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Rapporter et oversættelsesproblem
https://youtu.be/9z3XasZiZvc
I am effing glad myself, even if Enderall been out for some time I just recently got into it, first playthrough, love it but your mod makes it even better.
bAllowMultipleMasterLoads=1 under [General]. You also need to edit the list of used .bsa:
Under
[Archives[
SResourceArchiveList2=E - Meshes.bsa, E - Music.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, L - Textures.bsa, L - Voices.bsa
When you uninstall the mod after storing your things, make sure to follow the instructions, You need to save twice so all script parts have gone from the save. There aren't any scripts though that should affect overall lighting. I would hate for you to lose all your things.
idk what do.
(sorry for multiple posts guys)
It looks like upon entering I get an effect that render all light source bright whitish blue and nothing seems to remove it.
If I remember right I think I saw an update of your mod pass(not sure, might be mistaken, is there a log on recent updates per game on steam??)
Problem started since. At the second the cell loads I can the effect applied. I had saw this before but had teleport to another place and it had faded/stop. Or maybe I loaded a previous save? Still today I found that it was like permanent (waited 3 days in game).
Had to reload a save.
And I have ton of ingredients/items down there :(