Space Engineers

Space Engineers

Isy's Simple Doors
176 kommentarer
Aurora Lupus 23. okt. kl. 8:21 
Hallo Isy,
als erstes ein großes Danke an dich, für deine Mühe in den Scripts.
Diese erleichtern das Leben in SE enorm.

Leider ist Simple Doors noch, der mir bekannte, einzige Script-Mod über den ich dich kontaktieren kann, um dir folgende Frage zustellen:

Gibt es einen Weg in deinem Inventorymanager, das Eis von den Erzen zu separieren und falls ja, wie?
other than that, if your server performance is weak, it could crash it when this script checks your grid (to find the doors) but that must be a veery weak server for that to happen or your grid is just waaayy too big, how much PCU does it have? have you tried on a smaller grid?
did you install the script on the dedicated server by adding the mod ID to the dedicated server mod list?
if so, you did it wrong.
its a script, you need to install it on a programmable block in-game, make sure to have scripts enabled.
mageg4 9. maj kl. 15:52 
Our dedicated server did not like this! It unloaded the world whenever I hit ok!
Isy  [ophavsmand] 21. dec. 2023 kl. 15:25 
Thank you! Nice to hear, you got it fixed ;)
d3dfox 21. dec. 2023 kl. 10:02 
Update! it wasnt working because it wasnt 100% functional. Really big fan of your scripts Isy! thank you!
d3dfox 21. dec. 2023 kl. 9:49 
ill try grinding down the door and rebuilding it. thank you!
Isy  [ophavsmand] 19. dec. 2023 kl. 11:56 
It does work with any door as long as the door uses the default ingame interface for doors..
d3dfox 18. dec. 2023 kl. 13:18 
is there a way to make it work for offset doors?
nickforgie 28. aug. 2023 kl. 9:00 
no, i like having the gates open.
Isy  [ophavsmand] 27. aug. 2023 kl. 14:04 
That's good, isn't it?
nickforgie 27. aug. 2023 kl. 7:21 
gates are closing, even when set to exclude
Isy  [ophavsmand] 24. maj 2023 kl. 7:54 
Update!
Version 1.0.8:

- Fixed: The script will no longer leave doors stuck in an open and disabled state.
DoctorJ 5. jan. 2023 kl. 9:32 
@Стоп лосс за ликвидацию I see this problem once in a while when activating the script for the first time on a ship, just turn off the programmable block and set the doors to a normal state through the terminal or build vision and turn the programmable block on.
Isy  [ophavsmand] 1. jan. 2023 kl. 3:19 
You can enable or disable this in the script's settings.. You can also set the range, where airlocks are detected.. To enable your doors in the first place, turn the programmable block off, turn the doors back on and close them..

@DoctoJ: No, because internally, it has the same door class as any other door - the script can't destinguish that..
ASAP bin Laden 30. dec. 2022 kl. 12:50 
@Isy. Hi, found a bug in logic, but its like a 50% problem caused by game. Script auto disables 2 door ways which are opened and no ability to close them.
DoctorJ 20. okt. 2022 kl. 13:28 
Is there a way to allow the Gate not to be treated like an ordinary door? Thanks.
Dark Matter 2. sep. 2022 kl. 20:03 
@av.wright i'm having the same issue but with 313 sliding doors
Curcuma 7. juli 2022 kl. 5:10 
Can I put a delay to just one specific door, before it closes?
av.wright 12. mar. 2022 kl. 0:52 
Yea. We have 4 hanger bays with each having 22 hanger doors, then there are, gates controlling each section for movement of on station vehicles, and finally all the airlocks and doors to apartments etc. I am currently trying to figure out how to separate the station into 4 sections to have each section controlled individually.
Isy  [ophavsmand] 11. mar. 2022 kl. 10:27 
700 doors? O.o

Wow.. Never tested with so many..
av.wright 11. mar. 2022 kl. 5:36 
I will double check his figures
av.wright 11. mar. 2022 kl. 5:36 
Ok. My son has done some checking. He is guessing somewhere around 700. Yep its a big station. Im guessing we will need to segregate them into groups
av.wright 11. mar. 2022 kl. 5:31 
I would have to go check how many doors but a lot more than 5. And no I have not changed anything in the config.
Isy  [ophavsmand] 11. mar. 2022 kl. 4:55 
Oh interesting.. This shouldn't happen because the script only toggles a set number of doors per run (by default 5).. Did you change the number in the config? Just out of curiosity: about how many doors are we talking here?
av.wright 11. mar. 2022 kl. 2:46 
Hi Issy. Does the script have a maximum number of doors it can cope with? Reason for asking is that yesterday the script was working fine on our space station. This morning - after my son added a couple of extra doors the script has stopped working.
The message I get on the PB states the following "Script execution terminated, script is too complex. Please edit and rebuild script".
I have tried reinstalling the script but I now just get that message. Thanks for taking the time to make it.
Isy  [ophavsmand] 18. feb. 2022 kl. 1:30 
I'll have a look at it if I find the time..
ChozoSR388 16. feb. 2022 kl. 4:43 
Seems the new Sliding Hatch doors are sufficiently different that your script doesn't recognize them as valid doors. Edit: Offset Doors aren't recognized as valid doors for the script, either.
Isy  [ophavsmand] 1. feb. 2022 kl. 2:15 
@EDDO84: Wrong script page.. This would be more likely related to my block renaming script..
Eddo84 29. jan. 2022 kl. 16:57 
@Isy Hi I wanted to ask if you could also delte a partiall string like you did with addfront,STRING[,FILTER][,GRID] only then removing it??
WarGiver 30. juli 2021 kl. 15:19 
ahh my mistake, I looked over what I could but must have missed that sorry, but thanks for the reply
Isy  [ophavsmand] 30. juli 2021 kl. 14:21 
Did you ever try to put '!noAirlock' to the door's name, like mentioned in the script's config? :

// If two nearby doors are accidentally treated as an airlock but are in fact just regular doors, you can add this keyword
// to one or both door's names to disable airlock functionality (autoclose still works).
// Note: blockname changes are only noticed every ~17 seconds, so it takes some time until your door is really excluded!
string noAirlockKeyword = "!noAirlock";
WarGiver 30. juli 2021 kl. 14:01 
I don't suppose you can add a way for this to ignore a door? I like using the R.U.S.T. Freighter but the Cockpit door triggers the airlock doors below it. While it is not a major issue it would be nice if we could add something to the door's Custom Data that would preclude it from the airlock process.
Kham 15. juli 2021 kl. 20:12 
@Typhon Plume No, as the description states "This script will NOT manage pressurization - it's a SIMPLE door script ;)"
Typhon Plume 15. juli 2021 kl. 19:55 
Will this script be able to handle airlocks with a airvent for proper cycling?
Isy  [ophavsmand] 10. juni 2021 kl. 1:16 
Maybe, if I have time, I'll think about another solution on a per-door-basis so that specific doors can have different timings.. But don't count on that.. Time to code is pretty limited while having a full time job ;)
Coma 9. juni 2021 kl. 17:22 
Isy, you deserve the props brother, Its extremely rare for me to find a builds I like on the workshop that doesn't have at least one of your scripts or MMaster's. thanks for the quick response, i understand. I guess its time to switch out gates :)
Isy  [ophavsmand] 9. juni 2021 kl. 3:41 
Thanks for the cudos ;)

That's a bit tricky because gates are just bigger doors (they share the same internal interface opposed to hangar doors, that use a different interface).. So either, you bump up every door's closing time or you open and close the gates manually with the !manual tag..
Coma 9. juni 2021 kl. 2:12 
Isy I absolutely love your work and I believe I have everyone of your scripts. I got a head injury back in 2004 in the military, so your scripts help me tremendously with staying organized and doing tasks for me that i often forget because of memory issues. That being said I was curious if there was a way to have ISD auto close Gates after say 1min. I see the ability to adjust doors and Hanger Doors but i need Gates to stay open longer then 1 sec (which i think is piggy backing off of doors), but cant find a way to adjust that. Thanks for your support to SE and you life changing scripts for me at least.
Schmetterling 10. mar. 2021 kl. 1:27 
Хороший скрипт, постоянно им пользуюсь. Не перегружен функцианалом, простой как кирпич. Я использую мод на "Rotary airlock" и скрипт управляет шлюзами как мне нужно. Спасибо, скрипт на 100% заработал подписку и "лайк".

Nice script, I use it all the time. Not overloaded with functional, simple as a brick. I am using a "Rotary airlock" mod and the script controls the gateways as I need it. Thank you, the script has earned 100% subscription and "like".
(sorry for the translation, google)
Katarina [WolfCraft Industries] 8. mar. 2021 kl. 12:34 
yes there should be a tag for that but i cant remember it, check the script settings, you should find it there
Sylver 8. mar. 2021 kl. 0:57 
is it possible to exclude certain doors from this script?
Katarina [WolfCraft Industries] 17. feb. 2021 kl. 4:45 
try turning off the PB that is running the script, turn on all doors and turn the PB back on. maybe that will help
honestonion 17. feb. 2021 kl. 2:37 
Hi, Ive recently came across a problem with Simple Doors. Ive just finished building my space station and loaded up the script but it is powering all doors off and when i try and manually turn them off it switches straight back to off. Ive used Sliding Doors and then changed them out to a simple door but no change. Any ideas? Thanks!
Katarina [WolfCraft Industries] 8. feb. 2021 kl. 23:13 
isy doesnt inted to add vents to the airlock system because this script is supposed to be a simple script. therefor its called "isys simple doors"
BeeKeepGaming 8. feb. 2021 kl. 14:27 
Can you make the script control the air vent inbetween the two doors as well
To give Idea on how to work We rename the outside door exterior door and the inside door interior door depending on witch one opens will make the put the airvent to compress or decompress
Isy  [ophavsmand] 23. jan. 2021 kl. 9:10 
I could do that, but the status information it puts out, isn't very much anyway, so why bother? It just works and does its job^^
StrykeAnjel 22. jan. 2021 kl. 19:28 
I say thank you for a simple and direct script for when I build stations.
The Only thing I would ever add to a Wishlist (so far, before i start dreaming) would be to have the ability to display script status to an LCD or to the LCD on the programable block.
av.wright 13. jan. 2021 kl. 14:43 
That did the trick. Thank you for the help.
Isy  [ophavsmand] 13. jan. 2021 kl. 11:52 
It seems that the script tries to connect the wrong pair of doors.. Try the following: remove the script from the programmable block, enable and close your doors and reapply the script to the programmable block again.. If that fixes it, you're good to go.. Mostly these issues come from the building phase where the script picks up the doors and doesn't realize that things have changed after they are finished..