Enderal: Forgotten Stories

Enderal: Forgotten Stories

Cellar workshop for market house
22 kommentarer
rmesch2014  [ophavsmand] 4. jan. 2021 kl. 11:50 
Translation? I didn't do any.
Святозверь 7. nov. 2020 kl. 2:26 
Hi. The translation is coming off.
https://youtu.be/9z3XasZiZvc
Nyaxx 10. juni 2020 kl. 18:57 
Been in and out a few times and it's corrected. Guess one mod WAS interfering with that particular place, go figure...
I am effing glad myself, even if Enderall been out for some time I just recently got into it, first playthrough, love it but your mod makes it even better.
rmesch2014  [ophavsmand] 10. juni 2020 kl. 12:24 
Keeping my fingers crossed. Glad you got it working again.
Nyaxx 10. juni 2020 kl. 7:34 
...well i'll be damn. Teleported in this morning and...no glare effect. Don't know what caused it nor what corrected it. I suspect a mod order as I didn't add nor substracted any mod but did play with the order. Oh well, thanks for your support, anyway. Back to enjoying the cellar.
Nyaxx 10. juni 2020 kl. 7:28 
a-ight I will try that (uninstalling); as for CK I already did the copy thing but when I try to set your mod as an active files, CK closes it because "multiple master files selected "( Skyrim, updates and Enderal if I remember correctly) I didn't extract script from BSA.
rmesch2014  [ophavsmand] 9. juni 2020 kl. 8:14 
@Nyaxx This mod has been unchanged for a year. I meant an enderal-update. Nobody else has so far seen this effect, which you describe well enough. If you want to see for yourself with CK: It is non-trivial to make it work with enderal. The easiest would be to copy the complete enderal-folder, then copy CK to it (including dlls and .ini), in SkyrimEditor.ini add
bAllowMultipleMasterLoads=1 under [General]. You also need to edit the list of used .bsa:
Under
[Archives[
SResourceArchiveList2=E - Meshes.bsa, E - Music.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, L - Textures.bsa, L - Voices.bsa

When you uninstall the mod after storing your things, make sure to follow the instructions, You need to save twice so all script parts have gone from the save. There aren't any scripts though that should affect overall lighting. I would hate for you to lose all your things.
Nyaxx 8. juni 2020 kl. 20:12 
Could send you screenshots and/or save on demand. My mod list is quite exhaustive but nothing that effect visuals/lighting except for Sun no glare but uninstalled it to no avail and it shouldn't change a thing, I could uninstall and re-install but I would still loose me stuff (which is kinda lost as is cause lighting/visual effects stays on save.
idk what do.
(sorry for multiple posts guys)
Nyaxx 8. juni 2020 kl. 20:12 
I've tested removing mods, even those that didn't remotly made sense (shouldn't interfere with) .
It looks like upon entering I get an effect that render all light source bright whitish blue and nothing seems to remove it.
If I remember right I think I saw an update of your mod pass(not sure, might be mistaken, is there a log on recent updates per game on steam??)
Problem started since. At the second the cell loads I can the effect applied. I had saw this before but had teleport to another place and it had faded/stop. Or maybe I loaded a previous save? Still today I found that it was like permanent (waited 3 days in game).
Nyaxx 8. juni 2020 kl. 19:48 
Tried to see for myself if I could remove the lighting effect that seems in the cellar but CK gives me the "multiple master files selected for load" error; in short I can'T open it because me too stoopid. :/
Nyaxx 8. juni 2020 kl. 19:35 
the fact is, as soon as I enter the cellar, lightning goes bright blue and it stays this way, everywhere everafter. Can't go get my stock. It only cause this problem in the cellar. I do have other mods, will try to deactivate some, will see
rmesch2014  [ophavsmand] 8. juni 2020 kl. 19:17 
@Nyaxx I'll look into it. It looks allright for me. Maybe an update changed something. Or maybe another mod? I can't promise success, as I can't see what the problem is. If it bugs you too much put everything into the secure chest and deinstall the mod :(
Nyaxx 8. juni 2020 kl. 10:59 
What is even more a shame is, I had noticed this problem a few days ago but it at somehow sorted itself after a teleport I think or a map change. Now it just won't. Lighting stays fucked up whatever I do, teleport/fast travel/wait/sleep.
Had to reload a save.
And I have ton of ingredients/items down there :(
Nyaxx 8. juni 2020 kl. 10:49 
Ligthing becomes all wrong (like in permanent night eye effect) It really breaks my experience. Shame because I like the place.
rmesch2014  [ophavsmand] 3. juni 2020 kl. 2:52 
@QuestorWI You need to complete a certain quest :)
QuestorWI 29. maj 2020 kl. 10:23 
There is a strange chest in the basement any ideas as to where to find the key?
rmesch2014  [ophavsmand] 22. juni 2019 kl. 17:40 
@Witch Probably too late, but you must be careful, the 2 versions don't know of the stored items in the respective other version!
Cyber Witch ~ 12. juni 2019 kl. 16:09 
nevermind found the german version xD
Cyber Witch ~ 12. juni 2019 kl. 16:08 
Will this work fine when I play it on the german version?
valerie1972 3. juni 2019 kl. 18:14 
Thanks for the quick answer!
rmesch2014  [ophavsmand] 1. juni 2019 kl. 5:59 
They just have the normal skyrim behavior, so, no, sorry.
valerie1972 30. maj 2019 kl. 21:39 
Is there any way to have female mannequins? The mannequins in the basement of the marketplace house mod automatically change either to match the player gender or because I have the female mannequins installed, I'm not sure which. Yours however stay male regardless.