great as always!
Thanks man
Psycho2385 25. maj 2019 kl. 19:10 
Keep pumpin' out great content, Drongo!