XCOM 2
[WOTC] Unarmed Weapons
137 Comments
Dragon32 Jun 22 @ 3:09am 
@AnarXaoC
I've used them together and don't recall any problems.
AnarXaoC Jun 22 @ 2:32am 
can this mod run together with hand to hand?
e.wyrd Jun 20 @ 9:24am 
this is a great foundation for new classes - monk, martial artist or hand-to-hand combat master
CantankerArt Apr 23 @ 4:14pm 
Hi, does anyone know if this mod works with the cyberclaws from augmentations? When equipped, the attack animations seem to overwrite the slashing animation from the cyberclaws. Can this be rectified somehow in the .ini file maybe? Or any other solution? Thanks

And thanks for all your hard work Iridar
Corbent Dec 21, 2024 @ 2:03pm 
Sometimes I feel incredibly dumb. Thanks. hehe
Iridar  [author] Dec 21, 2024 @ 1:28pm 
You can make them invisible by pulling weapon size slider all the way to the left in XSkin.
Corbent Dec 21, 2024 @ 11:55am 
Is there an easy way to make the brass knuckles invisible? On some "unconventional" characters I see them just floating in front of them.
Arkenor Dec 17, 2024 @ 7:15pm 
Oh, that's great too! I'm already using that for Thor though, and it's rather electric themed which is why I forgot it.
Iridar  [author] Dec 17, 2024 @ 7:12pm 
Stormrider.
Arkenor Dec 17, 2024 @ 7:09pm 
Other than Samurai which I already us, are there any other pure melee classes that would be able to make good use of this mod? I have a few skins for folks who shouldn't be using guns, such as the Hulk skin, and it'd be nice to find something appropriate for them.
Iridar  [author] Oct 29, 2024 @ 12:03am 
No
lichen93 Oct 28, 2024 @ 9:57pm 
any plan on making a new class like martial artist that can punch people?
Or maybe more fist-based weapons?
Like power fist or shotgun fist or something.
meowbaawoof Oct 11, 2024 @ 4:30am 
I use this mod, along with your stormrider mod.It's really... Unique, especially when stormrider's skills can tackle enemy armor.The only minor drawback is that the animation is too plain, and if the two mods can be combined with some red psionic effects, it will be much more aesthetically pleasing.
Of course it's unimportance, thanks for your mods, they're really cool.

Sorry for my poor English, I apologize in advance if there are any misleading grammatical mistakes (because this paragraph is long)
Iridar  [author] Sep 22, 2024 @ 2:11am 
There are no upgrades in LWOTC, you have to make the weapons single-buildable via something like Template Master or maybe LWOTC has its own config for that.
NeverMind Sep 22, 2024 @ 1:26am 
Hi, how to make this mod compatible with LWOTC? Can't find the upgrade tire after the sword breakthrough.
The Fat Wolf Apr 18, 2024 @ 4:12pm 
Sometimes I wish the Kick animation would be like a roundhouse or such, like in Resident Evil. =3
Iridar  [author] Sep 2, 2023 @ 2:37am 
@Kunai
@Circle of Psi
Compatibility with TPS is not advertised. Old Primary Secondaries is required if you want to use one unarmed weapon as a primary.

Dual unarmed weapons work just fine with TPS, but you do need the Dual Wielded Melee mod and Musashi's Mods Fixes.
Kunai Sep 1, 2023 @ 9:34am 
Can confirm that, animations are not being played at all with True Primary Secondaries mod.
Circle of Psi Jul 24, 2023 @ 11:24am 
The mod True Primary Secondaries [BETA] does not have any compatibility, using a single or Dual Brass Knuckles doesn't play the normal visualisations, they seem to play the normal "Slash" from reg blades/dual blades from the Dual Blade Mod.
jat11241976 Mar 17, 2023 @ 10:42am 
i had that issue it was a very simple fix in mcm. ill type it out later when i get home
Y. Valerunner Nov 19, 2022 @ 3:16am 
Update: boots and knuckles don't seem to show on the Tactical UI, so I'm not sure if it's shown at all. No crashes or bugs though. :)
Y. Valerunner Nov 18, 2022 @ 6:19am 
Awesome, gonna test it today, will let you know.
Iridar  [author] Nov 17, 2022 @ 6:23pm 
I don't see why there would be any issues.
Y. Valerunner Nov 17, 2022 @ 12:48pm 
Have there been any tests with this and Musashi's RPG Overhaul?
Iridar  [author] Nov 7, 2022 @ 4:09pm 
That's a known issue. Apologies, can't do anything about it any time soon.
Poet Nov 7, 2022 @ 10:35am 
Upgrades dont seem to trigger when used with the five tier weapon overhaul
techstepman Oct 23, 2022 @ 10:45am 
this is so much fun!
Dęąth Viper Oct 19, 2022 @ 12:42pm 
Anyone else get double equips when CI is enabled?
TommySan Aug 11, 2022 @ 10:18pm 
@Mr. Snrub
It was the same phenomenon, but it worked when I started with a new game.
Iridar  [author] Apr 10, 2022 @ 1:21pm 
Pistol Slot is added by Dedicated Pistol Slot mod. It has its own config file where you can set up what can be equipped into it.

If you're using Long War of the Chosen, then it's a pistol slot by itself. I'm not sure if it is configurable to the same degree as the pistol slot.
Yusukitty Apr 10, 2022 @ 1:19pm 
Umm...Sorry if this should be obvious but what do you mean? Is pistol slot config a file I'm not, a command of some sort, another mod?
Torblorone Apr 10, 2022 @ 9:58am 
Alright thanks :)
Iridar  [author] Apr 9, 2022 @ 10:53pm 
Through pistol slot config.
Yusukitty Apr 9, 2022 @ 10:46pm 
Is it possible to set these yo be useable in the pistol slot? And if so how?
Iridar  [author] Apr 9, 2022 @ 10:05pm 
Hi. Yes, of course. You don't need to ask permission to use a mod as a dependency.
Torblorone Apr 9, 2022 @ 6:33pm 
Hey Iridar, would it be fine if I use these Weapons for a class mod im working on?
Triel Mar 23, 2022 @ 10:29am 
@Sun tzu Vest slots are actually a thing, you shouldnt call utility slots that man.
Iridar  [author] Mar 23, 2022 @ 12:00am 
Grenades don't go into vest slots, vests go into vest slot :shrug:
If you were talking about utility slots, then get the Utility Slot Sidearms Extended, this mod already has the required configuration.
Potatoes and Tomatoes Mar 22, 2022 @ 1:08pm 
how can i customize this, such that these "weapons" go into the vest slots ? (like grenades)
Pear Mar 10, 2022 @ 10:57am 
Loving the mod, but for some reason I can't equip either punch or kick to a primary weapon slot on any class. They're available as secondaries for any class that uses melee, but not primary so I can't dual wield them.
Triel Mar 1, 2022 @ 10:35am 
Now if someone made a class thats based around unarmed combat
SpaceBoi Aug 2, 2021 @ 1:36pm 
Ok so, i cannot attack the Sectopods with it. it just freezes my game and doesnt unfreeze. Everything else is fine, i beat the crap out of an andromedon, but the sectopods are a no go for some reason.
Dęąth Viper Jul 31, 2021 @ 10:49am 
that uppercut punch is great lol
DarK Ego Jun 14, 2021 @ 3:55am 
...oh and what's the call name for them? I can't get them to appear as squaddie loadout for some reason. Thank you for your time
DarK Ego Jun 14, 2021 @ 3:52am 
Hello Iridar

My soldiers seem to have an invisible rifle when I equip them with the knuckles or boots. I have the old Primary Secondaries, is this a problem? I can switch.
Iridar  [author] Apr 22, 2021 @ 9:07am 
@BlazinHothead
Reskinning secondary swords should work fine, but not primary swords.
BlazinHothead Apr 22, 2021 @ 9:05am 
A couple of questions:
1) Can I use XSkin to make a sword look like a punch?
2) If yes to the above then will the punch animation play out or will my soldier swing an invisible blade?
Bica Apr 4, 2021 @ 2:36pm 
Oh, ok. I see others skills late in the three that makes more sense now.
Bica Apr 4, 2021 @ 2:35pm 
Also, you can stack the passive bonus in this set that i propose? Because when you upgrade this Unarmed melee weapons playing the game, you gain +25% chance to stun for each weapons.
Iridar  [author] Apr 4, 2021 @ 2:32pm 
@Bica
Dual wielded weapons work only with primary + secondary. Utility slot weapons are not supported and never will be.