RimWorld

RimWorld

Trait Rarity Colors
159 kommentarer
SKAI For 15 timer siden 
I had the same issue with Useful Marks.
@Dallas Dog Just put Trait Rarity Colors mod above Useful Marks mod in your Mod List and the colors are back.
Dallas Dog 20. sep. kl. 13:07 
I removed Useful Marks and the colors returned.
@Casual Pig idk if you use this mod.
Dallas Dog 20. sep. kl. 12:15 
I also have white trait colors. I'm still looking into it.
Casual Pig 3. aug. kl. 12:58 
All my traits have gone back to being white again for some reason. I havent added any other mods but i know some did get updated, i assume its probably that. Has anyone else encountered this/found a fix?

One sort of fix ive found is using Rimmsqol, i can go into the menu for a trait then if i close out of it it regains color but that is a pain in the ass to do for all of them.
Moonshrooms 27. juli kl. 11:35 
This is my absolute favorite mod for trait coloring! <3 It's nice being able to adjust things not by rarity or without having to go into the defs. I was wondering, are there any plans on adding more tiers so we could have more colors? :) Either way, thanks for making and keeping this updated!
mohun 23. juli kl. 10:47 
It seems unnecessary.mad skill It seems to have been updated and the modification of the original version's feature to reduce forgetting speed has been removed
Carny Senpai  [ophavsmand] 18. juli kl. 9:04 
@mohun Can you post the error here? I use Mad Skills in my own playthroughs and never got any errors together with my mod.
Carny Senpai  [ophavsmand] 18. juli kl. 9:04 
@noname Are you using custom trait tiers? My mod saves traits that are not in their default tier via label, which is language specific. Sadly i cannot change this behaviour. It would be optimal to save it via defname, but multiple traits can have the same defname, because they are technically the same trait but with a different level. For example pretty and ugly. These use the same defname, but you might want to use different colors for them, so i have to save that using their label. If you get the error that you cannot open the custom trait tier window, disable and enable the custom trait tiers and it will open again. I recommend not switching the language all the time xD
mohun 17. juli kl. 15:39 
Mad Skills, Modifying the unforgettable feature will cause this mod to fail due to errors. Can you handle this issue?
󠀠 13. juli kl. 20:34 
Each rebound is reset when I change the language.
Few traits show not like "Global certainly loss factor x50%"
Renzor 12. juli kl. 18:48 
huzzah the colors are back!
Geneva 12. juli kl. 6:06 
thank you!
Carny Senpai  [ophavsmand] 12. juli kl. 2:55 
Updated to 1.6
added Russian translation, thanks to chemizt
龍林 12. juli kl. 1:03 
Same problem with @Hadley, took me hours to find out :(
Vicidsmart 11. juli kl. 20:55 
Thank you for all your work!
oscarmdsh69 11. juli kl. 13:44 
1.6 update coming?
Carny Senpai  [ophavsmand] 11. juli kl. 10:04 
This mod has the option to show the traits as overlay on the map, this might break it. I will look into it this weekend.
Hadley 11. juli kl. 9:42 
I tested it on 1.6 and it makes you not be able to move your Camera and click anything. I thought a simple mod like this would work, apparently not.
Evono 5. juli kl. 17:26 
Thanks!
Carny Senpai  [ophavsmand] 5. juli kl. 1:02 
I will update this mod soon.
SPAZZ 4. juli kl. 17:42 
I take it your not updating this mod to 1.6 because of potential new traits in the odyssy DLC?
想成你眼中的泪 27. juni kl. 13:58 
There is a problem with this mod. It cannot interact with anything after installation. I hope it can be fixed.
Carny Senpai  [ophavsmand] 21. juni kl. 3:45 
I will look into it.
Kokuyo 20. juni kl. 11:16 
Can confirm this mod doesn't work in 1.6 - makes it so you can't click and interact with anything in a game. Thought it might work since it seems pretty straight forward.
AzoorFox 15. juni kl. 13:14 
UPDATE WHEN?????????????
ミ>.<ミ?♪~ 23. mar. kl. 9:21 
I meant to not overwrite this as a separate mod. I like the effects of this mod, but it is not compatible with the mod in the link I put.
Carny Senpai  [ophavsmand] 23. mar. kl. 3:34 
There is an option to not overwrite colors from other mods. Is that not working correctly?
ミ>.<ミ?♪~ 22. mar. kl. 23:21 
Could you add a option to uncover some mod(user choosed)?
Some mod using the diffirent colors for each word,then there will display wrong text and color.
Carny Senpai  [ophavsmand] 17. sep. 2024 kl. 12:26 
I will look into adding the stat description. For sorting i dont know how easy it is to make the list sortable, because everyone has different preferences. Personally i prefer alphabetical.
I also need to look into make the traits a different color that are added by Genes, or at least make it a mod option.
Ghennkin 17. sep. 2024 kl. 11:36 
There are no tooltips for the traits. It only shows the RP flavor text and no numbers. I also think sorting alphabetically was an overall decrease in qol as opposed to by mod. You were able to color code traits much quicker before when the list wasn't disorganized.
Quetzalma 15. aug. 2024 kl. 19:39 
Would it be possible to have a toggle on the Mod Configs to enable/disable the toggle overlay button itself so that it doesn't clutter the bottom right?
Jaggid Edje 29. maj 2024 kl. 14:16 
Have you considered adding an option to this mod to not color traits when they are being overridden by genes? I had to remove the mod because with it enabled it is not readily apparent when a trait is being suppressed by a gene.
w5501 11. maj 2024 kl. 11:08 
@Carny Senpai hey, love your mod, say, could you do basic artificial body part color coding in the health tab? i.e. bionic - blue, archotech - swamp green, anomaly flesh - light red/pink, peg leg - brown --stuff like that? its really hard to scan for upgrades on your pawns with 30 lines of blue text
CTH2004 6. maj 2024 kl. 7:50 
great, thanks!
Carny Senpai  [ophavsmand] 6. maj 2024 kl. 7:10 
@CTH2004 Not really. This mod looks through the trait database after the game has already loaded. But to make sure, i put in the mod description to load it after other trait mods, just in case any other mod does something similar.
VitaKaninen 6. maj 2024 kl. 7:08 
It says to load it after other trait mods in the description.
CTH2004 6. maj 2024 kl. 7:05 
is load order at all important?
Carny Senpai  [ophavsmand] 29. apr. 2024 kl. 2:25 
I currently have no plans to add more categories. If i would add them, soon people will ask for a 7th and then 8th and so on. So if i would add more categories, i would go the full way and make it 100% dynamic, so people can add categories themselves, but that would be alot more work for me and currently i have little time.
VitaKaninen 28. apr. 2024 kl. 17:13 
Any chance to have the option to add a 6th or more categories?
Carny Senpai  [ophavsmand] 9. apr. 2024 kl. 9:35 
Added polish translation thanks to Stalmander.

If you want to add a translation for your language, feel free to contribute on GitHub or hit me up in the comments if you don't have GitHub.
Renzor 20. mar. 2024 kl. 6:51 
yay
Carny Senpai  [ophavsmand] 19. mar. 2024 kl. 10:25 
Updated to 1.5
Carny Senpai  [ophavsmand] 19. mar. 2024 kl. 3:24 
its in the default mod config folder \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_Trait Rarity Colors_TraitRarityColorsMod.xml
curialbellic 18. mar. 2024 kl. 16:53 
@Carny Senpai
Is there a file where the assigned trait color settings are saved?
To make a copy just in case
Thanks again
curialbellic 18. mar. 2024 kl. 14:01 
It makes sense, I hadn't taken into account the compatibility with other mods...
I will manually modify them to my taste.
Thanks!
Carny Senpai  [ophavsmand] 18. mar. 2024 kl. 1:20 
It is just easier for me to automatically color the mods by rarity when new modded traits are added. Otherwise i would need to know every trait mod in existence, play it and then categorize the traits. If i would add them all to "not categorized", the player has to manually do that anyways, so there is no benefit.
curialbellic 17. mar. 2024 kl. 16:20 
I don't understand why you have made the classification by colour according to rarity instead of good or bad (I know it's subjective but let it be a bit orientative).
SnugglyPuffs 27. feb. 2024 kl. 16:30 
Thank you for this, it's practically a requirement for me on every list.
Carny Senpai  [ophavsmand] 3. okt. 2023 kl. 13:11 
@IsaHung i will try to look into it, but it will be difficult to test it in another language.