Garry's Mod
ttt_dark_corners
28 comentarii
dbramblet 25 ian. 2019 la 12:50 
Ok, thanks.
Frozty  [autor] 25 ian. 2019 la 12:23 
All I have is an unknown version in one of my many hard drives lying around. Your best chance of getting what you want is to rely on a decompiler. The map is not complex in any way; a decompiler would probably do a good job.
dbramblet 25 ian. 2019 la 4:42 
Is there any way that you can send me an editable version of this map so I can take the vent/light covers off? I won't publish it or anything, I'd just like to have a version that doesn't require playing in the TTT gamemode. Great map anyway!
Frozty  [autor] 2 iul. 2018 la 10:38 
Aye, I'm aware of those silly problems and have done nothing to fix them, mainly because the interest faded away after a couple of updates. Hope it's not too unplayable as it's a very fun map :)
~$$~ BlackCatTheGreat 1 iul. 2018 la 14:34 
Map is pretty nice, Although some of the doors seems to share names/ parents/ slaves, and when you open one, there will be another door that opens, and some of the double doors do not work very well. Also some of the vents force fall damage on exit. I enjoy a good vent, and a little something, maybe a rope, doesn't have to go all the way down if you want to keep it one way.
Frozty  [autor] 14 mai 2017 la 6:53 
@louie088 None.
louie088 11 mai 2017 la 14:09 
navmesh?
taint 15 iun. 2015 la 9:59 
I appreciate that you appreciate my comment about this map that I appreciate.
Frozty  [autor] 15 iun. 2015 la 9:44 
Appreciated.
taint 15 iun. 2015 la 9:26 
Ah, ok. Cool map anyway. Nice job
Frozty  [autor] 15 iun. 2015 la 8:59 
Sadly, no (can the toolgun remove it?). The map was made for the TTT, and the solid brush protecting the vent, is being controlled by the gamemode.
taint 14 iun. 2015 la 17:09 
btw, is there any way i can open the vents in sandbox without having to remove them?
taint 14 iun. 2015 la 17:08 
Am I the only one who has this major vent crawling feddish?
Frozty  [autor] 22 sept. 2014 la 3:01 
@Harmonic It doesn't take a genius to figure that out that every entity can be removed or altered in the map. But since the map was optimized for TTT, people should still figure out why the sandbox gamemode doesn't fully respond to the features related to TTT and its forged game data.
Vivian 21 sept. 2014 la 13:27 
@Frozty Actually you can still break the lights in sandbox by removing the barrier stopping them from being destroyed before the round starts.
Frozty  [autor] 9 aug. 2014 la 0:46 
Yes, it was built using the SDK for CSS.
FrostBiteSheperd 8 aug. 2014 la 17:44 
Does this require CSS?
NostalgiaRunner 27 apr. 2014 la 16:35 
Thnx. :D
5 Gordons!
Frozty  [autor] 27 apr. 2014 la 15:30 
Of course! There's no need to ask for permission when it comes to usage of this map in related to gamemodes.
NostalgiaRunner 26 apr. 2014 la 16:38 
Amazing! I love it. Perfect for Murder!
May I use this in my gamemode?
Kokoböna 18 febr. 2014 la 11:06 
tis map haz 2 meny bagzz plz fix.
Frozty  [autor] 18 febr. 2014 la 7:41 
One shot is only required to break a single lamp - perhaps you shot the wrong ones or did not wait till the round has started? You also mentioned that you used an RPG to break them - and I'm really sure the gamemode TTT does not have the standard HL2 RPG in the mode itself. So if you played the map in another gamemode other than TTT, the lights are unbreakable as the brush protecting them disables when a TTT round has started.

TL;DR: You must play the gamemode TTT and wait till the round has started in order for the lights to function as they are expected to do.
SkinWalker 18 febr. 2014 la 7:33 
Really good! but can you make it so it takes less shots to break the lights as i empty entire clips on one and ended up using a rocket launcher
Kokoböna 25 ian. 2014 la 13:50 
Fak u
Littlehavok 10 sept. 2013 la 11:25 
Awesome! Might have to use that in a future level, ill make sure to credit you :)
Frozty  [autor] 10 sept. 2013 la 3:57 
I used normal static Light entities and named them all in order. As soon as the named prop above the light entity gets damaged, the light is ordered to turn it off, and the lamp prop to change skin to an 'off state'; making it look like it has been destroyed.

There's no magic done with special effects or Dynamic Lightning, just simple mapping tricks with static light.
Littlehavok 9 sept. 2013 la 16:12 
Destructible lighting? How did you do this? Did you use dynamic lights for this?
Yodas Brother 5 sept. 2013 la 1:28 
:8bitheart:Laa:pinkheart: