Kenshi

Kenshi

HK-47 Recruit Addon
Počet komentářů: 9
Cyclops1522 23. čvn. v 15.14 
Cyclops1522 23. čvn. v 15.10 
I love the mod, just a few things to let you know. I don't know if its a conflict with other mods or just how HK is rigged. When acquired from hub his idle stance is strange (set to 7 instead of 3), slightly too short and when he is holding things he tends to hold them via the force, this link is a photo of him holding vibroknucklers. Right before I took the screenshot he was holding the rifle but it was like in between his hands. I can share a copy of my modlist if needed. Overall performance is top tier and this droid has saved my main guy so many times over.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3507219856
evilweener 11. kvě. 2023 v 23.03 
I notice i can't open any HK limb slots, how do we replace limbs when too damaged?
Some Distant Guy 8. dub. 2022 v 11.47 
Is there perhaps a way to recruit through recruitable prisoners?
Gevurah 6. úno. 2022 v 2.51 
I am here to bump this thread for more dialogue! You've done a good job.
Monkworm  [autor] 29. srp. 2019 v 12.19 
@全王
I wanted to do that in a future update, as well as adding the extra Dialogue. Too busy with Grandparents but I do plan to add a few updates when possible

@dfaroda
For the Workshop idea, I thought of that but it will be in its own Mod. I was planning a Quest line that would include adding Wandering HK-50's similar to Wandering Assassins. Also a few new Locations and a 5 to 10 hour Lore friendly Quest
dfaroda 14. srp. 2019 v 11.00 
Added idea. Change the error code workshops into Droid hk production facilities
dfaroda 14. srp. 2019 v 10.27 
Possible add a workshop or wandering recruits for the hk 50's :o?
全王 10. srp. 2019 v 21.43 
Thank you for creating this mod I really wanted someone to make this. However I think that you should relocate HK-47 to Black Desert City to make it more lore friendly.